Switch Theme:

Cygnar newbie looking for advice  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Stealthy Space Wolves Scout



Rynn's World

I have the cygnar battlegroup and a unit of stormblades with the officer/standard attachment,but what should i begin to fill out my list(s) with ? I have an urge to get a stormclad and Ol' Rowdy but do not know where to go from there.Maybe divide the force into 2 with Kara Sloan and go with a fire support base while Stryker/Rowdy and the Blades/Stormclad beat stuff into the ground ?.I just cannot decide and would gladly take any help/advice offered.

This message was edited 1 time. Last update was at 2010/06/17 12:26:38


: 3000+
: 2000+
: 2000+
 
   
Made in us
Wraith






Milton, WI

Do you want to build 2 lists or one? Unless you have a lot of experience, running 2 warcasters is not going to be fun.

Filling out the list, if you want some shooty, you got Longgunners, Gun mages, and Trenchers.

All have their upside. Figure out the style you want to play, and what you need to fit it.

Stormblades are good to clear out infantry. So you might want something with punch for anti-jack.

I usually build a list with 2 options for anti-troop, and 2 for anti-jack.

What troop for Cygnar has Weaponmaster? For my Cryx I run McThralls for Anti-infantry, and Bane Thralls (Weaponmaster) for anti-jack.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

No troops for Cygnar have weaponmaster IIRC. The sword knights have pseudo-weaponmaster when using their "flank warjack" ability.
   
Made in us
Wraith






Milton, WI

I was going to suggest SwordKnights. They seem a solid choice.

Personally I find the Longgunners way expensive.
You need them double-tapping as much as possible or you are at a point disadvantage.

Not saying they are over-priced. Just that their cost means you need to get the most out of them.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in us
Been Around the Block




Pedro Kantor wrote:I have the cygnar battlegroup and a unit of stormblades with the officer/standard attachment,but what should i begin to fill out my list(s) with ? I have an urge to get a stormclad and Ol' Rowdy but do not know where to go from there.Maybe divide the force into 2 with Kara Sloan and go with a fire support base while Stryker/Rowdy and the Blades/Stormclad beat stuff into the ground ?.I just cannot decide and would gladly take any help/advice offered.


So you have:
pStryker
Ironclad
Lancer
Charger

1) I cannot suggest enough the value in getting a Journeyman Warcaster and letting him (or her) run the Charger. That will allow a separate and extremely dangerous warjack to run a flanking action that will always have two shots that have boosted attack and damage dice. I have won many games with this very combo. In fact, during Shattered Grounds: Nightfall I was undefeated except for one game in the finale event because of these two models.

2) I haven't used Kara yet, but just speaking of Stryker having Ol' Rowdy makes him a lot more survivable as long as you keep them in based to base until you need the 'jack go rush out and hurt something. I would go ahead and recommend getting him, especially since you were already thinking of it.

3) Go ahead and get the Stormclad. Its a fantastic 'jack with reach and a ranged weapon. Since you have the Stormblades, he becomes more focus efficient since they give him a focus a turn. You also won't need to worry about the electro-leap killing or damaging each other because they are all immune to llightning.

4) The Lancer is tricky. I used to run him in every list and then I realized I pretty much never used him. For the most part, I play my Cygnar in a manner that I don't really cast spells for offense, but I use their focus for buffs and 'jacks. If you are like me, then you are paying a premium for an arcnode that you aren't going to use. Save him for later when you pick up Haley or Nemo. I run him for flank protection as if a unit of infantry manage to get around my side, they have to engage him first or take a bunch of free strikes to get to my warcaster. I killed a full unit of Uhlan cavalry (spelling) because they wanted to charge Nemo and thought the Lancer wouldn't be able to put enough hurt on them for it to matter.

For advice on how to run Cygnar, I think splitting how they operate is not the best idea. I would run them as very melee or very ranged and not try to do both. Every time I have tried to do that I have lost. That is not to say the Stormblades and Stormclad would not work in a melee list. Their ranged weapon is just a bonus and their Assault order works extremely well even if their target is jsut out of charge range. For my tastes and what you already have, my next warcaster would be Siege or pCaine. Siege is great and controlling the battlefield and the ranged weapon he has is fantastic at clearing out infantry. Between him and your Stormblades/Stormclad you should have no trouble with infantry. For Caine, use the Ironclad to knock down enemies to be shot to death with pCaine or grant a clear shot at the warcaster and you have won. Not too many things can stand up to a round of pCaine with full focus and line of sight.

If you do get pCaine, my next purchases would be these:
1) Arcane Gun Mages x2
2) Arcane Gun Mage Captain (AGM UA) - makes that unit MUCH better
3) Black 13th
4) Sentinel - Shield Guard (keep it within 2 inches of Caine) and to be jack marshaled to the AGMCaptain so that all the initial attacks get the special ranged benefit of the AGM. the Sentinel is not the greatest for killing things, but using Push on its bullets can disrupt the opponents plans. if you want a little more offensive sniping, go Hunter or Defender but be aware that the Sheild Guard property has saved Caine from several CRAs int he past.

As a note, pCaines themed list is what I most often run when playing Cygnar and I have a ton of fun. The ONLY time I have ever lost was a Cryx Mortenbra list where I miscalculated and I let the Deathjack get into melee with pCaine due to some bad assumptions and good spellcasting by the Cryx player on feat turn. After the game we talked and realized that nothing in the entire game would have survived that melee. Advice, don't let the Deathjack near your warcaster.

If you do get Siege, my next purchases would be these:
1) Trenchers and UA - More control
2) Trencher Commandos and Scattergunner
3) Centurian
4) 1 or 2 Grenadiers (if you buy the Trenchers) or Hunter if you don't

That is my off the top of my head advice and I am sure if I sat down with you and we talked it could be more streamlined. if you have more questions, let me know.

Flaim
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

Keep in mind that the sentinel's strafe doesn't benefit from ATGM UA rune shot as it is a *Attack, and replaces initial attacks. Cyclone will triger the UA's rune shot ability.
   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

I now have a small list of models to purchase.First among them is a journeyman,followed by Rowdy to help keep Stryker alive.Then will come a Stormclad and maybe a Hunter to benefit from Snipe.This has been a great help and i will keep posting updates as i have a 25 point league moving up to 35 at the halfway stage in my local club.

: 3000+
: 2000+
: 2000+
 
   
Made in fi
Paingiver






Southern Finland

skrulnik wrote:Stormblades are good to clear out infantry. So you might want something with punch for anti-jack.
For my Cryx I run McThralls for Anti-infantry, and Bane Thralls (Weaponmaster) for anti-jack.


The stormblades with harder than Bane Thralls (POW 15 vs POW 11 with weapon master) so the Stormblades are cygnar's equivalent of weapon master infantry even though they don't have it on their profile. Swordknights are decent cheap throw away infantry, but the flank is so situational ability that it cannot be relied on. I would suggest the Stormblades with UA as the secondary heavy hitter in addition to ironclad or Rowdy and using B13th or trenchers as the anti infantry solution.

Also I wouldn't run Stryker without lancer, the ability to throw arced earthquakes is great way to keep opponent wary.

   
Made in us
Wraith






Milton, WI

Metsuri wrote:The stormblades with harder than Bane Thralls (POW 15 vs POW 11 with weapon master) so the Stormblades are cygnar's equivalent of weapon master infantry even though they don't have it on their profile. Swordknights are decent cheap throw away infantry, but the flank is so situational ability that it cannot be relied on. I would suggest the Stormblades with UA as the secondary heavy hitter in addition to ironclad or Rowdy and using B13th or trenchers as the anti infantry solution.

Also I wouldn't run Stryker without lancer, the ability to throw arced earthquakes is great way to keep opponent wary.


Playing mostly Cryx, I was just thinking of the Electroleap ability.
That is the one that I remember and rips thru my foot soldiers.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in us
Fresh-Faced New User




As cryx and Menoth the things that scare me the most are Arcane Tempest gun mages + UA, and the Black 13th. I'd highly reccomend those as your second purchase after the battlebox. They are amazing units.
   
Made in us
Wraith






Milton, WI

Yeah, when they are used right. I played a guy who kept using Brutal Shot on my McThralls.

Once he did that, I realized I had played the game more than him.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

I have to say i do not see the point in using it really,relying on the dice to give you a double seems a waste of a shot type.I now have a unit of gun mages with officer so snipe,arcane inferno and rune shot for 'jack marshalling shall be put to ( hopefully ) good effect.

: 3000+
: 2000+
: 2000+
 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: