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![[Post New]](/s/i/i.gif) 2010/06/19 21:38:02
Subject: Tank tactics
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Lone Wolf Sentinel Pilot
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Hey,
I am having trouble with enemy tanks.
(Landraiders monoliths and other nasty armor.)
So I came up with this tactic.
I take 2 chimera's and 2 LRBT and split them in 2 groups. A LRBT and a Chimera in one group.
Both are on one side of the board. The LRBT will cover the flanks and cover the weaker parts of the chimera's.
Ofcourse as soon as he realises what my plan is, he will fire at the chimera's instead of something else.
Chimera's have weak side armor so that is why I have two.
The picture explain a lot if it.
The blue boxes are the chimera's. The red parts are the LRBT. The gray part is the main body of the Imperial Guard.
Purple is the enemy's vehicle that has to be destroyed.
A good tactic or not?
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This message was edited 1 time. Last update was at 2010/06/19 21:40:22
Overall Record W-L-D = 22-24-15
Bataviran 197th/222nd Catachan "Iron Wolves", arrogant, dedicated and ruthless!
Captain Detlev Vordon, regimental commander.
Colonel Vladimir Russki, regimental commander 222nd Catachan. |
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![[Post New]](/s/i/i.gif) 2010/06/19 22:14:51
Subject: Tank tactics
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Junior Officer with Laspistol
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You need to think more in terms of how the game works.
So you have Chimeras moving up the sides.
Why? Chimeras can be used to block movement, but not if the vehicle gets to where it needs to before the chimeras get to the vehicle. Also, the chimeras have no weaponry of their own that can hurt heavy vehicles.
You also have your LRBTs just moving forward. Again, why do they need to do this? How will it help you stop the enemy's tank.
This diagram also assumes that your enemy is not moving his vehicle at all. This is not a valid assumption.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/06/19 22:17:46
Subject: Tank tactics
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Decrepit Dakkanaut
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So screening is a good tactic, but this isn't an end-all-be-all, if that's what you're looking for. Specifically, movement can only help you so much if you don't have the right weapons. A LRBT, for example, is a crappy anti-tank weapon (but thankfully good against infantry). Likewise, if your chimeras are full of grenade launchers or something, it doesn't matter how you move them, as they're not going to punch through AV14.
The first thing you've got to do is bring the right weapons. After this, it becomes a matter of how you get the weapons into position for their use.
With regards to things like monoliths and LRs, generally speaking, they will be trying to get closer to you. As such, you don't need to put so much effort into moving towards them (as the diagram above implies). If you're finding that you're having a really hard time keeping the right weapons alive long enough to get them into position, then putting them in a chimera is a way to help this (as you've already done), and putting LRBTs in front of them is another way to help (or a combination).
However, a cheaper way of getting the right weapons into the right places is simply to take more weapons. The guard is cheap enough to take redundancy ad nauseum. As such, if you're bringing three squads with meltaguns and he's just able to kill those three off before you get a chance to shoot them, another solution is to just take three more meltagun squads.
And then throw meltabombs on all your sergeants...
Anyways, my point is that trying to move better on the battlefield isn't a bad endeavor, but it can't be used to the exclusion of building a better list with more of the weapons needed to do the job.
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![[Post New]](/s/i/i.gif) 2010/06/20 08:42:12
Subject: Re:Tank tactics
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Sagitarius with a Big F'in Gun
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I am having trouble with enemy tanks.
(Landraiders monoliths and other nasty armor.)...
The blue boxes are the chimera's. The red parts are the LRBT. The gray part is the main body of the Imperial Guard.
Hmm... I've never seen a space marine v imperial guard battle before...
Anyway, to me the diagram looks more like a simple orkish assault diagram. I would rather fire all long-ranged weapons in LOS from where you were, unless the range is too short. Also as willydstyle pointed out, the enemy is at the end of the board (unless this is only part of the board). I would get as much Lascannons as you can, try a Leman Russ Demolisher defense line, for example as they have reasonably strong armour, they can perform tank shocks when necessary if the infantry get too close, and the benefit of a cracking weapon that blasts enemy tanks to shreds. Brilliant!
Also, don't bother firing at a monolith or any other necron model which doesn't have the 'necron' special rule. Kill 75% of his army which does have this rule (in models, not points), and you have won.
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This message was edited 2 times. Last update was at 2010/06/20 08:56:34
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![[Post New]](/s/i/i.gif) 2010/06/20 15:15:04
Subject: Re:Tank tactics
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Esteemed Veteran Space Marine
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YmeLocSquirrel256 wrote:I am having trouble with enemy tanks.
(Landraiders monoliths and other nasty armor.)...
The blue boxes are the chimera's. The red parts are the LRBT. The gray part is the main body of the Imperial Guard.
Hmm... I've never seen a space marine v imperial guard battle before...
Anyway, to me the diagram looks more like a simple orkish assault diagram. I would rather fire all long-ranged weapons in LOS from where you were, unless the range is too short. Also as willydstyle pointed out, the enemy is at the end of the board (unless this is only part of the board). I would get as much Lascannons as you can, try a Leman Russ Demolisher defense line, for example as they have reasonably strong armour, they can perform tank shocks when necessary if the infantry get too close, and the benefit of a cracking weapon that blasts enemy tanks to shreds. Brilliant!
Also, don't bother firing at a monolith or any other necron model which doesn't have the 'necron' special rule. Kill 75% of his army which does have this rule (in models, not points), and you have won.
Why haven't you seen a marine on guard battle before...?
"Ignoring the monoliths" is not always the best course of action... If he has ord., especially AP1 ord., he can crack that monolith really easily...
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![[Post New]](/s/i/i.gif) 2010/06/20 15:22:57
Subject: Re:Tank tactics
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Lone Wolf Sentinel Pilot
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How should I then use triple melta vets with chim. against armor?
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Overall Record W-L-D = 22-24-15
Bataviran 197th/222nd Catachan "Iron Wolves", arrogant, dedicated and ruthless!
Captain Detlev Vordon, regimental commander.
Colonel Vladimir Russki, regimental commander 222nd Catachan. |
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![[Post New]](/s/i/i.gif) 2010/06/20 15:33:07
Subject: Tank tactics
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Secret Force Behind the Rise of the Tau
USA
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loner wrote:Hey,
I am having trouble with enemy tanks.
(Landraiders monoliths and other nasty armor.)
So I came up with this tactic.
I take 2 chimera's and 2 LRBT and split them in 2 groups. A LRBT and a Chimera in one group.
Both are on one side of the board. The LRBT will cover the flanks and cover the weaker parts of the chimera's.
Ofcourse as soon as he realises what my plan is, he will fire at the chimera's instead of something else.
Chimera's have weak side armor so that is why I have two.
The picture explain a lot if it.
The blue boxes are the chimera's. The red parts are the LRBT. The gray part is the main body of the Imperial Guard.
Purple is the enemy's vehicle that has to be destroyed.
A good tactic or not?
You could use the melta-vets like a fire dragon squad and just suicide them, but I don't know if melta vets are as good for that points trade as the dragons are. Chimera's don't seem as durable as a wave serpent either though with 3 fire points who says the vets need to disembark?
I would think going out of your way to take out heavy armor at the onset of the game isn't the best way. I would wait for an opportunity if at all possible to catch the vehicle when its unsupported or when its supporting elements are in a position that you can get the meltas in to blow up the enemy tank. I would agree with ignoring the monolith though in case of necrons.
Sit your LRBT back as much as you can and just shoot at infantry formations when you can. Hang back with infantry (not too much) and then hit other necrons with mass fire. If the monolith becomes a problem, then I would think about sending someone in to destroy it. Moving the LRBT seems like a wasted move for a tank with a powerful gun and good armor. Plus moving that tank forward always makes it easier for general units to get a shot at rear and side armor. Leave some infantry to protect them from infilrators and outflanks and a demolisher cannon is insanely killy.
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This message was edited 1 time. Last update was at 2010/06/20 15:34:11
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