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![[Post New]](/s/i/i.gif) 2010/06/18 02:00:23
Subject: Ork 750 Point Army Choices
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Fresh-Faced New User
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Hey everyone, I'm fairly new to the Greenskins - I've never had an army before but I've sussed out a fair few of these forums and this seems like the place to be. Anyways I'll stop wasting your time and jump right into it.
Me and some mates are going to be having some battles, they are invariably playing Eldar, Chaos and Tyranids. I realised that both Eldar and Chaos greatly differ from Tyranids in strategies needed, however with my Ork army I will be coming against Chaos and Eldar most often so I want to structure my army in a subsequent way. Any help would be awesome.
My current Army List is:
20x Ork Boys
Nob
Bosspole
'Eavy Armour
(160)
20x Ork Boys
Nob
Bosspole
'Eavy Armour
(160)
9x Loota Boyz
2x Rokkit Launcha
(145)
Trukk
Red Paint job
(40)
Trukk Contains:
Warboss
Power Klaw
Shoota Skorcha
Attack Squig
Bosspole
'Eavy Armour
(110)
10x Burna Boyz
(135)
TOTAL :750 POINTS
Any feedback would be great.
Good times
Cheers
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This message was edited 4 times. Last update was at 2010/06/18 02:12:48
Us Orks have learnt alot from da humies. How best ta kill em fer example... |
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![[Post New]](/s/i/i.gif) 2010/06/18 02:14:08
Subject: Re:Ork 750 Point Army Choices
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Flashy Flashgitz
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Welcome to the wonderful world of Orks.
That said, the Ork motto is "go big or go home." Pick a theme and focus on it.
Orks are great with some simple strategies. Pick your biggest threat and nuke it off the table, one at a time.
Ork boyz exist in two states:
30 Shootas on foot; 12 Sluggas in a Trukk.
I notice you've got 2 units of 20 boyz, and a trukk. They can't fit into the trukk, so what is it for? The burnas? Trukks can be killed with even bolter fire, so chances are you're going to get to use it for one, maybe two turns, and that's it; make sure that what's in it is getting out and stuck in quickly. Remember, you can move 13", get out 2", run 3.5" average on the Waagh!, and assault 6" for a 24" assault on turn 2 with a trukk.
The KFF Mek is amazing. For 85 points you get what is basically a full scale army buff (5+ cover save) and your HQ unit covered.
At 750 points in Eldar, Chaos, and Tyranids, you're not going to see a LOT of large blast markers (battle cannons, for instance) and your opponent will be focusing more on light infantry and lots of rapidfire weapons or (in the case of tyranids) strong assault. Your best tactic is a "green tide" army, which is LOTS of Boyz.
Here's a sample:
KFF Mek, Cybork - 90
30 Shoota Boyz, Nob w/PK, BP - 220
30 Shoota Boyz, Nob w/PK, BP - 220
30 Shoota Boyz, Nob w/PK, BP - 220
OR;
KFF Mek, Power Klaw, Cybork - 120
11 Slugga Boyz, Nob w/PK, 'Eavy Armor, BP - 111
Trukk w/RPJ, Reinforced Ram - 45
11 Slugga Boyz, Nob w/PK, 'Eavy Armor, BP - 111
Trukk w/RPJ, Reinforced Ram - 45
11 Slugga Boyz, Nob w/PK, 'Eavy Armor, BP - 111
Trukk w/RPJ, Reinforced Ram - 45
12 Slugga Boyz, Nob w/PK, 'Eavy Armor, BP - 117
Trukk w/RPJ, Reinforced Ram - 45
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- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/06/18 02:19:22
Subject: Re:Ork 750 Point Army Choices
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Resentful Grot With a Plan
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Frosty Hardtop wrote:
Ork boyz exist in two states:
30 Shootas on foot; 12 Sluggas in a Trukk.
I would add a thrid; 20 Shootas (19+Nob) in a Battlewagon
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6900 and still going
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![[Post New]](/s/i/i.gif) 2010/06/18 02:32:37
Subject: Ork 750 Point Army Choices
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Fixture of Dakka
Manchester UK
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I would echo what Frosty said - at that points level you want to max out on boyz. If you have the models for it, that trukk boy list would be brutal at a 750pt level.
Just a small thing, but you seem to have added 2 Meks to your Loota squad and given them Rokkits. This would be widely regarded as a Bad Move. It's not worthwhile paying for a loota (with the pretty sweet Deffgun), then changing it for a model with a worse gun, THEN changing it for a gun that's slightly worse than THAT. Don't change them to meks, just leave them as lootas. I understand it might just be because you have the models though - the Lootas/Burnas box is pretty poop in that you only get enough bits to make 4 fething lootas! I did the same thing and built the Mek. I've never used it.
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2010/06/18 03:36:40
Subject: Re:Ork 750 Point Army Choices
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Fresh-Faced New User
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Frosty Hardtop wrote:
I notice you've got 2 units of 20 boyz, and a trukk. They can't fit into the trukk, so what is it for? The burnas?
Yeah the intention was to put the burnas and warboss in them.
Thanks everyoen for the feedback though, I really appreciate it.
Well, I don't have any pieces yet, however I have ordered the AOBR set and am splitting it with a mate. I really appreciate the feedback, but is there an alternative to such a great number of troops? I was hoping to avoid it by putting in burnas and lootas, because I don't think I'll have heaps of time to paint them all. Do I have any other options?
Peace and love
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Us Orks have learnt alot from da humies. How best ta kill em fer example... |
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![[Post New]](/s/i/i.gif) 2010/06/18 03:43:46
Subject: Re:Ork 750 Point Army Choices
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Resentful Grot With a Plan
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carlton95 wrote:but is there an alternative to such a great number of troops?
A mobile/mech list is usually low on troops. You have a 1/2 foot sloogin (high on troops), 1/2 mobile/mech list. Loose the 3 x 220pts 30 ork squads. For a mear 35 more pts you can pick up a 19+nob squad of shootas + stripped down BW.
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6900 and still going
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![[Post New]](/s/i/i.gif) 2010/06/18 04:12:30
Subject: Ork 750 Point Army Choices
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Fresh-Faced New User
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that soudns like a very lucrative idea. cheers. ive also heard of people making armies of nob bikers that are extremely effective. what do you guys reckon of that?
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Us Orks have learnt alot from da humies. How best ta kill em fer example... |
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![[Post New]](/s/i/i.gif) 2010/06/18 08:50:13
Subject: Re:Ork 750 Point Army Choices
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Squishy Squig
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Well this is what i came up with that should(if you roll decent) be able to beat most armies at this pt lvl.
HQ: Big Mek total pts 130 (x2= 260)
KFF
Burna
Attack Squig
cybork body
Troops: Deff Dread total pts 120 (x2=240)
2 cc weapons
Riggers
Armor plates
Fast Attack: Deffkopta total pts 35
Heavy Support: total pts 210
Battle wagon
Kill Kannon
ard case
4 bg shootas
Kannon
Riggers
Armor plates
total pts 745
The way i would run this is join the mek into a unit and stick them in the wagon and only move what you dreads are going to moveso they stay with the kff so that any long range fire power any one does have you get a 50/50 ignore it and use the dread to cover the weak armor of the battlewagon it will annoy your opponent and use the the deffkopta as a MC or IC hunter.
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This message was edited 2 times. Last update was at 2010/06/18 08:57:49
we neva lose caus if we die it dont count, if we run we can giv it anuver go later, and if we win well we win! |
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![[Post New]](/s/i/i.gif) 2010/06/18 11:35:17
Subject: Re:Ork 750 Point Army Choices
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Flashy Flashgitz
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welcometowaaaghmart wrote:a lot of nonsense
There's something wrong with every unit you've listed there.
Big Mek, KFF, Burna, Cybork, Attack Squig - You say that this should "group up with a unit" and hide in the battle wagon. ...With what? He's the only infantry model in your list. He's alone, and that's a bad thing for a Big Mek to be. Also, Big Meks should NEVER be in assault. Although, I do like the idea of giving one Mega Armour, a second Power Klaw, a Cybork Body, and an Attack Squig; only model in the codex that can take two Power Klaws, for 120 points, gives you a 2+ armor save, 6 swings on the charge, and lets you take a Deff Dread as a Troops choice. One of these days I'll build an army around that.
Deffkopta - Vanilla - Really? Deffkoptas are useless with their Big Shootas. They -need- Buzzsaws, and TL Rokkits are pretty important too. Otherwise, they fly around acting as sort of a nuisance, but not really doing anything.
Deff Dreads - CCW, CCW, Riggers, Armour Plates - 15 points wasted on negating damage rolls in a format that won't field more than 1-2 STR 8+ Ordance weapons. Admittedly, I like the Super Combat Dreads, but here's a concern; if this is all you have for Troops, you have no scoring units. Good luck holding objectives, since you can't.
Battlewagon Gunboat - Killkannon, 4 Big Shootas, Kannon, Riggers, 'Ard Case, Armor Plates. You'd have a much more effective model by stripping off all but one of those weapons and giving it a Deffrolla. Not to mention, while six guns sounds fun, if it moves (at all) you get to fire ONE of those puppies, and the range on those guns isn't good enough to keep it stationary.
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This message was edited 1 time. Last update was at 2010/06/18 11:37:03
- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/06/18 11:53:34
Subject: Ork 750 Point Army Choices
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Sneaky Kommando
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Not to mention there's only 1 Troop choice in that list... I can't read!
@carlton95
As far as lots of troops and painting goes, well you're playing orks. Even a mech list will have quite a few boys in it, but not as much as a green tide. In my 1850 mech list, I have exactly 100 25mm based orks. The trukkboy list that Frosty Hardtop posted looks vicious and I would probably work towards something like that. Don't let the mountain of boys get you down, with just a little bit of time each day, they'll be painted and ready for the WAAAGH!
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This message was edited 2 times. Last update was at 2010/06/19 06:07:45
MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.
DR:80+SGM-B+I--Pw40k09#+D++A+/hWD350R++T(M)DM+
My Army
Orks 2500+ pts |
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![[Post New]](/s/i/i.gif) 2010/06/18 14:19:56
Subject: Re:Ork 750 Point Army Choices
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Squishy Squig
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Its 2 meks, 2 dreads and a gunwagon and i realize there isnt alot of range on the weapons but against someone that is expecting the 100 or so boys this will supprise them, and big shootas should do good against eldar and nids. its a make you come get it kind of list.
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we neva lose caus if we die it dont count, if we run we can giv it anuver go later, and if we win well we win! |
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![[Post New]](/s/i/i.gif) 2010/06/18 14:25:44
Subject: Ork 750 Point Army Choices
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Flashy Flashgitz
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zatchmo wrote:Not to mention there's only 1 Troop choice in that list...
@carlton95
As far as lots of troops and painting goes, well you're playing orks. Even a mech list will have quite a few boys in it, but not as much as a green tide. In my 1850 mech list, I have exactly 100 25mm based orks. The trukkboy list that Frosty Hardtop posted looks vicious and I would probably work towards something like that. Don't let the mountain of boys get you down, with just a little bit of time each day, they'll be painted and ready for the WAAAGH!
Actually, he listed two Deff Dreads, if you look closely.
Also, I'm rethinking that list. I think a barebones KFF Mek (no claw, no Cybork) would be better in this situation, as it would open up enough points to properly fill out those Boyz units (I'll take 8 swings from sluggas for 3 PK swings any day) and give every single trukk a Boarding Plank. Just a thought.
HQ - KFF Mek - 85
11 Sluggas, Nob w/ PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 162
12 Sluggas, Nob w/ PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
12 Sluggas, Nob w/ PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
12 Sluggas, Nob w/ PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
748 points, two more models on the table, one less power klaw, and all the Trukks have planks, which makes them much more useful.
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- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/06/18 14:44:48
Subject: Re:Ork 750 Point Army Choices
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Fixture of Dakka
Manchester UK
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welcometowaaaghmart wrote:Its 2 meks, 2 dreads and a gunwagon and i realize there isnt alot of range on the weapons but against someone that is expecting the 100 or so boys this will supprise them, and big shootas should do good against eldar and nids. its a make you come get it kind of list.
Not a wise choice for an ork list as their armour isn't tough enough to soak up too much pressure. Mobility is the key, in my opinion. A gunline/leafblower army would mallet this in about 2 turns maximum.
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2010/06/18 15:52:45
Subject: Ork 750 Point Army Choices
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Resentful Grot With a Plan
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Ya, only taking 2 Dreads as troops is not a wise choice. their only AV 12(?). That doesn't hold up to much.
Frosty's list is very, very competitive and pretty lean (as far as orks go) for 750pts. Though, if you wanted to mix it up a bit I would consider dropping 1 of the Trukk's and boys for a Deff Dred or some Grotzooka toting Kans, probably not a competitive choice, but just an option.
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6900 and still going
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![[Post New]](/s/i/i.gif) 2010/06/18 21:33:59
Subject: Re:Ork 750 Point Army Choices
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Squishy Squig
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The dreads and the BW get 4+ covers against all shots that accually hurt it because of the KFF and like i said if you roll well this is hard to beat. This is not a copetitive list to go against min-max 750pt armies its a fun theme army and you would be supprised how well it works.
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we neva lose caus if we die it dont count, if we run we can giv it anuver go later, and if we win well we win! |
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![[Post New]](/s/i/i.gif) 2010/06/19 00:45:02
Subject: Re:Ork 750 Point Army Choices
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Flashy Flashgitz
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Globzog wrote:Frosty Hardtop wrote:
Ork boyz exist in two states:
30 Shootas on foot; 12 Sluggas in a Trukk.
I would add a thrid; 20 Shootas (19+Nob) in a Battlewagon
There's something about that formula that I hate. I don't know exactly what it is, beyond that I'm just convinced that something (anything) would be better to put in a Battlewagon than boyz. If I'm putting something in a Battlewagon it's to protect it, and Boyz aren't valuable enough (to me) to protect. On the other hand, Lootas, Burnas, Meganobz, even Tankbustas or Flash Gitz are a much more interesting choice for a Battlewagon.
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This message was edited 1 time. Last update was at 2010/06/19 00:46:02
- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/06/19 02:13:43
Subject: Ork 750 Point Army Choices
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Fresh-Faced New User
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Firstly, thanks everyone for your feedback i actually appreciate it more than you would think.
So by the sounds of things, the quoted list is a goer. Now the only question is, is this an army that would be good to expand in the future (1000, 1500), or would its competitiveness be nulled anywhere above a 750 point level? Thanks again everyone
And also, could someone just clarify, are sluggers just normal boyz who you simply list as sluggas?
Cheers
Frosty Hardtop wrote:
HQ - KFF Mek - 85
11 Sluggas, Nob w/PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 162
12 Sluggas, Nob w/PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
12 Sluggas, Nob w/PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
12 Sluggas, Nob w/PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
748 points.
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This message was edited 3 times. Last update was at 2010/06/19 02:45:03
Us Orks have learnt alot from da humies. How best ta kill em fer example... |
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![[Post New]](/s/i/i.gif) 2010/06/19 03:08:47
Subject: Ork 750 Point Army Choices
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Battlefield Professional
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I have to back up Frosty on all of this. I've played Orks for a LONG time and what Frosty says speaks truth for a number of reasons.
A) Against Eldar and Chaos, you WILL be in close combat on turn 2. This list will eat up the Eldar without question and do a job on Chaos.
B) Against the Nids, you can keep away from his Flyrant and focus on smaller scoring units. I think you'll die easy in H2H but you could also try and tie up a unit or two with your own and score objectives with the other trukks running around.
C) As per your request, the army is I. smaller (thus easier to paint) and II. utilizes existing units (Your AOBR sluggas)
I personally run Kan Wall and Dual Nob Bikers so have never played a speed freak list, but have seen them played and they are very effective.
As for expanding in the future - too easy!!!
The first addition you should make to this army is to buy a Battlewagun' with a Deffrolla. You put the Mek in the Waggun becuase his KFF is measured from anywhere on the hull! This means you in essence expand your radius by about another foot! The Battlewaggun' is a big model
Your BW should look something like this:
BW w/ Deff Rolla, RPJ, plank and will cost a mere 120 pts.
With the remaining 130 (at 1,000 points) Consider:
19 Shoota Boyz w/ nob w/ PK - but that is 149 and you'll have to find 19 points from somewhere (Drop another slugga off each trukk?, violating the cardinal Ork rule of max out your units)
Going from there, at 1500 then you can consider another Mek with KFF in a BW AND another Trukk!
I also have to adamantly recommend against any list which looks like Welcometowaaaghmart's Deff Dread list. Two DD's and no troops/scoring units means easy loss. Granted that can be rectified by stripping down the Meks some, the waggun as well and adding a few units of Grots but that's an additional 40 models to paint.
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This message was edited 1 time. Last update was at 2010/06/19 03:17:25
Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2010/06/19 03:19:36
Subject: Re:Ork 750 Point Army Choices
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Squishy Squig
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It specifies that infanty get a 5+ invul and that vehicles are obsured targets which gives them 4+ cover. pg 62 main rule book second paragraph from the bottom, in the ork codex it specifies for the units and then specificlly says that vehicles are obsured and doesnt list a value so you go off the main rule.
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we neva lose caus if we die it dont count, if we run we can giv it anuver go later, and if we win well we win! |
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![[Post New]](/s/i/i.gif) 2010/06/19 03:29:25
Subject: Ork 750 Point Army Choices
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Battlefield Professional
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Yes welcome, I rechecked it and the vehicles are treated as obscured. Which does make the list slighty better but, with a total lack of scoring units, the only way you can win with it is total shooting annihilation and that's a long row to hoe against Eldar and fast H2H Nids.
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Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2010/06/19 06:05:19
Subject: Ork 750 Point Army Choices
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Sneaky Kommando
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Frosty Hardtop wrote:zatchmo wrote:Not to mention there's only 1 Troop choice in that list...
@carlton95
As far as lots of troops and painting goes, well you're playing orks. Even a mech list will have quite a few boys in it, but not as much as a green tide. In my 1850 mech list, I have exactly 100 25mm based orks. The trukkboy list that Frosty Hardtop posted looks vicious and I would probably work towards something like that. Don't let the mountain of boys get you down, with just a little bit of time each day, they'll be painted and ready for the WAAAGH!
Actually, he listed two Deff Dreads, if you look closely.
Also, I'm rethinking that list. I think a barebones KFF Mek (no claw, no Cybork) would be better in this situation, as it would open up enough points to properly fill out those Boyz units (I'll take 8 swings from sluggas for 3 PK swings any day) and give every single trukk a Boarding Plank. Just a thought.
HQ - KFF Mek - 85
11 Sluggas, Nob w/ PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 162
12 Sluggas, Nob w/ PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
12 Sluggas, Nob w/ PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
12 Sluggas, Nob w/ PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
748 points, two more models on the table, one less power klaw, and all the Trukks have planks, which makes them much more useful.
D'oh! Totally missed the x2 in the parentheses
The only thing I don't like about this list is the 'Eavy Armor on the Nobs. However, given the setup of the list, I can't think of anything to do with the 22 points you'd have if you took the 'Eavy Armor off.
As far as expanding it goes, a Battlwagon with a Deffrolla would go well. Lootas should be one of your next additions, in fact, I would probably go with them before a Wagon. You can also expand it with Deffkoptas. Get a few with the TL rokkits and a buzzsaw or two and you can do some serious tank hunting. The only problem with this list is its lack of anti-tank/anti-transport. It does have 4 PK (and it's only 750 pts), but the Lootas will help out with the anti-transport and the BW/Deffkoptas will help take out those nasty tanks.
Cheers!
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MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.
DR:80+SGM-B+I--Pw40k09#+D++A+/hWD350R++T(M)DM+
My Army
Orks 2500+ pts |
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![[Post New]](/s/i/i.gif) 2010/06/19 06:20:25
Subject: Ork 750 Point Army Choices
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Flashy Flashgitz
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The only thing I can suggest is maybe upgrading those Big Shootas on those Trukks to Rokkit Launchas instead of that 'Eavy Armor.
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- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/06/19 06:38:20
Subject: Ork 750 Point Army Choices
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Growlin' Guntrukk Driver with Killacannon
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At this Points level, I would go with something like this.
HQ:
KFF Mech
Troops:
30x Shoota Boyz
Nob w/PK
30x Shoota Boyz
Nob w/PK
30x Shoota Boyz
Nob w/PK
I know thats a ton of painting, but at this points level, nothing can take out 90 boyz. You wont need to worry TO much about heavy mech because really, their just to expensive for 750 points.
Expanding from this list, you can go with 9 Killa Kans with Grotzookas or Rockets and use them to screen the boyz, giving them a 4+ cover save.
Green Tide tends to be insanely powerful at this point level. Hope this helped a bit.
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![[Post New]](/s/i/i.gif) 2010/06/19 10:27:38
Subject: Ork 750 Point Army Choices
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Fresh-Faced New User
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okay everyone, consider this problem solved. thankyou all so much for your input, i will now be heading onto the playing field with some confidence in the knowledge that i have an expertly advised list
just quickly though, can someone please reclarify:
are sluggas just the figures of boyz, but simply renamed?
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Us Orks have learnt alot from da humies. How best ta kill em fer example... |
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![[Post New]](/s/i/i.gif) 2010/06/19 10:38:31
Subject: Ork 750 Point Army Choices
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Flashy Flashgitz
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"Slugga" is the word for their pistol, actually. STR 4, AP 5, 12" Assault 1, Pistol. "Sluggas boyz" or simply "Sluggas" refer to Ork Boyz equipped with Slugga and Choppa, whereas "Shoota boyz" or "Shootas" refer to boyz equipped with a Shoota (18", Str 4, AP 5, Assault 2).
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This message was edited 1 time. Last update was at 2010/06/19 10:39:46
- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/06/19 10:39:12
Subject: Ork 750 Point Army Choices
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Sneaky Kommando
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carlton95 wrote:just quickly though, can someone please reclarify:
are sluggas just the figures of boyz, but simply renamed?
Yes. In the Ork codex Slugga is the name for their pistol while Choppa is the name for their ccw. The boys have the options of taking either "Sluggas and Choppas" or "Shootas." Therefore, you will see alot of people refer to them as "Slugga Boys" or "S&C Boys" or "Shoota Boys."
EDIT: Ninja'd!
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This message was edited 1 time. Last update was at 2010/06/19 10:39:47
MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.
DR:80+SGM-B+I--Pw40k09#+D++A+/hWD350R++T(M)DM+
My Army
Orks 2500+ pts |
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![[Post New]](/s/i/i.gif) 2010/06/19 10:40:19
Subject: Ork 750 Point Army Choices
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Fresh-Faced New User
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ah okay then. righto boys. thankyou heaps
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Us Orks have learnt alot from da humies. How best ta kill em fer example... |
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![[Post New]](/s/i/i.gif) 2010/06/19 12:33:46
Subject: Ork 750 Point Army Choices
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Fixture of Dakka
Manchester UK
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Not to sound condescending or anything, but Slugga Boyz are the ones you get in the AOBR box (and all over ebay, for that matter). If you want Shoota Boyz you'll have to buy them in the Ork Boyz box. Just FYI.
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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