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demons are nowhere near as vicious as they were.
in a 2000 point game, the 25% limit on lords makes greater demons pretty underwhelming. the thirster with rerolls and +1 str flaming sword is great, but the cost of making a high level wizard out of the others is prohibitive.
fear is nowhere near as bad as it was.
fleshhounds dont just wipe the front rank anymore, and their initiative is a resounding 'meh', so they dont hit nearly as hard as they used to.
stuff that is still as good as it used to be:
small horror units. you dont feel bad about casting spells with 1 die, and flickering fire can be ridiculously good.
flamers are still redonkulous, even with the new skirmisher rules.
the nurgle/herald brick is still sturdy as hell and 2d6+4 move helps them out a bit.
ive played 2 games with my demons and at 2000 points it radically changed how my armies played. if nothing else, it will force people to play them differently :-)
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