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Made in us
Blood-Raging Khorne Berserker






Buddy is visiting from 1/2 way across the country so we've been getting our Warhammer on pretty extensively this weekend. Going from a game a month to 4 in two days frazzles the mind a bit, so apologies if something isn't quite right.

The Armies:

CSM


I just couldn't quite finish painting the whole mess in time. The red rhino just has a basecoat spashed onto it to change it from primer white and I wasn't able to get to the detail work on the 3rd defiler. I blame finishing 12 Berzerkers, working on an 8x8 board for a massive multiplayer game Monday, and having to fiddle around trying to fix the Defiler's arm (I guess now it's custom )

2x Lash Princes (My Nurgley prince is standing in for one - he's very sensual)

10x Berzerkers w/ fist and rhino
10x Berzerkers w/ fist and rhino (w/ a Havoc Launcher)
7x Plague Marines (2 Meltas) w/ fist and rhino (w/ a Havoc Launcher)
7x Plague Marines (2 Plasma) w/ fist and rhino (w/ a Havoc Launcher - represented by sposons)

1x Greater Demon

3x Defiler

Da Orkz

Mad-Doc Grotsnik w/ 30 Choppa Boyz

Old Zogwort w/ 30 'ard Boyz + Nob w/ Claw

10 Nobs w/ Painboy and Big Choppas

15x Lootas

15x Lootas

He also paid to have everything get a 5+ invulnerable save via the Doc.

Think that's everything. Probably missing a special.


Mission Setup

Rolled Pitched Battle, Seize Ground.



He stuck the bulk of his force in the middle with the Loota's all based in the corner with the surf nearest my objective. Not sure if this was good deployment or not. It was a pain having my objective basically be a shooting gallery, but I was able to break line of site for most of the battle by hiding behind the tower.

I placed a Prince, Plague Rhino, and Khorne Rhino near my objective. Part of it was to play defense, but I also had some misguided notion that I was going to want to occupy that tower. A Prince, Defiler, Plague Rhino2 and Khorne Rhino 2 got place in the middle behind a screen of trees. I figured the woods would provide cover and I could spear-head into his objective using a conveniently place bridge. The last two Defilers I placed behind a cliff in anticipation of climbing up and having a most excellent fire base.

TURN 1:

Orks1:

Lootas did horrible, horrible things to my defiler. I'd never faced them before and 45 s7 shots made short work of it, cover or not. The other Lootas popped the plague rhino near the tower. He should have gotten my zerker rhino I think, but I ended up not using it wisely anyway so whatever. Other stuff moved. I believe he managed a Waagh! from Old Zog, but he only got 2" or so from it.

CSM1:

Defilers reach out and touch some Lootas, causing 8 or so casualties. Enough to take a good amount of punch out of one squad, but they're still pretty lethal. Othewise just some lame movement. For some reason I held my berzekers back near the tower. In retrospect I should have steamed that rhino up and into their face as quickly as possible. Lootas aren't nearly as scary in CC as they are shooting things. Oh well.

Turn 2

ORKS2



He moves his nob squads in the direction of the Defilers. I think he realized how much damage they were going to be putting out and he didn't really have anything else around to handle it. His Mad-Doc squad stayed around his objective while Old Zog and the 'ard boys moved towards the infantry I had in the center of the table. Lootas proceeded to pop two more rhinos.

CSM2



I move my Plagues and Prince into the tower and continue to dither over the Berzerkers (now rhino-less) and whether to use them as a guard or an assault unit. I get a weak lash (5") and group up his Loota squads before sending over Defiler Love. The Lootas lose another 4 or 5 goons. The other Defiler shot goes into the nobs that come my way. I believe they took 2 casualties from the blast. I begin to move up my plagues (still in a rhino) and berzerkers to meet the Ork Mob.

Turn 3

ORKS3

Lootas decide that being lashed is no fun and proceed to blast my Demon Prince into a fine paste. The very weak loota squad also puts some shots into my plague marines, causing 1 casualty. I'm starting to think the tower was a terrible idea. Nobs move closer to my Defilers but are slowed by the river. Zog's group moves as well, but is just out of range of an assault.

CSM3

Deciding discretion may be superior to valor, I disembark from the tower hide behind it with my remaining plagues. They find themselves keeping my Berzerkers company. I really should have just pounded them forward the first 2 turns, but I came to the conclusion that trying to run them across the board into the Loota Pile was just asking for trouble.

I decide those nobs need to be whithered down a bit and put an ordinace blast into them. They're tough little guys but still take 3-4 casualties. I keep my Plague Rhino stationary and kill another 2 between plasma and the Havoc Launcher. I also decide Zog's fist of death needed to be someplace else, so Lashed him away to buy myself some breathing room. Looking at the board, I decided the Ork Lootas were now more or less too far out of position to do any more *real* damage (It was an objective game after all) and put a pie plate into the 'ard boys to try and thin them down a bit. Oh, and my Greater Demon decided to arrive. He was somewhat out of position, but close enough to charge into the nobs and finish them off.

Turn 4

ORKS4

My opponent begins to realize the position he's in. He has to make a decision. He can either try and make it to my objective (which will probably require a 'Ere We Go" roll), he can assault my berzekers who are out of position to the left of the objective, or he can move to intercept the Plague Rhino, GD, and DP moving towards his objective. He decides to go defensive and moves to reinforce his objective. Very little damage is done this turn by the Orks, although some Lootas must have popped a plague or two.

CSM4

Realizing the game is starting to reach the final stretches, I move my very weak Plague Marines back towards my objective.



I use the lash prince to move his boys off of his objective and towards Zog's squad. From there I lay down two more Defiler plates. The carnage was immense. I move closer to his objective.

Turn 5

ORKS5

That darn hill is blocking line of site to where the real action was happening, so like I predicted, the Lootas did very little. Orks move back to reinforce his objective. Old Zog's squad decides he's going to be hit by the Berzerkers before they can reinforce so they go ahead and grab the charge into them.




I can't for the life of me recall how that combat went. I think the zerkers were wiped out after taking their pound of flesh. It didn't have much bearing on the game unless we went into extra turns.

CSM5

I have victory within my grasp. If I can get to the ojective and contest it I should have the game wrapped up. Both Defilers shoot into the guards, decimating their ranks. The survivors are looking at a DP, GD, and Plague squad eyeballing their stuff.



The assault is short and sweet.



The troops were just out of range of claiming the ork objective, but the dice declared the game was finished turn 5.

CSM: 1 objective to Orks: 0


Reflection on Tactics

A lot of the game hinged on my two defilers throwing out a massive amount of damage. Turn 3 the Orks had the option for a "ere we go" (Deepstrike). They may have been better off had they taken it over to my Defiler area and started harassing them. They may have also been better off had they warped onto my objective. The problem in both cases though was that the squad was simply too large to make a deepstrike a very sure thing. Even when it was whittled down to 15-18 orks, that's a lot of models to fill. My Rhinos left a lot of craters in my backfield and there just was no good area to drop down at. He also failed to deploy anything that could really have been dangerous into that area (He really should have guessed I was going to try and make that cliff a firebase, although maybe he was thinking I wanted more armor near my objective). This makes me appreciate the power of reserves.

The Invul save makes orks cost an additional +5 points. I have no doubt that a lot of people will criticize his list for that. Let me tell you though, that +5 has been a royal pain all weekend. They make it damn difficult to wipe out the squad and turns combat into a nasty morass.

Painboys are quite possibly the most irritating unit in the entire game. 30 FNP boys in 'ard armor are a nightmare.

The game would have been a lot different had his Lootas been in a better position. 5 turns seems like a lot, but if you haven't put things in place to be where they need to be by the end of the game by about turn 3, you're in trouble. See: My berzerker squad.

I may add to this if I think of more, but I think that covers things pretty well.












This message was edited 1 time. Last update was at 2010/06/26 01:59:33


I'm not like them, but I can pretend.

Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. 
   
Made in us
Obergefreiter




USA

That is a sexy game board

H.B.M.C. wrote:My aunt had that hairstyle for years, so whenever I saw a Sister of Battle army it just looked like rows and rows of my aunt.

Very weird.
 
   
Made in us
Crafty Bray Shaman





Very colorful armies..looks like a fun game..

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Tight lists (as far as I can tell), and a BEAUTIFUL board. My only complaint is that at no time do you either show or tell where the obejctives were.

It's kind of funny that both of you had power assault armies and both of you were scared off into the defensive by each other.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fresh-Faced New User




1-UP wrote: His Mad-Doc squad stayed around his objective while Old Zog and the 'ard boys moved towards the infantry I had in the center of the table.


If he was using Mad Doc Grotsnik, I think he is suppose to move as fast as possible to the enemy each turn. Very cool batrep. 3 Defilers is just mean.
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

ya it was a pretty fun game, if you didn't know I was the other player in that game. I had a great time there and have trimmed up my list to be more effective.

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Confident Marauder Chieftain




Fort Benning

Wow the Princes sure wrecked the Orks in T5. I like when that happens, it's so fast you don't even know what happened

Hypocrisy at its finest: Calling someone a nerd when you're posting on Dakka about wargaming
Death to all!
The Chainaxe is mightier than the pen! 
   
Made in us
Horrific Horror






1-Up, where did you get that Cthulhu miniature from if I may ask?

If that upsets your fluff stomach, buy a case of "it's just a game"-bizmo and get over it.
-Mahu

Men are like steel. When they lose their temper, they lose their worth.
-Chuck Norris  
   
Made in us
Blood-Raging Khorne Berserker






Ailaros wrote:Tight lists (as far as I can tell), and a BEAUTIFUL board. My only complaint is that at no time do you either show or tell where the obejctives were.


Whoopsy, dumb oversight on my part - the Ork objective is the Pylon looking thing roughly in the center of the board in his deployment zone (The turn 5 pics give a good shot of it). My objective was the communications array on the far right corner of the board near the tower. You can see it peeking up in the corner of the first turn picture and a better one in the turn 4 shot showing my Plagues "tactically retreating".

The Cthulhu mini is the "Eldritch Demon" from Reaper miniatures. I believe I bought it at miniature market for...$13 give or take. I like it quite a bit, although some day I'm going to do the base justice. It serves nicely for a Greater Demon, although it's just a touch on the small side (It's more Dread size than Bloodthirster, although the wings help).

It's kind of funny trying to maneuver an Ork army and CSM berzerkers. Whoever gets the charge is pretty much going to win, although it's a lot harder for the Berzerkers to wipe out the Orks on the charge than it is for the Orks to wipe out the Berzerkers in one fell swoop.

This message was edited 1 time. Last update was at 2010/07/03 18:50:45


I'm not like them, but I can pretend.

Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. 
   
Made in us
Hollerin' Herda with Squighound Pack





Bossier

Sounds fun...but as ReeRee stated Mad Doc is supposed to charge to nearest enemy don't know if distance thing or LOS but other then that nice write up.

anyone else think this looks like an upside down Marathon symbol?....classic

1750pts
woodelfs army too 2000pts(....the little fairies) 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

1-up made a mistake, during that fight, Mad Dok was with Zogwort and was very aggressive during that fight, the problem was he kept getting lashed backward.

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Blood-Raging Khorne Berserker






Yeah, sounds about right. Normally I end up playing one game a month, but that week I played 2 4-5 hour games a day. Very fun, but man do the details start to blur together after a while.

I need to pester my bud for the pics of the really big multiplayer game we ended up playing, although it's probably too late to do a Bat Rep on it due to memory loss.

I'm not like them, but I can pretend.

Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. 
   
 
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