Andrewdrexler wrote:Commander (Airbursting Frag Cannon, Fusion Blaster, Stimulent injector, HW drones and Multi Tracker +2 Shield Drones)
2 Body Guards (target array, missile pods, and Fusion Blasters)
The AFP ("Cannon"?) is an anti-I wep, so why have it with an anti-T unit?
Andrewdrexler wrote:3 Crisis Suits (Sas’Vre upgrade, Plasma Rifles\Fusion Blasters\Targeting Arrays and a Target Lock for the leader)
Without MultiTrackers, they're only going to be able to fire one gun. You'll have to drop the
TAs on all three for the MTs. The team leader can have a hwMT and keep the
TA for better Ballistic Skill. Plus, the 'Vre upgrade is only good for access to unique items. Save a couple points and just use the Team Leader upgrade. And, the BK's points are worth it to have a single suit rally should it fail morale.
Andrewdrexler wrote:10 Fire Warriors (Devilfish, Smart Missile System, and Disruption Pods)
10 Fire Warriors (Devilfish, Smart Missile System, and Disruption Pods)
The
SMS's points cost is a lot to gain 6" in range and one die over the single Burst Cannon, if it moves. I would either go the whole hog, with Target Array and
MT for a Warfish, or just have the DisPod.
Andrewdrexler wrote:8 Pathfinders (Devilfish, Smart Missile System, and Disruption Pods)
2 Piranhas (w. Fusion Blasters)
No DisPods for the piranhas?
Andrewdrexler wrote:3 Broadside (team leader w. HW target lock, targeting arrays for all)
3 Broadside (team leader w. HW target lock, targeting arrays for all)
Hammerhead Gunship (Flechette Discharger, Multi Tracker, Disruption Pod)
I like Target Lock on my
HH so the
BCs can hit infantry and the
RG will pop a tank. If you want to trim anything, do so to give the XV88s Shield Drones and BKs. They'll last longer.
*And*, two troop units at 1850, even in d'fish is a weakness that tourney players will exploit quickly and then you're playing for a draw by turn 3. I highly advise trimming a b-side from each team or just *one* full team, in exchange for Warfish+
FWs and/or 2 kroot units, larger than minimum.