I've recently relocated from the Chicago area back to my home state of Maine. I've been waiting for the first tournament since I was a pretty active participant in the Chicago tournament circuit over the past 2 years. Well I was gladly surprised to find out both local stores (Within 30 minute drive) hold monthly tournaments. This was the first single day event since the move so I was pretty psyched to head out and throw down some dice.
Fomat
1850 armies, no composition scoring.
15 Battle Points (I think 5 for win, 3 for draw and 1 for loss... not exactly sure)
10 (i think) for painting (judged by the
TO)
15 Sportsmanship (1-5 scale from each opponent, however only used as a tiebreaker after painting/battle)
3 Round format with W-D-L pairings from each round.
I brought my Space Wolves with the following list.
HQ - Rune Priest with Chooser of the Slain (Powers - Living Lightning & Jaws of the World Wolf)
EL - 4x Wolf Guard (2x Frost Blade + Combi-Flamer & 2x Bolters)
EL - 5x Wolf Scouts - Meltabombs, 1x Meltagun & 1x Power Weapon
EL - 5x Wolf Scouts - Meltabombs, 1x Meltagun & 1x Power Weapon
TR - 5x Grey Hunters - 1x Flamer in Rhino
TR - 5x Grey Hunters - 1x Flamer in Razorback (
TL Heavy Bolter)
TR - 5x Grey Hunters - 1x Flamer in Razorback (
TL Heavy Bolter)
FA - 5x Thunder Wolf Cavalry - 1x Thunderhammer
FA - 5x Thunder Wolf Cavalry - 1x Powerfist
FA - 3x Landspeeders (3x Multimelta/Heavy Flamer)
HS - Predator - Twin Linked Lascannon & Heavybolter sponsons
HS - Predator - Twin Linked Lascannon & Heavybolter sponsons
The Field - Well I show up early and we end up with 6 total players (seems a low turn out, however the weather was nice and it is Maine so understandable).
2 Space Marines
Space Wolves
Tyranids
Chaos Space Marines
Eldar
Not a bad distribution, but as usual for most areas rather heavy marine oriented (4 of 6).
Game 1 - I Draw Arthur who is playing Space Marines
Deployment - Spearhead
Mission - Seize Ground
Opponents List (I can't be for certain since his list was handwritten but this is what I can surmise from the first picture.
HQ - Captain - Lightning Claw & Bolter
HQ - Command Squad (Standard Bearer, Apothecary, Company Champion, Powerfist & Plasma Gun) in Razorback (
TL Heavy Bolter & Storm Bolter)
EL - Terminator Assault Squad (3x Thunder Hammer & 2x Lightning Claws)
TR - 10x Tactical Squad - 1x Flamer & Sgt with Powerfist in a Rhino
TR - 10x Tactical Squad - 1x Missile Launcher in Rhino
FA - 4x Bikers & Attack bike with Heavy bolter
FA - Attack Bike with Multimelta
FA - 5x Assault Squad
HS - 5x Devastators (Plasma Cannon, Heavy Bolter & 2x Missile Launcher)
HS - Whirlwind
Deployment - We roll off for first turn and he passes it too me. As you can see from the Image I take a pretty aggressive deployment ready to move forward with my Speeders & Thunderwolf Cavalry. He puts both tactical squads out of the Rhinos and puts the vehicles in the back. He also places his bikes on his far right flank.
I move up on both flanks and put most of my firepower into his devastator squad reducing it to just a Plasma Cannon & Missile Launcher. I take a single lascannon shot at his
MM Attack Bike and remove it. I also move fast across the board with the Land Speeders to gain a better position. He moves forward rather aggressively with his bikes and shoots most of his firepower into both Thunderwolf Squads, he then charges his bikes into the Thunderwolves, which doesn't end well for his bikes.
Turn 2 neither of my Scouts arrive from outflank so I move forward with the
TWC on both sides and shoot into his Terminators with with the speeders and remove 1. My other shots go into his Command Squad and the remains of the Devastators. I cannot wound the Command squad but reduce the Devastators down to just a Missile Launcher. I then charge my full Squad of
TWC into his Command squad. I end up killing everything but his Powerfist & Standard Bearer and lose 1 of my normal guys. He responds by shaking my Rhino and advancing on my Landspeeders. he is able to charge a Tactical Squad & the Terminators into the Speeders and removes 2 and Shakes the last one remaining. His assault squad charges into the big conflict with the
TWC & Command Squad, the dice are definitely not in his favor and I do not take any wounds and kill 3 Assault Marines and the Standard Bearer. He passes both moral checks and we stay in combat
Turn 3 - My first Squad of Scouts come on the board and I line them up for a big charge where he had assaulted my Speeders. I move fast with the remaining speeder behind his Whirlwind. I blow up his razorback with one of the Predators. I move forward and shoot up his Terminators & Tactical squad which attacked my speeders, then assault them with the incoming scouts and remaining
TWC on the left flank. I lose 2 scouts but reduce him to 1 Terminator & 2 Tactical Marines. Both Break but I am able to catch the Tactical Marines. The other side of the board the
TWC clean up the remainder of the Command and Assault Squad. He moves his Rhinos forward and shoots the
TWC who are now free, the remaining terminator runs off the board and the
TWC + Scouts finish off the remaining tactical Marines.
Turn 4 - Scout Squad 2 joins the fray and lines up to double charge the Rhinos. I blow up the Whrilwind with the last remaining land speeder. I double charge the Rhinos and both are wrecked. I had declared the charge with the
TWC on the Right flank but before we start the combat he conceeds since the Tactical squad is his last remaining unit on the board and I hold 3 objectives.
Overview - It was a big mismatch in list building, hopefully in the future I can help him build a bit more tournament ready list. I'm glad he had fun though which is a small consolidation considering the outcome.
Game 2 - I draw Chris and his Chaos Space Marines
Deployment - Pitched Battle
Mission - Capture and Control
Opponents List
HQ - Abadon
HQ -
CSM Lord (Terminator Armor, Mark of Khorne & Pair of Lightning Claws) with 4 Terminators as a Retinue (2x Lightning Claw, Icon of Khorne & Powerfist)
TR - 10x Thousand Sons with Sorcerer (not sure on powers)
TR - 7x
CSM (Plasmagun, Icon & Champion with Powersword)
TR - 7x
CSM (Plasmagun, Icon & Champion with Powersword)
TR - 6x Khorne Bezerkers
HS - Defiler with +2
CCW
HS - 6x Havocs (3x Lascannon)
HS - 3x Obliterators
Deployment - We and wins first turn and deploys first. Here is our initial deployments (he keeps the Oblits in Reserve)
I know I have a big rock unit to deal with the terminators, lord & Abadon so I try to shoot them up and hit the smaller units with my
TWC units. However what ends up happening is my
TWC hit units they should crush and stay in combat and both times the big bad terminator unit comes over and eats them for breakfast. However my one scout squad kills his
CSM squad on his objective and I'm able to shake/weapon destroy the defiler with Living Lightning enough (and eventually destroy it on my objective. Through attrition I eventually kill off all the terminators except the lord and he kills off my scouts on his objective. Its bottom of 5 he's sitting with his two remaining Thousand son marines on his objective and I'm thinking ok... easy win but think to ask are they troops. Yes yes they are, I had played the game as if they were elites. So 5 minutes is called and whatever minimal shooting I have left in the game is directed their way and thankfully kill both remaining models.
Overview - I'm lucky I asked the question because I was just going to shoot up the lord who was close. I move on the only one with 2 wins after both rounds since the other winner from round one ended up drawing.
Game 3 - I play Eric and his Mech Eldar Force
Deployment - Dawn of War
Mission - Annihilation
Opponents List
HQ - Eldrad
HQ - Farseer (Doom, Fortune, Runes of Witnessing, not sure what else exactly)
EL - 6x Firedragons with Exarch in Wave Serpent
EL - 10x (I think) Howling Banshees with Exarch in Wave Serpent
TR - 10x (I think) Dire Avengers with Exarch in Wave Serpent
TR - 3x Guardian Jetbikes
TR - 3x Guardian Jetbikes
HS - Fire Prism (Holofields & Spirit Stones)
HS - Fire Prism (Holofields & Spirit Stones)
HS - Nightspinner ((Holofields & Spirit Stones)
Deployment - He wins the roll and places Eldrad with the Direavengers on the far left flank. I choose to place the Grey Hunters & Rune Priest at just over the 18" mark to attempt and stop first turn Eldrad powers... however forgetting he can redeploy, which he does to centerboard out of my 24" range for the Runic Weapon.
Well here is the only picture from the match. Basically he moved everything on and attempted to shoot but couldn't see through night fighting, I move everything forward and I think I spotlight and shake Eldrad's Waveserpent.
On the left side I am able to catch with my
TWC a Fire Prism which I continue to shake the whole game (I really hate holofields...) He keeps dropping the nightspinner on my
TWC but I think I only take 1 wound from dangerous terrain. On the right side I'm able to blow up the Fire Dragons wave serpent and charge them with the
TWC. Turn 2 my first set of scouts come on and charge 1 Guardian jetbike squad and the Banshees Waveserpent. We end up with 1 model each from either squad and they end up the whole game swinging at one another (Miss, hit, armor save, etc... it was rather comical). He takes a pot shot at my Rhino and dislodges my Rune Priest and squad who I run into the center woods to mess with Eldar powers for the remainder of the game (yeah right killing myself with Eldrad's Runes of Warding...). My 2nd scout squad arrives and blows up Eldrad's Wave serpent from behind (I love the meltagun on the squad!). I then take every bit of shooting I have left in the army and put it into the Dire Avengers/Eldrad. It takes two turns and an eventual charge from the remains of the
TWC on that side of the board (and some help from the Rune Priest canceling fortune!) but I eventually rid the world of Eldrad.
However the game is still relatively close at this point and Eric makes his only mistake of the match. He disembarks his Banshees behind the woods and proceeds to charge my
TWC through the woods with the Farseer. I know my
TWC are doomed but I am able to kill off a large section of his Banshees since he assaulted through cover. I never finish off the unit or farseer but a big unit of Banshees could have killed off a few more things in centerboard but a much reduced squad just doesn't have the capability with the remainder of my troops in cover.
Overview - Game ends 6 kill points to 3 and my 3rd win of the day. Could have easily went the other way, since I had my two scout units down to a single man each and two pretty easy transport targets left which could easily have swung the tide of battle.
In the end I was happy with the day with my final two games relatively close and enjoyable (I feel bad steamrolling players so I don't count the first game in the enjoyable department). Here is looking forward to July's Tournaments and hopefully a few more pictures for each game (Yeah... I'm wishing at this point)
EDIT - Hmm... seems I can't post direct images... so links to my gallery instead it seems.
EDIT2 - Yay! Figured out how to embed the images.