Toeko wrote:I have heard of Crons topping at tournaments if played by a good player. you just have to know their weaknesses
Ten year old tournament results don't have much relevance to the game today.
That wasn't all just snark - against any army meant for a tournament play, necrons are really going to get kicked around, because in 5th edition, they're weakness are:
-serious lack of shooting that can beat 2+/3+ saves.
-serious lack of shooting that can beat
AV 12.
The way necrons have to get around both of these is volume of fire - unfortunately it takes an immense volume of fire to earn enough rolls to glance a vehicle to death or ineffectiveness (since there's no longer even a 1/6 chance of killing a vehicle with a single glance), unfortunately that's the same volume of fire you need to inflict on infantry so that they start failing an appreciable amount of armor saves.
-inability to negate armor in
CC
-difficulty staying in combat.
Their advantage in 3rd and 4th edition was being able to absorb casualties, have a good chance of holding fast due to
LD 10, and then get some of those losses back due to
WBB. It made them quite capable of being a tarpit unit, or keeping an enemy tied up until you could bring shooters to bear, and then yank your squad out of
CC via teleportation.
However, in 5th edition, just because you get to make
WBB rolls next turn doesn't mean you don't count those casualties in combat resolution. Especially if you've had power weapons mucking things up (which you can counter with a Res Orb, but then that means your Lord is tied up in that too, uping the unit cost by another 200 points or so) you've probably lost combat by a notable margin, so that
LD 10 isn't as much of a guarantee that you'll be able to stick around long enough to make the
WBB rolls. If you lose combat, you've got an I that is going to be 2-3 on average to add to the
d6 roll-off.
The above wouldn't be so bad because you can overcome both by sheer weight of numbers, except for their third significant weakness- point cost.
The smallest possible legal army to field for Necrons is a lord with two 10 man warrior squads, coming in at 460 points, giving you a power weapon and an assault 3
ap 3 gun on the
HQ, and twenty bolters on the warriors. In comparison, 460 points of vanilla space marines get you a captain, and two full
tac squads carrying melta guns and plasma cannons. Or
MLs and flamers, or start passing around power weapons. 460 points of
IG, or Tyranids... ouch.
Essentially, as Necrons were written, the changes instigated in 5th edition couldn't have hurt the codex more if it'd been deliberate.