Chongara is pretty much spot on.
I am currently in the process of doing a Space Wolves tactica in the articles section, which, in all honesty, I'd advise taking a look at (
http://www.dakkadakka.com/wiki/en/Space_Wolves_Tactica%2C_5th_Ed/09_Codex) and have pretty much finished
HQ at the time of writing/typing, but it's taking a while... However, in general regards to the units:
- Wolf Lord - Good to average - Very Expensive but very tough. Only really for 2000pts+. (Thunderwolf Lords are nasty)
- Wolf Priest - Good - Really helps Wolf Guard and Blood Claw units. Blood Claws are rubbish without a Wolf Priest.
- Rune Priest - Very Good - Best
HQ bar none. Not very fluffy but incredibly powerful offensively and defensively. Living Lightning is you friend. Covered in more depth in tactica.
- Wolf Guard Battle Leader - Average - Decent assault character and well-equipped, but outclassed by most
HQ's, Space Wolf and otherwise.
- Dreadnought - Good - Flexible, fairly tough and great support unit.
MM/Drop pod is very good. 2xTwin-Linked Auto-Cannon or plasma cannons are also recommended.
- Ven. Dread - Average to Good - As above but much tougher and more expensive. Very much a
YMMV unit.
- Wolf Guard - Good - Very Powerful but can get very expensive very quickly. Great way of adding some extra punch to a unit (eg. Blood Claws) or as a unit on their own. A VERY GOOD retinue for characters also.
- Wolf Scouts - Good - Dangerous unit, not the most reliable or tough, but great for intimidation and trapping the enemy. Basilisks/Medusa's a problem? Not with these guys.
- Lone Wolves - Good - Powerful but slow.
MotW and Wolves or Storm Shield(
SS) is good.
SS/
CF/
TDA is also good. Cheap but cheerful. Their effectiveness can be significantly improved if using an unused transport. For example, buy a rhino for Long Fangs but put the Lone Wolf in it.
- Iron Priests - Good - Work well with supporting armour/vehicles such as dreadnoughts/tanks and deadly and cheap.
- Grey Hunters - Very Good - The best troop choice throughout the entire game in many peoples opinion. Cheap, deadly firepower and close combat ability. Always use the same 2 special weapons in one squad (eg. 2x Plasma, not 1xmelta 1x flamer) and can provide some great additional firepower through razorbacks. A MUST TAKE for Space Wolves. 2 standard builds I'd recommend are: 10x Grey Hunter - Rhino/Pod - 2x Melta, MotW. OR 5x Grey Hunter - Laserback (or assault cannon), standard and flamer.
- Blood Claws - Poor, but Good with a Wolf Priest - Outclassed by Grey Hunters due to same cost but worse ability. However, a Wolf Priest makes them 'good' as he compensates for their low
WS. Lots of Blood Claws with a powerfist and Wolf Priest (maybe with a Wolf Guard too) in a Land Raider is very nasty.
- Thunderwolf Cavalry - Very Good - Incredibly powerful/deadly (strength ten powerfists/thunderhammers!) and durable also, a Fenrisian Wolf 'screen' provides some useful cover. I'd recommend
4x TWC, SS, TH and 1 meltabomb (265pts) as the standard load-out.
- Swiftclaws - Poor - Expensive and not very good. Can make a nice harassing/niche unit, but otherwise are outclassed in most cases. if used, be sure to take the 5pts attack bike option.
- Sky Claws - Average - Cheap and Cheerful. Fairly deadly and the fastest assault unit Space Wolves can get. I'd recommend
10x Skyclaw, Powerfist and MotW (220pts) as your standard load-out. Only problems are
WS, vulnerability and headstrong rule - but this is compensated to an extent by their speed and cost.
- Land Speeders - Good - A great unit for Space Wolves, providing some fast firepower at low cost. If you have 2 or 3 of these on your flanks then it's a great, cheap threat that then enemy must deal with. Typhoon Missiles,
MM/
HF and single
MM are all good choices
IMHO.
- Fenrisian Wolves - Average - Cheap, good anti-infantry but very weak. Best used for screens or distractions. If you attach a Thunderwolf Lord to them then they're great body-bags/wounds.
- Long Fangs - Very Good - As you can guess by other peoples comments, these are one of the best units in the codex. Packing firepower that Space Wolves can otherwise lack and can engage multiple targets. And Cheap! I'd recommend
6 Long Fangs with either 5x ML __ 3x ML + 2x PC or LC or HB __ 2x HB/2x LC/1x ML
- Predators - Good - Cheap and powerful way of providing extra firepower and armour saturation.
AC turrent and
LC sponsons is the best
IMHO.
- Vindicators - Good - Very powerful and flexible but only have 1 gun and are short-ranged. Good armour though and go well with the Space Wolf play style (24" combat - see bottom)
- Whirlwind - Average - Good and Cheap anti-infantry. But fragile and vulnerable and only have one use which others can do just as well or better. Not worth it unless you know you're against horde armies.
- Land Raider - Good - extra ranged firepower, good armour and assault ramp. Poor synergy between assault ramp and firepower however. Will depend on your play style. Goes well with Laserbacks.
- Land Raider Redeemer - Good - Flexible, great transport and armour. Can take out infantry or armour (
MM/
AC) and deliver units. A personal favourite.
- Land Raider Crusader - Good - Does exactly what it says on the tin - Delivers a whole load of Close Combat Marines into the face of the enemy. Very expensive but deadly. Commonly used alongside 15 Blood Claws and a Wolf Priest.
- as a side note - ALWAYS give your Land Raiders extra armour. I recommend
MM's on the
LRR and
LRC also.
- Rhino - Very good and very cheap.
- Drop Pod - Same, but less reliable and can really put your own units in the thick of it, although that's a good thing in a way. Great for
MM dreads.
- Razorback. Great for providing transport and firepower. Avoid the heavy flamer option however.
That's pretty much everything except:
Space Wolves ARE NOT A CLOSE COMBAT ARMY! Which is a common misconception, close combat is a role occupied by the Blood Angels.
The Space Wolves are suited for fighting in Close Quarters, this generally means closing in to close range, unleashing with a mass of 24" weapons and then mopping up the rest. Space Wolves are capable in assault, make no mistake, however it is not their expertise (
IMHO), they are best for blasting away at the enemy and then finishing off the rest, quite possibly in assault. This can be shown by the Space Wolves lack of jump infantry, close combat orientated special rules and deep-strikes.
Hope that helps and by all means
PM me or 'Unholy_martyr' if any more advice is needed.
Regards, Dave.