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Made in us
Fresh-Faced New User




Okay I am going for a horde and flank army.

Think of the historically persian army that would use large number of men followed by flanking units.

So this is My idea

HQ Weird Boy 100

Warboss with power claw and upgrades 100

Troops

60 slugga boyzs

60 shoota boyz


Elites
5 Nobz with power claw
1 pain boy

7 Ork Commandoes

Fast Attack
5 deffcopters

Heavy Support

6 Killer Kans

1 deff dread


what do you think?
   
Made in us
Sneaky Kommando





What works in real life doesn't work in warhammer. what exact upgrades does your warboss have? Also every boyz mob MUST have a nob with a power Klaw and Bosspole.


Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in us
Fresh-Faced New User




Yes I forgot to say 4 Nobz with the boyz with boss power and powerclaw.

Why cant it work if your fighting 2 fronts your forces are devied

that how Germany lost in ww1

and thats how the pusians kicked some much but
   
Made in us
Fighter Pilot






GeekyWarrior wrote:Yes I forgot to say 4 Nobz with the boyz with boss power and powerclaw.

Why cant it work if your fighting 2 fronts your forces are devied

that how Germany lost in ww1

and thats how the pusians kicked some much but


because the scale at which 40k takes place. LARGE point games yes that would work. but not at the point level this is.

"Lets get Dangerous."

 
   
Made in us
Guard Heavy Weapon Crewman




San jose, CA

i think a warboss is better than a weird boy but otherwise its pretty good

1700 pts
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900 pts
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 
   
Made in us
Flashy Flashgitz






For a 2,000 point game, this list doesn't take advantage of a lot of little tactical things you could do.

First of all, your notation is kind of vague.

Weirdboyz need to be upgraded to Warpheads to have any kind of reliability.

You're taking 7 vehicles. I would suggest dropping the Warboss for a KFF Mek to protect that armor.

The Nobz should be properly diversified and upgraded, to increase their survivability tenfold.

Kommandos should have Burnas and you should strongly consider taking Snikrot.

Deffkoptas, from my experience, seem to work better in small units of one or two, and they need Buzzsaws (they seem to be little more than anti-armor units). Split them up.

If you're fielding 6 Killa Kans, why not go all out and just field 9 Killa Kans? 9 Killa Kans with a KFF Support will be far better than 1 Deff Dread.

You may need to drop a unit of Boyz, but it's worth it.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Fresh-Faced New User




Frosty Hardtop wrote:For a 2,000 point game, this list doesn't take advantage of a lot of little tactical things you could do.

First of all, your notation is kind of vague.

Weirdboyz need to be upgraded to Warpheads to have any kind of reliability.

You're taking 7 vehicles. I would suggest dropping the Warboss for a KFF Mek to protect that armor.

The Nobz should be properly diversified and upgraded, to increase their survivability tenfold.

Kommandos should have Burnas and you should strongly consider taking Snikrot.

Deffkoptas, from my experience, seem to work better in small units of one or two, and they need Buzzsaws (they seem to be little more than anti-armor units). Split them up.

If you're fielding 6 Killa Kans, why not go all out and just field 9 Killa Kans? 9 Killa Kans with a KFF Support will be far better than 1 Deff Dread.


You may need to drop a unit of Boyz, but it's worth it.


Sorry about the vagueness I had a general idea ,and am trying to work out the kinks.

I think your idea might take what I had in mind in the right direction

Thanks

   
Made in us
Flashy Flashgitz






No problem. And remember, Boyz exist (for the most part) in two states; 12 Slugga Boyz in Trukks, or 30 Shoota Boyz on foot. And always take a Power Klaw Nob.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Water-Caste Negotiator



Lafayette, IN, USA

Agree, but I don't find Bosspoles that necessary when you're fielding squads of 30 boyz.

I actually have a full body tattoo, but it's of an invisibility cloak, so you can't see it.



(1000) : W/L/D -- 2:3:2
DS:90-SG—M----B+I—Pw40k04D++A+/dWD-R++T(S)DM+ 
   
Made in us
Flashy Flashgitz






Yeah, I thought that too. You start making leadership saves at 1/3 strength; if you fail a leadership after that, the unit's GONE. Five points could save you 95. Just saying.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
 
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