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Made in us
Flashy Flashgitz






Drop the 'Eavy Armor and one Boy from a Trukk (so your Mek can fit inside) and it gives you 35 points to play with.

Option 1 - Give all three Trukks Rokkit Launchas, give the Mek a Kombi Shoota/Rokkit, an Ammo Runt, and two Grot Oilers. Once the Boyz disembark, run around shooting Rokkits at things with the Trukks.

Option 2 - Give your KFF Mek a Power Klaw and two Grot Oilers, run around Boarding Planking armor.

Option 3 - Two more Lootas and a Grot Oiler.

I'm actually the biggest fan of Option 1, but that's just me.

This message was edited 1 time. Last update was at 2010/06/19 12:15:59


 
Made in us
Flashy Flashgitz






I don't get this fascination with splitting your Lootas, (nor do I understand 20 Boyz in a Battlewagon) but it's a convention everyone else seems to agree with. 5 Lootas usually accomplishes nothing. 10 shots (average 2 shots each) will hit an average of 3 times, and then wound twice, maybe, at AP4 means it's probably not wounding ANYTHING unless you've got open LOS to Fire Warriors, Guardsmen, or Low-Cost 'Nids, which means you're going to be firing all 10 Lootas at one target anyway (Focus Fire is Good). Also, you'll be pissed every time you roll a 3 for shots on one unit, and a 1 for shots on the other and feel like you missed out on some shots. Finally, it takes two, maybe three wounds on either unit to wipe the unit, and they're fragile; it'll take between 4 and 5 on one big unit to kill of a unit of 10. My honest suggestion is "try it." I field units of 10, 12, 15 Lootas because I find them effective, you might find splitting them useful.

Rokkit Launchas are nice for hitting Tanks, yes, but you have to consider that in these armies, they're also STR8 AP3 weapons, which means they can easily wound Monstrous Creatures and Chaos Marines, not to mention that Tau tanks are fragile in general. Your 4 Rokkits aren't going to do much in a turn, but it doesn't hurt, and as everyone likes to say, every turn they shoot at your Trukks, they're not shooting at something more important.

HQ - KFF Mek, Shoota/Rokkit, Ammo Runt, Grot Oiler, Grot Oiler - 105

Elites - Lootas x5 - 75
Elites - Lootas x5 - 75

Troops - 11 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 161
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167
---
750 Exactly

Also, as an alternative, instead of a Shoota/Rokkit, an Ammo Runt, and two Grot Oilers, you could give the Mek a Kustom Mega Blasta and an Ammo Runt. I know, I know, "It gets hot!" By the time you're using it, you're going to get, maybe, four shots with it, and that's (according to the new math) more than one shot, and your chances of rolling TWO 1s in four shots is close to 0.

This message was edited 4 times. Last update was at 2010/06/19 21:01:17


 
Made in us
Flashy Flashgitz






My only argument against the Shoota/Skorcha is that in order to fire a Skorcha, you need to be in assault range, and Trukks in assault range is BAD.

If you've got 150 points you'd rather be spending elsewhere, I might suggest two Buzzsaw Deffkoptas at 70 points apiece. If you're going first, field them at the edge of the deployment, scout turbo boost 24", game start, move 12", shoot some TL Rokkits, then assault stationary armor, three automatic STR9 hits against back armor. If not, keep them in reserve, outflank, same deal.

And actually, with 10 points leftover, that's 20 points of KFF upgrades, 30 total, you could give the Mek a Power Klaw instead of a Shoota/Skorcha and keep the Grot Oiler and call it a day.

This message was edited 1 time. Last update was at 2010/06/20 06:40:33


 
 
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