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![[Post New]](/s/i/i.gif) 2010/06/22 00:51:34
Subject: Need help with Orks VS Nids
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Mekboy Hammerin' Somethin'
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My buddy has been KILLING me with his Nids!!! in tournaments and friendly games. I really don't know how to deal with there CC and shooting capabilities.
My main problem is the speed of his genestealers speed and how ard those hive tyrants can be.
My list
HQ: Warboss
1 Warboss Power Klaw; Slugga; 'Eavy Armour; Attack Squig; Bosspole; Cybork Body
HQ: Big Mek
1 Big Mek Kustom Force Field
Elite: Burna Boyz
15 Burna Boyz
Elite: Lootas
5 Lootas
Elite: Lootas
15 Lootas
Troops: Boyz (19#, 114 pts)
19 Boyz Shoota
Troops: Boyz (20#, 160 pts)
19 Boyz Shoota
1 Boyz Nob Power Klaw; Bosspole
Troops: Boyz
11 Boyz Choopa & Slugga
1 Boyz Nob Power Klaw; Slugga; Bosspole
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram
Troops: Boyz
11 Boyz Choopa & Slugga
1 Boyz Nob Power Klaw; Slugga; Bosspole
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram
Heavy Support:
1 Battlewagon Big Shoota x1; Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job
Heavy Support:
1 Battlewagon Big Shoota x1; Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job
Heavy Support:
1 Battlewagon Big Shoota x1; Deff Rolla; Red Paint Job
Troops: Gretchin
10 Gretchin
1 Runtherd
I will have to talk to my buddy to get his list but this is what i can remember.
HQ 2 hive tyrants with bone swords
Troops 2 large genesteals units 1 unit of 3 warriors (not sure how they where equipped) 2 small termagant units
Fast 1 unit of 3 shooty Shrike
Heavy 2 shooty carnifex with drop pods.
Please help.
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![[Post New]](/s/i/i.gif) 2010/06/22 01:50:25
Subject: Re:Need help with Orks VS Nids
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Regular Dakkanaut
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It would help to know his list greatly. I take it your list is about 1750pts?
Your list isn't bad but it has one glaring weakness right off, lots of anti-infantry shooting but no rokkits.
Now ordinarily that's not a problem as you have the cc for tanks and the dakka for troops but against nids you really do need some mid str shooting to try and take out the medium sized bugs. Lootaz are good at this too of course but bounce off the 3+ sv often. Plus they don't insta-kill warriors and warriors hate insta-kill weapons.
I'm not seeing how his stealers are an issue for you really. They may be fast but you're entirely meched up so you're much faster. so long as you keep moving more than 6" the stealers need 6's to hit you followed by 6's to pen (at str 4 they never glance). A squad of 10 would be lucky to get 1 penetrating hit on the charge. Zoom around and let him come to you then take out his stealers with dakka, burnaz and hell, even deffrollas.
In shooting he has practically nothing that can hurt your tanks. If he's relying on the venom cannons from his warriors, shrikes and tyrants then with a KFF and AV14 you really shouldn't be concerned. His cheap scoring units.
The fexes spodding in will probably be able to take out the B-Wagons even with KFF saves assuming they have twin devourers and he gets rear av. Other than using something to hide your rear av there isn't a lot you can do about that. But a fex isn't really a challenge for a 20 shoota boyz. With shooting, klaw attacks and standard attacks you can drop 1 in one turn easily.
The tyrants are tough but have no hive guard so just shoot them with lootaz.
In short
- stay in your vehicles and move fast, let him come to you and keep shooting him.
- when his stealers come to you burn/dakka/crush them to death but try and stay mounted
- run the warriors over with the deffrollas and charge the remains
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![[Post New]](/s/i/i.gif) 2010/06/22 03:15:30
Subject: Need help with Orks VS Nids
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Longtime Dakkanaut
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Yeah... this might sound harsh, but your ork list has no business having any difficulty with the tyranid list you mentioned.
It seems like you are probably getting out of your battlewagons which you should never do against nids. 15 flamer templates off of any point on a battlewagon should just annihilate his genestealers if he can't get you out of that wagon asap. Then you can just pump out more shooting with the shoota boys from the other wagons.
Just drive over to the objectives and shoot him. Try a game where you just don't ever voulntarily get out of the wagons, if you are still having troubles, reply and we can add some more tactics.
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![[Post New]](/s/i/i.gif) 2010/06/22 03:17:03
Subject: Need help with Orks VS Nids
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Mekboy Hammerin' Somethin'
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Sorry I will get his list up as soon as i can. Yes 1750.
Genestealers have have fleet so they can move 6 run for whatever then assault for another 6 so that's 13 inches at least, the same as my wagons. Now i can only move 7 and shoot so its really a chess game trying to get my flamers in range. Yes the need a 6 to hit but with the high # of attacks they will get a few good hits in and with a rear AV of 10 and rending (Brood lord rends on 5 or 6) any rolls of 6 will pen.
Ok I get what you are saying about the AP 3 on the rokkits but they only every work on TL buggies or kopters. Lol I was kicking around the idea of getting some buggies to make moving screen to keep the wagons for getting assaulted so that could work well for both.
The main problem I have with his shooting is his ability to jump forward shoot and then back keeping out of my range. He will do this over and over again slowly picking off my wagons. Automatically Appended Next Post: @ Shep. I never get out of the wagons unless forced. The main problem I have using my flamers is he will park one of his tyrants by his genesteals so if i move in for the kill I leave my self open to attacks from him.
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This message was edited 1 time. Last update was at 2010/06/22 03:21:58
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![[Post New]](/s/i/i.gif) 2010/06/23 19:49:16
Subject: Need help with Orks VS Nids
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Mindless Spore Mine
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How exactly is he leaping back again? Venoms have a pretty decent range, but if they aren't heavy venoms then your battlewagons should be sitting pretty.
But no i see your problem with the stealers, im assuming units of 20 with a broodlord which will wipe out anything short of a monolith on the turn it charges. No questions asked. EVER.
Being a nid player and having fielded a list similair to what he uses i know what i hate, and it IS fast moving armies in trucks. Never stop, make sure he always hits on at least a 4 when he charges and dont be scared to drive into the middle of his stealers and crisp them. They aren't fearless without a synapse creature so should fall back
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If the unit doesn't make a pile. . it wasn't worth taking. . . |
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![[Post New]](/s/i/i.gif) 2010/06/24 01:08:58
Subject: Need help with Orks VS Nids
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Mekboy Hammerin' Somethin'
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"How exactly is he leaping back again?"
His Shrikes and Tyrants all have wings so just just fly away in the assault phase.
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![[Post New]](/s/i/i.gif) 2010/06/24 01:29:49
Subject: Re:Need help with Orks VS Nids
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Roarin' Runtherd
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Wings only makes tyrants, etc move as jump infantry. This entails up to 12" in the movement phase, no assault phase movement. It's "Jet packs" that let you move 6" in the assault phase. They're a different thing than jump infantry.
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This message was edited 1 time. Last update was at 2010/06/24 01:32:48
You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.
What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! |
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![[Post New]](/s/i/i.gif) 2010/06/24 01:59:41
Subject: Re:Need help with Orks VS Nids
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Mekboy Hammerin' Somethin'
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 WOW. Wish I would have know that a few games ago. LOL i will just have to keep that bit of info to my self till our next game.
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![[Post New]](/s/i/i.gif) 2010/06/24 02:13:18
Subject: Need help with Orks VS Nids
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Regular Dakkanaut
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sickening wrote:Sorry I will get his list up as soon as i can. Yes 1750.
Genestealers have have fleet so they can move 6 run for whatever then assault for another 6 so that's 13 inches at least, the same as my wagons. Now i can only move 7 and shoot so its really a chess game trying to get my flamers in range. Yes the need a 6 to hit but with the high # of attacks they will get a few good hits in and with a rear AV of 10 and rending (Brood lord rends on 5 or 6) any rolls of 6 will pen.
Ok I get what you are saying about the AP 3 on the rokkits but they only every work on TL buggies or kopters. Lol I was kicking around the idea of getting some buggies to make moving screen to keep the wagons for getting assaulted so that could work well for both.
The main problem I have with his shooting is his ability to jump forward shoot and then back keeping out of my range. He will do this over and over again slowly picking off my wagons.
Automatically Appended Next Post:
@ Shep. I never get out of the wagons unless forced. The main problem I have using my flamers is he will park one of his tyrants by his genesteals so if i move in for the kill I leave my self open to attacks from him.
Buggy wall would work for both yeah. You can use rokkits to nuke warriors and as a screen to keep the stealers off your b-wagons. At least on any turns that you only move 7".
20 stealers (if he gets them all in) is what, 60 attacks on the charge? 10 of those hit, 1 maybe 2 pen (due to rend). If you can whittle his stealers down a bit at range with lootaz and shootaz then he really shouldn't be eating wagons with stealers.
And since when do broodlords rend on 5's? I thought only deathleaper did that?
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![[Post New]](/s/i/i.gif) 2010/06/24 02:49:25
Subject: Need help with Orks VS Nids
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Mekboy Hammerin' Somethin'
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The Buggies was a idea i have been kicking around for along time now and help with mech builds. Automatically Appended Next Post: "And since when do broodlords rend on 5's? I thought only deathleaper did that? "
LOL yeah it looks like we had some rules mixed up. He is a real good friend and I am sure it was all just a honest mistake.
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This message was edited 1 time. Last update was at 2010/06/24 03:04:55
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![[Post New]](/s/i/i.gif) 2010/06/27 08:26:07
Subject: Need help with Orks VS Nids
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Mindless Spore Mine
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Broodlords don't rend on 5's but because they are str 5 (or 6 with fc) they can pierce armour 10 on a 5 or more, rend just makes its overkill. Hm. Also if they DO have furious charge, then the stealers are all str 5 on the charge, they now glance on 5's. But yeh . .solution might be burna boys in trucks, roll em up and hook the flamers over the sides. (Although strange rules lawyers may say you can never fire template weps out of vehicles as the wep is measured from the hull and template weps can never touch a friendly model)
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If the unit doesn't make a pile. . it wasn't worth taking. . . |
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![[Post New]](/s/i/i.gif) 2010/06/27 09:04:14
Subject: Need help with Orks VS Nids
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Mekboy Hammerin' Somethin'
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I'd make an alteration to your list. buy yourself some kanz arm with kustom mage balstaz! range is 24" which is the width across most dead man zones on most tabletop deployment and the gretchin inside may not be as good at smashing things as their orky deff dread cousins but they are better shots, i was a disbeliever of the goodness of the killer kan untill my friend bought me a box of um for me birthday now they are a permanant feature!
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