Hiho,
Reasonably locked into the core, but not sure about the configuration of the final element so to speak.
Core:
Big mek -
KFF 5x Lootas*
5x Lootas
5x Lootas
19x Shoota boyz (nob,
pk,
bp)
20x Shoota boyz (nob,
pk,
bp)**
12x Gretchin (runtherd)
1x Rokkit buggy
1x Rokkit buggy
1x Rokkit buggy
1x Battlewagon (Deffrolla, plank, grabbin klaw, big shoota)
1x Battlewagon (Deffrolla, plank, grabbin klaw, big shoota)
= 1025
* Min loota squads are for maximum ability to split fire and to avoid having a big investment run off the table to a failed leadership test (which is an issue with midsize squads, while big squads obviously cost a lot). Also makes me less prone to a single bad deffgun roll as I'll have 3 rolls per turn.
** I should perhaps remove one Boy from this squad, so that my
KFF mek can switch wagons should his ride be destroyed.
Trying to decide between these two alternatives for the final segment:
Option a)
+ Warboss (
pk, squig,
bp, cybork)
+ 3x Meganobz (1x kombi-rokkit, 1x kombi skorcha)
+ 1x Battlewagon (Deffrolla, plank, grabbin klaw, big shoota)
+ 3x Rokkit buggies (making 3 squads of 2)
= 475
OR
Option b)
+ Warboss (
pk, bike, cybork)
+ 5x Nobz (bikes, painboy, cybork, waaagh banner,
PK, 2x big choppa, kombi skorcha, kombi rokkit)
= 475
Pros of A = More fire support, more armor saturation*, no really big point sinks anywhere.
Cons of A = No invulnerable save on the
MANz means they'd rather not fight anything with a power weapon or fist, which leaves me without a beater unit.
Pros of B = More
CC power, a bit faster.
Cons of B = More eggs in one basket, less fire support.
* However a Wagon and a squad of Nob bikers require similar tools to deal with so I'm not sure I consider this a big factor.
Is there anything important I'm missing? It seems like a sort of close choice... I suppose there's a 3rd option of taking regular Nobz in a BW, but it's slightly (not by much however

!) less attractive to me in terms of good old fashioned unit favoritism.
Any input appreciated.