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![[Post New]](/s/i/i.gif) 2010/06/21 18:34:05
Subject: How does a Horde army beat camping gun line army
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Fresh-Faced New User
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Okay I played my ork green horde army
30 boyz with 1 nobs with boss power and powerclaw
30 hard boyz with 1 nobs with boss power and powerclaw
10 nobz all with powerclaws and combi rocket launcher
3 deffcopters with twin linked rocket launcher
2 warbosses with power claw and heavy army
3 killer kans
VS
my opponet with lots of Template Weapons
shooty army with lots of termanters
I got shoot to peices before I could Close in on him.
Maybe I should have tried to go around the long way?
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![[Post New]](/s/i/i.gif) 2010/06/21 19:03:35
Subject: Re:How does a Horde army beat camping gun line army
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Sword-Bearing Inquisitorial Crusader
Northern Virginia
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going ot try and avoid overall army comp comments.
okay first off when you say template weapons do you mean blast? becuase if so there are major differences. This directly relates to my 2nd point. If plast instead taking that 2nd warboss take a mek with KFF to give a cover save to you entire army all the time.
IF thy eahve templates it shouldn't be a problem since they are short range, just don't bunch up your models.
Another tactic I see people do is split up their defkoptas into 3 groups of 1 so they can absorb more fire/engage more targets. Thats about it though.
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"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" |
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![[Post New]](/s/i/i.gif) 2010/06/21 19:10:10
Subject: How does a Horde army beat camping gun line army
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Decrepit Dakkanaut
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well, firstly you need to bring a horde army. 60 boyz does not a horde make.
Secondly, keep your troops spread out to avoid blast/template weapons. Properly spaced, a small blast template should only hit a single boy at a time.
Thirdly, distracting them from the horde is good. You've sort of got this down with the koptaz (assuming you're outflanking them), but anything else you can use to quickly and suddenly appear in their lines and shoot those things instead of your boyz is a good thing.
Also, remember that gunlines have a critical weakness - mobility. If you are able to deploy in such a way where he's going to have to spend a turn or two just reshuffling his guns into position, he's going to loose.
In short, either you need to make it so that he doesn't get to alpha strike your army for 2 or 3 turns, or you're going to need to take enough boyz to compensate for this extra damage you're taking.
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![[Post New]](/s/i/i.gif) 2010/06/21 19:15:45
Subject: How does a Horde army beat camping gun line army
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Boosting Ultramarine Biker
Saco, ME
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Sounds like the opponent had a Terminator Gunline, with CMLs and stormbolters?
The KFF Mek is the best you can do, honestly. Splitting up a Kopta sqwadron into 3 separate units isn't going to do much. Koptas are insta-killed by anything S8 or more, so one Krak missile ends them. You might consider Outflanking with the Koptas instead. Their huge movement range and the ability to Turbo Boost on arrival can get them into the enemy from either board edge. A couple buzzsaws can do some real damage to infantry models.
I'd personally lead the attack with the kans, followed by the Nobz, and then follow up with the Boyz, and 'Ard Boyz. Nobz have mutliple wounds and a better armor save. Kans give a nice cover save to the mob walking behind them.
Get into Waaaagh! charge range and let loose.
The KFF Mek typically goes in the center, to give the greatest blanket of protection with his force field.
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![[Post New]](/s/i/i.gif) 2010/06/22 13:50:49
Subject: How does a Horde army beat camping gun line army
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Wicked Warp Spider
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What he said.
Get a Mek with a KFF
Get some more killa kans, maybe a dreadnought.
Use the vehicles to spearhead the assault. they are given cover by the KFF. This should provide the infantry behind with a 4+ cover save - even if your opponent gets round this, you'll have a 5+.
Nobz don't need 10 models, try 6-7+ warboss. They don't all need powerklaws, maybe 2 is enough. Give the other nobz a combination of big choppas and kombi-weapons. If each nob is different in equipment, or close to, your unit can take a lot more punishment, because of the wound allocation rules.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/06/22 14:48:46
Subject: How does a Horde army beat camping gun line army
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Plastictrees
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Why are you closing with him? Just because you're playing an assaulty horde doesn't mean you have to charge mindlessly at every opponent. You don't just want to charge and assault stuff, you want to win the mission.
This opponent doesn't have anything that ignores cover. So use that.
In annihilation, if you put your warbosses with your boyz/nobs in cover and go to ground, then it's like having 70 T4 models with 3+ saves, mostly fearless. Hide your copters and kans and he'll have a really hard time scoring any KPs. Then in the last couple of turns, stand up and score a couple of KPs with your rokkits, and win the game by 1 or 2 KPs.
In seize ground, grab half the objectives +1 and go to ground in cover. In capture & control, leave one unit of boyz in cover and send everything else to contest his objective. Reserve the koptas and zoom them around to contest at the end of the game. He's got no mobility to get to your objective, so if you can get even one model within 3" of his, you win.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2010/06/22 14:58:37
Subject: How does a Horde army beat camping gun line army
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Bounding Black Templar Assault Marine
Rhode Island
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Flavius Infernus wrote:Why are you closing with him? Just because you're playing an assaulty horde doesn't mean you have to charge mindlessly at every opponent. You don't just want to charge and assault stuff, you want to win the mission.
This opponent doesn't have anything that ignores cover. So use that.
In annihilation, if you put your warbosses with your boyz/nobs in cover and go to ground, then it's like having 70 T4 models with 3+ saves, mostly fearless. Hide your copters and kans and he'll have a really hard time scoring any KPs. Then in the last couple of turns, stand up and score a couple of KPs with your rokkits, and win the game by 1 or 2 KPs.
In seize ground, grab half the objectives +1 and go to ground in cover. In capture & control, leave one unit of boyz in cover and send everything else to contest his objective. Reserve the koptas and zoom them around to contest at the end of the game. He's got no mobility to get to your objective, so if you can get even one model within 3" of his, you win.
QFT
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/22 15:21:22
Subject: Re:How does a Horde army beat camping gun line army
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Dark Angels Librarian with Book of Secrets
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Cover is your friend. Even when there is no cover on the table, you can make it yourself.
For example, a unit of 19 grots + 1 runtherder runs 67 points, and can be used like the following
ggggggggggggggggggggggggggg
....BBBB.................BBBB.........
....BBBB.................BBBB.......
....BBBB.................BBBB.......
In this situation, the grots are lower case g's and the Boys are B's. Congo line the grots in front of your boys to give them free cover.
As has been mentioned, the name of the game is to win, not just kill models. Get an extra KP, or hold objectives. Keep those in mind when moving your green carpet...errr...tide forward.
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![[Post New]](/s/i/i.gif) 2010/06/22 19:47:45
Subject: How does a Horde army beat camping gun line army
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Drop Trooper with Demo Charge
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I while back my brother ran into the same problem facing me. He ran the same nob squad as you basicly, i told him to cut back on the amount of claws and he freed up alot of points to put his units in vehicles, Now i can barly beat him.
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2200+ points guard
WIP 3000+ point praetorian renegade army.
500+ points tyranid all OOP and wip
For more artwork like my avatar check out deviantart http://sharpwriter.deviantart.com |
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![[Post New]](/s/i/i.gif) 2010/06/22 22:42:05
Subject: How does a Horde army beat camping gun line army
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Longtime Dakkanaut
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eyebone wrote:I while back my brother ran into the same problem facing me. He ran the same nob squad as you basicly, i told him to cut back on the amount of claws and he freed up alot of points to put his units in vehicles, Now i can barly beat him.
+1
Those nobz are costing you 550 points and could all be destroyed by a decent round of bolter fire or a battle cannon blast. I would try remodeling them if I were you (you still have the sprue...don't you?) They should if possible all be different so that you can spread out wounds for survivability. And for chrissake use a painboy.
Otherwise, small units of bikers are unbelievably useful for tying up enemy heavy weapons and providing that 4+ cover save from enemy fire. Plus, their 2 wounds and 4+ cover/armor saves make them a pain to deal with. A few bikes goes a long way in a hoard. As labmouse42 said, grots are also great screeners.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/06/23 14:07:53
Subject: How does a Horde army beat camping gun line army
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Bounding Black Templar Assault Marine
Rhode Island
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Quick note, post above is referring to Nob Bikers not warbikers, warbikers only have a single wound. If you want fast/mobile screen warbikers is the way to go, cheaper, fast units are usually less useful, so you can save slots for other forces, plus dakkaguns are pimp.
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/23 15:06:18
Subject: How does a Horde army beat camping gun line army
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Decrepit Dakkanaut
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eyebone wrote:I while back my brother ran into the same problem facing me. He ran the same nob squad as you basicly, i told him to cut back on the amount of claws and he freed up alot of points to put his units in vehicles, Now i can barly beat him.
I also agree with this. You should at most have 3 pk ins a nobs mob. At 25pts a pop, you lost a BOAT LOAD of points taking 7 or 8 more then you should of. There is very little 10 pks can kill that 3 cant. I mean you have almost a full boyz mob of points sitting on their hands, and since they are all equiped the same, they are going to share all the wounds, and all die fast.
Even sorta going for the complex unit save makes a world of difference. I usually do a have ass wound grouping on my nobs and they just soak up wounds like crazy.
Also if its TL rokkits your wanting, taking koptas is also a waste of points. Rokkit buggies are much better way to go. Its a 105pts for a squadron of 3, and they have an armor value, meaning they are more survivable. Not to mention they can be used to block rams/and re direct your enemy from attacking your better vehicles.
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![[Post New]](/s/i/i.gif) 2010/06/23 20:18:09
Subject: How does a Horde army beat camping gun line army
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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Nobs on foot usually aren't worth it. For the cost of a large nob unit, a horde army can get 60+ more boyz.
Couple of solutions:
-Get a grot or kan screen for the rest of the boyz. Move + run, then waaagh charge the gunlines.
-Snikrot plus kommandos, Ghazghkull to come in from behind the shooting line.
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![[Post New]](/s/i/i.gif) 2010/06/23 21:13:05
Subject: How does a Horde army beat camping gun line army
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Infiltrate.
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![[Post New]](/s/i/i.gif) 2010/06/23 21:16:52
Subject: How does a Horde army beat camping gun line army
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Bounding Black Templar Assault Marine
Rhode Island
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You cannot attach Ghazkull to kommandos and have them infiltrate, he does not get the infiltrate option as he is an IC and cannot take on the powers of the unit he joins unless explicitly permitted to do so.
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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