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Made in au
Fresh-Faced New User




Good evening all! I've made a few threads of late, but I think this will be the last one. I just need help doing the final touches of my ork 750 point army. I've had quite a lot of help already on this forum (particular thanks to Frosty Hardtop), and any more would be just peachy as.
So, lets get into it.

I don't have any of the pieces yet - however I've order the AOBR set - so I'm open to any altercations anyone has to offer.
If it means anything, i'll be up against Chaos, Space Marines, Orks and Nids most of the time.
My list as it stands is:


HQ - KFF Mek, Shoota/Skorcha, Ammo Runt, Grot Oiler, Grot Oiler - 105

4x Warbikers, Nob W/PK, Bosspole - 140

Troops - 11 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 161
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167

Total = 740


So yeah obviously I could add stuff to the mek with the remaining ten points, or I could drop something and use those 10 points as a contribution to something new and bigger.

Even if you've just had a gander, thanks for your time
Peace

Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Flashy Flashgitz






Regular Warbikers do the same basic job as Trukk Boyz and actually, four of them do the job worse. Trukkboyz can assault 21" on turn 1, whereas Bikers can only assault 18" on turn 1. You'd honestly be better served with a fourth Trukkboyz squad, but that's only my opinion.

I strongly suggest TL Rokkit Buzzsaw Deffkoptas as your anti-tank option (seeing as they can assault 42" on turn 1 with Buzzsaws), and I still think that a Skorcha on the Mek is a bad option as in order to fire it, you have to be within assault range of anything you'd be shooting at, and that's a dangerous place for a Trukk to be. Even so, I'm glad you've taken a good portion of my advice, I wish you luck with your list.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in au
Fresh-Faced New User




Thanks man, you clearly know your stuff. I will change it to a shoota-rokkit like you have suggested.

However I really really just hate Deffkoptas with a real passion.

Are there any other options? Is it legit to go back to the other idea of 2 units of 5 Lootas?

Thanks again mate

Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Flashy Flashgitz






I never cared for Deffkoptas, but after a year they're really starting to grow on me, especially as I start seeing how they work against various armies and how they're best used.

If you're dead-set AGAINST Deffkoptas, then Lootas are probably your best option at 750, and if you have to deal with some AV14 armor, you're probably going to have to assault it with those Boyz. Chances are, anyone fielding a Land Raider at 750, well, that's 1/3rd of their army, and that's CRAZY, all you have to do is table the rest of their stuff and you can focus on cracking it. Otherwise, I'd suggest Snikrot, but he's not great unless he's sneaking a Power Klaw Warboss onto the table, and that's not feasible for 750. He starts becoming an option at 1,000, and at 1,250 he's awesome.

Come to think of it, at 750, Tankbustas are actually kind of viable. You're going to see one, maybe two pieces of armor at 750, and if you do, that's what you're going to have to be dealing with anyway, and while 10 Rokkit Launchas get fewer shots than 10 lootas, each hit has a much better chance of actually doing damage, and more importantly, once there's no armor on the table (or no armor at all, in the case of 'Nids) you've got some mobile Rokkit Launchas, STR 8 AP 3 weapons, Tankbustas at STR 10, and a PK Nob, nothing to shake a stick at. Just something to think about.

Also, and I hate to push it, but I do think that the Kustom Mega Blasta is actually a stronger option than the Shoota/Rokkit in this case, seeing as you get more than one shot with it. If you use it wisely, it's a better gun than the Shoota/Rokkit.

Also, I'll point out that a lot of my Ork philosophy is directly opposed to a lot of Ork players. I have good reasons for the options that I take, and I win most of my games. That said, all we can do is give you advice. Eventually you're going to "grow up" so to speak and you'll have your own opinion about what's strong and more importantly, what units fit your playstyle. Most venues have a tournament once a month or once every two months, so most of your games are going to be for fun. Don't pick what everyone says is good if you're not having fun playing it.

This message was edited 2 times. Last update was at 2010/06/20 09:53:15


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in au
Fresh-Faced New User




Thanks so so much man, your responses are timelessly valuable. Okay, I will switch the Shoota/Rokkit for the Kustom Mega Blasta, but, having read what you've said, I think I'll go with the tankbustas. Unless... is there range poor compared to the Lootas? Cos I kind of like the idea of having all the sluggas speeding into the fray, while they're covered by the Lootas hangin back hitting the opponents vehicles. Could tankbustas fulfil that role?

Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Flashy Flashgitz






QUADPOST GO!

This message was edited 1 time. Last update was at 2010/06/20 10:44:49


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Flashy Flashgitz






Tankbustas have Rokkit Launchas, which are 24" guns, but they're Assault guns, which means in a pitched battle, you're setting up 12" off the table, moving 6", firing 24", which is a first turn range of 42". On a 48" board, with armor in sight, chances are that means you're not going to get to fire with them on turn 1, and possibly not on turn 2, either. Once they get in range, they're devastating, and more importantly, once all the armor is off the table, you've got 7 or 8 rokkit launchas, two STR 10 weapons, and a Nob with a Power Klaw running around tearing it up.

Lootas are the safe choice and I think you're going to find that Tankbustas are unreliable and frustrating to play with. My instinct says go with the Lootas, but at least for one game or two, try fielding the Tankbustas and see how they work for you. Keep in mind, you're thinking REALLY HARD about an army you're probably going to play for one game and then change. Finally, Lootas scale much more easily than Tankbustas do (I don't think Tankbustas are viable past 750) so they're probably the safest choice.

This message was edited 3 times. Last update was at 2010/06/20 10:46:45


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in au
Fresh-Faced New User




Yeah I'm a bit afraid I'm overthinking things haha I just want to destroy my mates lol. Yeah okay man, I'll stick with the Lootas.

I bid you good day sir, you are a gentlemen, a scholar, and a hero.


Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Flashy Flashgitz






Good luck. I hope the army performs for you.

Here are the lessons, that you might take them and make them your own.

FOCUS FIRE IS GOOD. Pick the biggest threat to you (heaviest gun, pie plate blasts, whatever) and exhaust every resource you have to get it off the table. Deal with one threat at a time, as often as you can.

GO BIG OR GO HOME. Mechanized Army? Everything's a Vehicle or in a Vehicle. Green Tide? Everything is on foot and you're fielding as many boyz as you possibly can. Shooty army? 45 Lootas in Gunboat Battlewagons. Warbikes? Wazdakka, Biker Boss, Nob Bikers, Warbikers. Don't split your strategies with orks, they do a lot of things really well, but they only do one thing well at a time.

DON'T BE AFRAID TO TRY SOMETHING DIFFERENT. Heavy tournament players go to one tournament a month. That means that 9 out of every 10 games you play will be for fun. You can afford to proxy some models you're curious about and try out something different that you're curious about. Trial and error (especially error) is the most effective way you learn.

KNOW THE RULES, KNOW YOUR CODEX, KNOW YOUR ENEMY. Knowledge is power. You can't play the game to the best of your ability if you don't know everything that your models can or can't do. Know your codex inside out, forwards, backwards, and in two different languages and know what you're capable of and what your strengths are. Finally, know what your enemy is capable of, so you know how to respond to any threat.

STAY ACTIVE. Constantly read the boards, read about strategy, visit other websites (for Orks I can suggest http://www.irondogstudios.com/tactics.html), read YMDC, check out people's P&M threads, become a name in the community, and start posting when you have important questions, and then once you have confident opinions. Read battle reports and the responses to understand what happened, post your own and get feedback on how you could have played better.

YOUR ARMY IS CONSTANTLY CHANGING. Even if the list stays the same, your understanding of the list changes with every game, and every game you play it differently. Analyze every game; which units performed worse than I expected, which units performed better than I expected, how did I lose, how did I win? A very valuable tool is called the "SWOT" analysis, which stands for Strengths, Weaknesses, Opportunities, and Threats. This youtube video (http://www.youtube.com/watch?v=GNXYI10Po6A) has a pretty cute girl discussing it in regards to how a business is run, but a lot of it can be adapted to your army choices. Capitalize on your army's strengths, shore up your army's weaknesses, know how to recognize and seize opportunities, and finally make sure you can quickly identify and handle threats.

This message was edited 1 time. Last update was at 2010/06/20 11:47:44


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in au
Fresh-Faced New User




Your advice is actually golden man I'm absorbing everything you're saying. When I head to the battlefield it will be with great confidence now that I know so much of what you have shared. I'll take absolutely everything on board.

And dude I know I've taken heaps of your time already, but could you just write up a quick example of a 750 point warbikes list? I'm quite curious, and I've heard great things about them.

Thankyou so much your an inspiration

Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Sneaky Kommando





bikes and trukks???? WTF!!???!!! Seriously as frosty said go big or go home with orkz. I would suggest to have a big mek w/ kff which you have, but he needs to be cheap only 85 points and have a pk armed warboss a nob squad, boyz that are all in deffrollaed battlewagonz.


Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in us
Esteemed Veteran Space Marine





@Deff Jaw:

You will be my god if you can fit that in 750 points...

@carlton95

I would suggest reading Redbeard and Dashofpepper's battle reports as far as ork battle reports go.
   
Made in us
Sneaky Kommando





Okay to prove that I can squeeze in nob squad:

1 Warboss w/ Power Klaw, Cybork Body, 'Eavy Armor, Bosspole, Shoota = 105

1 Big mek w/ Kustom Force Field = 85

Troops

1 Painboy w/ Cybork Body, 'Eavy Armor
2 Nobz w/ Power Klaw, Cybork Bodiez, 'Eavy Armor = 185
1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130

1 Nob w/ Power Klaw, Bosspole
19 Boyz = 160


Heavy Support

1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130

Total: 735

Still dont believe me?

This message was edited 1 time. Last update was at 2010/06/20 21:13:03



Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in us
Esteemed Veteran Space Marine





Three nobz?
   
Made in us
Sneaky Kommando





You never said how big the squad had to be!


Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in us
Esteemed Veteran Space Marine





Touche!
   
Made in us
Battlefield Professional





New York

That was my thought Syphonious... Three nobz, even in a BW, won't last very long.

@ Carlton - ANything I would have had to add would only repeat Frosty. But the most important thing is to remember why we play Orks: becuase they're fun!

As far as Bikes I run Bikes all the time and have tested smaller bike units. My Gork's Anjuls 2000 point army just includes 46 warbikers (Nobz and otherwise). I LOVE warbikes!

That said, I have tried twice to build a list with small half size warbike squads (thinking I can outflank or use them to cap objectives) and in both instances they died too easily to small arms fire. There are power in numbers and that small bike squad you have will be targeted and eliminated first thing.

I've never tried Tank Bustas but I do like Lootas. I vote drop the bikes for 7 lootas (after stripping 5 pts of wargear from somewhere).

ANother item Frosty pointed out is don't be affraid to try new things. I brought Old Zogwart to a tourney once and while I didn't come close to winning (He's worth a 30 point mob of boyz and therefore not worth it) I still had a blast! Zoggy is too much fun.

Let us know how this list turns out in play. It should eat up Eldar with no problems!

Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in us
Flashy Flashgitz






Bikers at 750? That's tricky.

HQ - Wazdakka - 180

Troops - 6 Bikers, Nob w/PK, BP - 190
Troops - 6 Bikers, Nob w/PK, BP - 190
Troops - 6 Bikers, Nob w/PK, BP - 190
---
750

That looks good to me, at least, but I'll admit I haven't tried a Warbiker list yet. I'm still building my Warbikes.

Or...

HQ - Warboss, Warbike, PK - 125
HQ - Warboss, Warbike, PK - 125

Troops - Nobs, Warbikes
1. Painboy, Grot Orderly
2. Vanilla
3. 'Uge Choppa
4. PK, BP
---
250

Troops - Nobs, Warbikes
1. Painboy, Grot Orderly
2. Vanilla
3. 'Uge Choppa
4. PK, BP
---
250

That's 750 with Diversified Nob Bikers and Warbosses. I'm not confident about either list, honestly.

This message was edited 1 time. Last update was at 2010/06/20 21:39:04


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in au
Fresh-Faced New User




Deff Jaw theres no need to be rude, I'm new to the Orks, and I wouldn't be asking for advice if I already knew it... So if you've got something worthwhile to share, share it, but if you're just going to abuse my lack of knowledge then please keep it to yourself.

Volts, Frosty, thanks heaps for your help boys. My final list will be:

HQ - KFF Mek, Shoota/Skorcha, Ammo Runt, Grot Oiler, Grot Oiler - 105

Elites - 5 Lootas - 140
Elites - 5 Lootas - 140

Troops - 11 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 161
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167

Total = 750

Unless you would recommend me ditching the Lootas like you suggested in another thread, and got another truck of sluggas and took a bit of stuff off the mek.

Thanks again everyone

This message was edited 2 times. Last update was at 2010/06/21 00:47:50


Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Flashy Flashgitz






I think we've done all we can for you at this point. Good luck, build it, play it, let us know how it went.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in au
Fresh-Faced New User




thanks man, okay, will do.


Automatically Appended Next Post:
and the mek was a typo, i meant shoota/rokkit

This message was edited 1 time. Last update was at 2010/06/21 01:15:19


Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Battlefield Professional





New York

I agree, it looks good. Let us know how it fares against the agents of Chaos and those dainty Eldar! I think against Eldar you'll eat em up and spit em out. Against Chaos you may have a challenge but remember to keep their biggun's tied up in H2H, especially with the power klaws.

Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in us
Water-Caste Negotiator



Lafayette, IN, USA

At this points level, Eldar will be at a loss. IMO they don't start getting good until you're at 1000 or 1500. Chaos, somewhat same deal. I haven't seen the new Nids played, so I have no idea!

I like your current list. It looks like it'll be solid. You've got your Lootas split, got a spot for your Mek in a truck, and go plenty of Boyz for the level.

Agree that you should let us know how it goes.

I actually have a full body tattoo, but it's of an invisibility cloak, so you can't see it.



(1000) : W/L/D -- 2:3:2
DS:90-SG—M----B+I—Pw40k04D++A+/dWD-R++T(S)DM+ 
   
Made in au
Fresh-Faced New User




Thanks everyone, I definitely will keep you posted on how it fares!

Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in au
Fresh-Faced New User




Thanks everyone, I definitely will keep you posted on how it fares!

Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
 
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