Grey Templar wrote:...20 bolter and 4 Frag blasts...
The missile launcher is much better, all round, people forget lots of things:
Shoot the Storm Bolter! the model still gets the storm bolter too, (at 24 inches its the same rate of fire as the
AC)
Switch to blast! a cyclone can potentially cause far more hits versus low T and A targets than an assault cannon can (particularly useful vs orks and Nids)
Use your range! A cyclone has a 54 inch effective range with move 6 and 48, this makes a walking Terminator squad dangerous all game long.
Better for instant death! Intentionally go after targets you can instant death where possible, like distant T4 characters and attack bikes
Better for saturation! Use your blasts and volume of fire with storm bolters to ensure enough wounds to force opponents to take saves on key models.
Use the Space Wolf Wolf Guard tricks:
Add a single cyclone terminator (preferably also with a chain fist) to a 5 man squad of wolfguard, or 2 to a 10 man, (The
WG don't even have to be terminators! Put them in a pod or a rhino) then:
Create a missile saturation squad, 7 missile launcher split fire long fangs squad! Tyranid B gone!
Create a dead hard mobile grey hunter squad; have a chainfist cyclone leader as they move forward with twin melta the cyclone will spit 2 krak missile each time too!