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Made in gb
Fresh-Faced New User





I recently purchased Commisar Yarrick (after years of eyeing up the blister pack) and found, to my dismay, that he does not have any kind of invulnerable save in the new codex. Although I acknowledge that he now has 'Iron Will', it still causes me to feel uneasy; or this reason I am wondering what the best squad to put him in is, out of storm troopers, a 20-man combined infantry squad and a veteran squad (idealy I would like ogryns but they are much too pricey), bearing in mind that my usual opponent is Orks

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Wicked Canoptek Wraith




Vancouver, BC

On the shelf.

/thread

http://gamers-gone-wild.blogspot.com/

riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other


lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb
 
   
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Pulsating Possessed Chaos Marine




Denver, CO

Well you nixed where I would put him. I really do think he belongs with 5 ogryn in a chimera.


Out of the options you listed probably the 20 man blob. I would up it to 30 and make sure you have 3 sergeants with power weapons in it.
   
Made in us
Stalwart Veteran Guard Sergeant





Denver, CO

If you must put him in your army, stick him with ogryns.

Edit: Ninja'd

This message was edited 1 time. Last update was at 2010/06/24 22:58:48


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Made in us
Decrepit Dakkanaut





Vallejo, CA

MorbidlyObeseMonkey wrote:On the shelf.

/thread


Yeah.

The only exception I can think of is "on an objective that's not well held by your opponent at the end of the game", as he could suddenly rise from the dead to re-contest an objective without your opponent being able to do anything about it (if you went second).

Other than that, you're paying HOW much for what boils down to a senior officer with a power fist?

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Fresh-Faced New User





I'm inclined to agree, I should really have thought it out a bit more before buying him. 185 is a bit too many points to have the chance of contesting an objective, which could easily be done with a fast-moving valkyrie anyway

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Storm Trooper with Maglight




Greenville, South Cacky-Lacky

I second the suggestion for sticking him with 5 Ogryn in a Chimera!

Alles klar, eh, Kommissar? 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Definitely put him with Ogryns. I've used that combo many times and it is awesome.

   
Made in us
Kid_Kyoto






Probably work

Commissar Molotov wrote:I second the suggestion for sticking him with 5 Ogryn in a Chimera!


And then you paint them all really really nice, customize the Chimera to clearly reflect that it's Yarrick's personal ride, AND THEN you put it all on the shelf.
Or you buy a Baneblade and build the Fortress of Arrogance, but that's probably a waste also.

Yarrick is so bad at melee combat, it's not funny. You'd be better off with a Commissar lord. So he's Eternal Warrior, and you can reroll wounds on him, but he has no invul save and only 3 wounds. IC with a reason worth picking him out of melee combat in IG = bad. His improved toughness means that he's got a 12.5% chance of a successful wound from a S4 marine.

Here we go:

7 Man Terminator Assault Squad, SS/TH - 280 pts (excluding ride)

Proposed Yarrick + Ogryn group - 395 pts (excluding ride)

I'm going to be nice and assume that the IG got the charge, even though the Terminator squad was probably in their LRC.
4 * 4 + 5 (or 21) attacks at S6, I3.
4+ to hit
2+ to wound
Armor saves allowed, so 21 * .5 * 5/6 = about 8.75 wounds. 1.458 or so get through. Benefit of the doubt, and two Termies die.
Termies get 2 attacks each, so 10 attacks at S8, I1 (as Yarrick is going)
4+ to hit
2+ to wound
Ignores armor, so 10 * .5 * 5/6 = about 4.16 wounds, on Yarrick. Reroll wounds is 4.16 * 5/6, which leaves us with 3.46 wounds and a dead Yarrick.
Yarrick gets 4 attacks at S6, I1
3+ to hit,
2+ to wound
Ignores armor, so 4 * 2/3 * 5/6 = 2.22 wounds, .74 wounds from failed invul saves. Being generous, I'll call it a full wound.

3 Dead Termies, 1 Dead Yarrick
Combat ties. Next round is 2 more Termies dying, with another 1-2 wounds on ogryn. A smart SM player would use this chance to withdraw the termies and just shot the ogryn off the table assuming Yarrick didn't stand up. If he did, then he either rejoined the assault and you should have targetted him for his one wound to drop him again, or if he's using his bubble, you just shoot him with the first gun that ignores 4+ armor and he's gone, and then you withdraw to fire at the ogryn to scare them off the table.

One way or the other, you've just used and sacrificed 395 points getting rid of 280. Or you could have used a squadron of demolishers that cost about the same points, but still had them around to shoot next time. Or you could have just had a combined squad FRFSRF into them and then laugh as you wipe out one of the best units in the game with the worst weapon in the game (43 lasguns FRFSRF into Termies = about 3.5 wounds, excluding your 5 special weapons which will probably do even better, 300 points for infantry + upgrades, not counting the PCS). Congratulations.


Automatically Appended Next Post:
And I have the last edition Yarrick and 6 ogryn, I want them to work as well as anyone, but there's just no good way to make IG good at melee combat.

This message was edited 1 time. Last update was at 2010/06/25 14:48:50


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Storm Trooper with Maglight




Greenville, South Cacky-Lacky

Remember, Yarrick allows the Ogryn (and himself!) to re-roll misses in combat when assaulting. I'm still a little too sleepy to re-math-hammer your example, but that should have helped a bit. Also, those Ogryn have S5, Assault 3 Ripper Guns that they'd probably get to shoot on the way in. The assault termies? No shootiness for them!
The other way Yarrick really helps is the way he solidifies up the pudding that is Imperial Guard infantry blobs. His "Inspirational Hero" rule means Yarrick and the Ogryn are Fearless, and all friendly units within 12" of Yarrick become Stubborn (measured from the hull of the Chimera he's in, naturally!). Since he also has Aura of Discipline like a Commissar Lord, all friendly units within 6" can use his Leadership of 10 for Morale, Pinning and to test on Orders (again, extended a bit from the hull of his personal "battle taxi"). Those two things would make him a real "force multiplier" inside your blobs of conscripts or big platoons of IG infantry. They also provide some assault "counter-punch" in a list that is a little weak in that department. I have a large Imperial Guard army that is waiting patiently to be assembled and painted (since late 2nd/early 3rd ed!) and I personally have been kicking around the idea of a Straken/Yarrick HQ combo to swarm the enemy with Stubborn, LD 10 cheap-o troops with Counter-attack and Furious Charge!

This message was edited 1 time. Last update was at 2010/06/25 15:45:17


Alles klar, eh, Kommissar? 
   
Made in us
Kid_Kyoto






Probably work

Fair enough, I forgot about the rerolls. I figure I was being fairly generous in assuming the IG got the charge though. After all, they can't assault out of the chimera and we're assuming that the LRC must have still been there, otherwise the Termies wouldn't have survived long enough for the Ogryn to even get close. Even if they wipe out the entire terminator squad though, that still doesn't change the fact that they're a sitting duck unless you can time it to happen on the SM player's turn. This is also all hinging on a AV12/10/10 transport being harder to blow up than a AV14/14/14 one.

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Storm Trooper with Maglight




Greenville, South Cacky-Lacky

Yeah, if you just look at his combat abilities in a vacuum, then Yarrick is more than a bit over-priced. But he's giving you morale and leadership buffs to your soft, squishy, CHEAP guardsmen and providing some form of counter-assault in an army that really lacks in that department. I still think he has a valid use in a Guard army that is looking to get up-field and in their opponent's face with lots of infantry. Gun-line? Not so much!

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Ship's Officer






Put him in the Fortress of Arrogance.

Sorry, I love the name of that vehicle. As others have said, putting him at the center of your formation with some heavy hitters (like Ogryns) can buff your entire army, which is really more the point of Yarrick.

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Your model case, or a display shelf if you're good at painting.
   
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Veteran Knight Baron in a Crusader






UK

Enough with the Yarrick hate... I've used him vs Space Marines in a number of different squads and he has proved to be a great asset. Don't let the hates stop you from using him... four or five decent battles and you'll see his worth!

The Yarrick-Stracken combo HQ is excellent!

   
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Decrepit Dakkanaut





Vallejo, CA

A Yarrik-Straken CCS is 330 points, BASE.

Yarrik and Straken get 7 rerollable powerfist attacks on the charge. A regular senior officer and a priest get 6 rerollable powerfist attacks on the charge. For only 1 fewer attack, you get away with spending 115 points.

That's right, you have to spend THREE TIMES the number of points for just one more powerfist attack. Sure, you get stubborn and counter attack, and a few other minor goodies, but is that really worth 215 more points?

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Wicked Canoptek Wraith




Vancouver, BC

geordie09 wrote:Enough with the Yarrick hate... I've used him vs Space Marines in a number of different squads and he has proved to be a great asset. Don't let the hates stop you from using him... four or five decent battles and you'll see his worth!

The Yarrick-Stracken combo HQ is excellent!

It's not hate, it's advice. Yarrick is simply not worth his points, and neither are ogryns.

This message was edited 1 time. Last update was at 2010/06/25 20:04:43


http://gamers-gone-wild.blogspot.com/

riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other


lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb
 
   
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Storm Trooper with Maglight




Greenville, South Cacky-Lacky

Ailaros wrote:Sure, you get stubborn and counter attack, and a few other minor goodies, but is that really worth 215 more points?


That'd be Stubborn, Counter-attack, Furious Charge and LD 10 for your rank-and-file meat shielders? I'd say "yes, please!!!"

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Ork-Hunting Inquisitorial Xenokiller





Hamilton, Ontario, Canada

I say the best spot for Commisar Yarrick is under Ghazghkull Mag Uruk Thraka's boot! If I was a skilled enough painter then I would probably go buy both of these models and make a display piece of this, but being a noob I am no where skilled enough for this.

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Decrepit Dakkanaut





Vallejo, CA

Commissar Molotov wrote:
Ailaros wrote:Sure, you get stubborn and counter attack, and a few other minor goodies, but is that really worth 215 more points?


That'd be Stubborn, Counter-attack, Furious Charge and LD 10 for your rank-and-file meat shielders? I'd say "yes, please!!!"


Okay, so counter attack and furious charge would be nice. LD10 is easily replicated by a standard and stubborn is replicated wither by a lord commissar or a few individual ones in blobs.

What this really shows is that straken can be useful, but Yarrik is way over-costed for what he does.

Thus all of the advise to shelve him.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Fresh-Faced New User





alright, quick very late update for those still following XD I have since used Yarrick quite a few times and I'm sad to say that he is a hugely overexpensive waste. With ogryns he may be good, but I can assure you I will not pay £13.50 for a single ogryn.

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Ork-Hunting Inquisitorial Xenokiller





Hamilton, Ontario, Canada

Underneath Thraka's boot!

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Lord Commander in a Plush Chair






I wanted him bad for my 5th edition Guard army.

That is, until I really looked at his rules. He dropped the standard Refractor field for his "forcefield" which is a laughably bad idea to start with. Then he takes the power Fist option; which is never good on most ICs, The Bale eye insn't entirely bad, but would be better as a Las pistol instead of a hot-shot(although 3 shots from him before combat isn't bad), and I have No idea why he is even lugging around a Bolt Pistol(Seriously: why; there is no possible use for it, ever).

And then there is the Fact that he costs 115 points more than a regular Commissar lord(who, with as close to the same equipment as can be purchased, is only 95 points; and that is still poor equipment choices).

But you bought him, and now we need to find him a home. I would say a 20 or 30 man power-blob, the unit is Fearless thanks to Yarrick, and re-roll failed to hits when they assault; plus you get 6 or 9 power weapon attacks(and more can be added with regular Commissars) and the whole bit is fairly inexpensive: 120+, or 180+, depending on # of squads blobbed and any additional equipment beyond power weapons.

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Automatically Appended Next Post:
Dont take yarrick unless its super friendly, hes worth a fully kitted space marine capitano.

This message was edited 1 time. Last update was at 2010/10/22 04:10:00


 
   
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Kovnik




Bristol

I bought Yarrick more to due with fluff, and the simple fact of my friend collects Orks, so bringing out the old man himself is always quite fun

On another note, Yarrick is absolutely hilarious in Apocalypse! He's pretty awesome when you stick him at the head of a 50 strong Guardsmen blob, and even more bad-ass when hes just shrugged off that FOURTH plasma blast gun template :p

Anyone who can survive being blasted several times in the face with the Imperiums finest plasma weaponry and stands on up 'sheer will alone' deserves a special place for all IG players.

However I wouldn't touch him in a normal game, rather get out more men and sentinels :p

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Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Yarrick is 95 points more than a Lord Commissar with weapon and armour. He has the Priests re-roll rule which is worth 40? points, his Aura is honestly much better and his squad is Fearless.

So say 95 points:

- 40 for Re-rolls which are really good I guess.
- 15/ 25 for his Aura
- 15 for Fearless

// 70/ 80 points

So then he has some extra close combat stuff. T4, Eternal Warrior etc.

Honestly that is not that bad. You can also put him a squad of 50 Conscripts as a screen in front of the rest of your army I don't know if that one has been touched on.

He is a nice replacement HQ for people who are maybe tired or don't want to take a Command Squad. But the Lord Commissar certainly gives you another 100pts of firepower if that is what you are looking for.

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If you want a character with 12" stubborn aura, better get Chenkov. He is 135 points cheaper.
   
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Tunneling Trygon






Nice model, have one myself, but too expensive to use as Yarrick. Take him as a Lord Commissar with power fist for 90 less points.

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Fixture of Dakka





Chicago

Yarrick is like an Eldar Phoenix Lord, overpriced for what you're getting. There are 3 places he (or a PL) belongs:

1) On your shelf, with an amazing paint job, looking super-cool

2) Leading a squad on the battlefield, but only counting-as a regular commissar with a cool outfit

3) In a fluffy-army that is looking to be cool and fun, not WAAC

This message was edited 1 time. Last update was at 2010/10/22 15:31:26


6000pts

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Longtime Dakkanaut





I agree with on the display shelf if you painted him good or in an Apoc game for fun.

Yarrick really costs too much for what he does. You might as well get Straken instead for his buffs. IG gets its strength from numbers and force multipliers like Straken and is not a uber character army if you want to play uber characters play Marines.

This message was edited 1 time. Last update was at 2010/10/22 16:31:03


 
   
 
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