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![[Post New]](/s/i/i.gif) 2010/06/24 19:34:04
Subject: 3k High Elves for Ard Boyz
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Nurgle Chosen Marine on a Palanquin
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I haven't yet read through 8th, but, from what I have read online, I was thinking of the following. Thoughts? I was wondering if I just want a scroll caddy and a beatstick hero instead of Teclis.
475 1 Teclis
214 21 Spearmen Full Command
214 21 Spearmen Full Command
214 21 Spearmen Full Command
143 13 Archers
430 21 Phoenix Guard, Full Command, Skeinsliver, Banner of Sorcery
180 6 Dragon Princes
180 6 Dragon Princes
50 1 Giant Eagle
50 1 Giant Eagle
50 1 Giant Eagle
100 3 Repeater Bolt Thrower
100 3 Repeater Bolt Thrower
100 3 Repeater Bolt Thrower
2500 122
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![[Post New]](/s/i/i.gif) 2010/06/24 20:13:39
Subject: Re:3k High Elves for Ard Boyz
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[SWAP SHOP MOD]
Barpharanges
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I'm assuming that the next round is going by 8th Edition rules, so I will make recommendations accordingly.
If you can, I would bulk up the Spears to be 24-30 strong. Now that everyone fights in 2-ranks by default, you'll want to take best advantage of the +2 ranks of spear fighting. 5x6 or 6x5 formations of spears will probably be ideal as you can fight with a full four ranks while still having some wiggle-room in case shooting whittles down some of your troops. Perhaps collapse your 3 units into 2 units of 30?
With all the new rules and percentage requirements to Force Organization, Archers actually come out on bottom now of all the HE Core. If you take a 30 strong unit of spears and a 24-30 strong unit of LSG, you'll have two fairly dangerous units of infantry, one of which could lay out quite a bit of shooting while holding down a flank (as well as meeting the min 25% for Core). Even with the higher points cost, the LSG just seem sooo much better now than archers.
Not sure that you'll need the BoS on the Phoenix Guard. What with Winds of Magic giving everyone a dedicated 2D6 PD, and Teclis himself generating D3, it's not quite as necessary to run the BoS. Unless an errata says otherwise, Teclis can still gain the benefits of IF on any doubles without worrying about miscasts (excepting double 6's) and even then the Warcrown lets him ignore the first miscast of each turn. Considering how devastating Magic seems to be in this edition, he'll probably be enough for you (not to mention that he comes built with a Dispel Scroll - which are now limited to one like every other Magic Item). The Generic Magic Item section has a banner called the "Blade Standard", or something like that, for about 40-45 points which grants the unit Armour Piercing. I'm thinking that it'll be the go-to banner for most PG blocks.
The only other point about the PG I would recommend is possibly dropping them down to 20 or bumping them up to 24. Given that Step-Up rules allow for any remaining model in the first two ranks to fight back, you no longer want the 7-wide frontage that was popular in 7th. Especially since having more ranks than your opponents' units is important for Break Tests, having more ranks in favor over a smaller frontage is preferred.
Also, unless it's covered in the upcoming Army Book Errata, you're limited to 2 of any particular Rare Choice (so you'd have to drop on Eagle and one RBT, though I imagine that'll be Errata'd to be legal).
One concern is that you'll likely face a lot more artillery in this edition than last, and with few units on the board, you'll probably take a lot of casualties from it. However, presumably the Eagles should be able to take care of Warmachines quite easily now that CR for out-numbering is no more (and, again, hopefully it'll be ruled that we can take more than 2 Eagles under 3k).
If you can fit one in, BSB's will be invaluable in this edition since they allow you to reroll all Leadership tests.
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![[Post New]](/s/i/i.gif) 2010/06/25 18:07:33
Subject: 3k High Elves for Ard Boyz
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Nurgle Chosen Marine on a Palanquin
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Small Revision, so... winds of magic gives 3.5 x 2 = 7 dice, the banner and teclis generate an additional d3 each or about 4 dice, so total 11, very rarely would I get more than that or less.
Phoenix Guard already drop armor by 1, so thats a tough call if I think I can get them into combat, but with having 3 other infantry blocks already (who all fight in 4 ranks?) seems like I might not need the blade standard.
Wish I could get the dragon mage without the crappy dragon, or somehow get the dragon killed and not hurt the mage, I could get a ton of juice outta him.
Replaced the archers with LSG, not that I own any atm, and I will also continue to assume that we'll be able to have 3 of each rare, cause high elves are special like that.
I don't see how to afford the BSB, drop a dragon prince unit? Do I want characters in the DP units? Do I have the right special units? Am I going too heavy with straight up infantry?
475 1 Teclis
295 30 Spearmen Full Command
295 30 Spearmen Full Command
210 14 Lothern Seaguard
415 20 Phoenix Guard, Full Command, Skeinsliver, Banner of Sorcery
180 6 Dragon Princes 789
180 6 Dragon Princes
50 1 Giant Eagle
50 1 Giant Eagle
50 1 Giant Eagle
100 3 Repeater Bolt Thrower
100 3 Repeater Bolt Thrower
100 3 Repeater Bolt Thrower
2500 119
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![[Post New]](/s/i/i.gif) 2010/06/27 13:45:05
Subject: 3k High Elves for Ard Boyz
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Death-Dealing Devastator
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Easy way to get the points for the BSB is to use the extra 500 points you haven't used. (Title says this is a 'Ard Boyz list of 3000 points). I tend to agree that the banner of sorcery is overkill but it will keep you consistent, also what lore were you looking at for Teclis?
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If you think you are too small to have an impact, try sleeping with a mosquito. |
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![[Post New]](/s/i/i.gif) 2010/06/27 20:17:45
Subject: 3k High Elves for Ard Boyz
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Been Around the Block
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I have yet to play a game in 8th yet but some feedback I have heard on the forums about your list that you may want to consider:
March blocking is dead. Redirecting isn;t nearly as effective so you may want to consider dropping the eagles down.
Until the rumored FAQ comes out I do not think you can take three identical rares. The FAQ I have heard will change that but I am not sure.
I love Korhil in the new rules. 3 strength 6 atacks rerolling hits and striking first against most other heroes. He also adss stubborn to a unit so putting him in with the Pheonix guard who will rarely get the outnumber bonus may really help.
I would also consider moving the banner of sorcery to the dragon prince unit and then putting that armor peircing banner on the pheonix guard. At Str 4 even with the asf they will be hard pressed to drop a well armored unit of knights. Against chaos knights w/ the 1+ you might not even kill any so 5 of them alone may actually walk through the entire unit.
I think 14 Lothern seaguard are no more effective than 15 archers so I would just go with them to gather some extra shots.
But you may want to consider dropping 5 of your spearmen to turn them all into Lother Seaguard stealing some points by turning the other lothern seaguard into straight archers. a 5 X 5 of Lother Seaguard throws out 19 shots a turn when it does not move. Played conservatively that means you could be getting 3 -4 rounds of shooting in before you are actually charged by walking forces and 2-3 rounds against mounted forces.
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