Switch Theme:

1750 IG in need of C&C (hey, that rhymes)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Whiteshield Conscript Trooper





I just started playing last year, and mostly play with friends. This list isn't meant to be too competitive, but winning is always nice, so any advice would be appreciated.

HQ- 290

CCS- 195

Commander w/ Powerfist and Plasma pistol
Medipack
Regimental Standard
Vox Caster
Sniper Rifle
Master of Ordinance
Bodyguard
Carapace Armor

Lord Commissar- 95
Power Fist
Carapace Armor

Troops- 749

Infantry Platoon- 532

Platoon Command Squad- 107

Platoon Commander w/ Bolt Pistol
Commissar w/ Powerfist
Meltagun
Plasma Gun

Infantry Squad- 120

Sergeant w/ Laspistol and Close Combat Weapon
Commissar w/ Power Weapon and Plasma Pistol
Vox Caster
Grenade Launcher
Krak Grenades

Infantry Squad- 110

Sergeant w/ Laspistol and Close Combat Weapon
Commissar w/ Power Weapon
Vox Caster
Grenade Launcher
Krak Grenades

Conscript Squad (my personal favorites)- 120

Ten additional Conscripts

Heavy Weapons Squad- 75

Heavy Bolter x 2
Autocannon

Veteran Squad- 217

Sergeant w/ Shotgun and Powerfist
Shotguns
Vox Caster
Flamer x 2
Heavy Flamer
Grenadiers
Chimera w/ 2 Heavy Flamers and Pintle Mounted Storm Bolter

Fast Attack- 85

Scout Sentinel Squadron- 85
Sentinel w/ autocannon and smoke
Sentinel w/ Multilaser and smoke

Heavy Support- 410

Manticore- 160

Leman Russ Demolisher- 250
Lascannon
Heavy Bolter Sponsons
Pask


Again, any suggestions are appreciated.

Black Legion

Imperial Guard  
   
Made in rw
Wicked Warp Spider






You've overloaded everything with upgrades.

You only need one HQ choice, IMO it should always be the CCS over the lord commissar - his leadership mainly benefits massed heavy weapon squads, and conscripts (see below).

Master of ordnance is useless. Sounds like cheap artillery, in practice the scatter means you will never hit what you aim at, and are unlikely to hit anything effectively. Medipack-carapace is very expensive, many things will bypass both saves. If you have the model, give the CCS a chimera instead, it's a much better layer of protection - it also exands the range of your standard and orders, since you measure from the chimeras hull.

Infantry platoon - why dear god is there a commissar in every squad? Here is how to make an infantry platoon: PCS should have either 4 special weapons, or 3 and a vox. It is only there to walk behind the rest of the platoon, and step out to fire. One infantry squad should include a commissar and a vox. These upgrades are 'hidden' in the platoon, you do not need multiples. Give every squad the same special weapon, and either a HW or a PW for the sergeant. If sergeants have power weapons, so should that commissar. Krak grenades aren't usually taken. Meltaguns as special weapons should deal with any such problems.

Sorry about this, since they're your favourites: conscripts blow. Their purpose in life is filled to perfection by the blob platoon mentioned above. 4 pt conscripts are a bad deal compared to 5 pt guardsmen. Currently I assume you want to use the LC to bolster the conscripts leadership and tarpit enemies? The LC is an independent character, once he's been killed the squad will run. Instead of LC + 30 conscripts (215 pts) take 30 guardsmen + commissar + 3 PWs or special weapons (215 pts). This squad will stick around longer, since its commissar is a hidden character, and will actually kill things.

HWS: autocannons are the same cost as HBs, worse against T3 enemies, very slightly worse against T4 enemies, vastly better against all vehicles and tougher creatures. Always take autocannons instead.

Veterans: infantry heavy flamers are overpriced. I'd take 3 flamers, or 3 meltaguns - common wisdom is that every list needs some meltaguns, because so many enemies have land raiders or similar that are very tough against less extreme anti-tank weapons. Chimeras should always have 1 HF and 1 multilaser. Because a vehicle can only fire 1 weapon after moving, you will literally never get to fire 2 HFs at the same time - your opponent will never line up in front of your weapon muzzles, so you have to move, so you lose the chance to fire the second flamer, see?

Scout sentinels, why do they have smoke? Outflanking walkers should be able to fire every turn they're on the board.

Manticore, great. Demolisher, I think HB sponsons are a waste. Very different Strength to the other weapons, and the AP means that against marines or terminators, your opponent can actually take LESS wounds, by using the allocation rules. Pask is also totally not worth it on a tank that uses scatter dice for the main weapon. His BS upgrade makes little difference, and with a short-range demolisher, you will probably never use the crack shot rule, since it depends on his tank remaining stationary.

Phew, hope that helps. Sorry if it sounds a little harsh, you've just made the same mistakes almost every new player makes, overloading upgrades.

Summary: scrap lord commissar and conscripts, reconsider upgrades everywhere else, especially make the infantry platoon a lot leaner.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

+1 to all the above

   
Made in gb
Tower of Power






Cannock

I-bounty-hunt-the-elderly has hit the nail on the head so I'm not going to type everything he has put again. He's given good sound advice, which I would take note of

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Death-Dealing Dark Angels Devastator





Western Massachusetts

This is all helpful to me as well because I'm looking at building my IG force over the summer beyond the 1000 or so points I have now. Good info!
   
Made in us
Kid_Kyoto






Probably work

Only thing I want to add is that if there is a MC/Vehicle around a horde or if someone has a parking lot of vehicles, you can BiD on the MoO and get a bit better of a handle on where the blast marker falls. The biggest exception I take to your HQ is that the Commander has no business being geared toward close combat when you have sniper rifles, standards, and other expensive upgrades in there. Either drop the MoO and sniper rifle, and give them all flamers/laspistols, or (hint: this is the good one) keep it simple and cheap, and use it for mostly orders and the standard bubble.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

CCS is not best fielded naked. It should use the BS4 and special weapon allowance to the max. In an army with a decent amount of infantry, the standard is nice, but I would always fill up the rest of the guys with melta/plasma.

   
Made in us
Kid_Kyoto






Probably work

Illumini wrote:CCS is not best fielded naked. It should use the BS4 and special weapon allowance to the max. In an army with a decent amount of infantry, the standard is nice, but I would always fill up the rest of the guys with melta/plasma.


I'd concede that point if he put them in a Chimera. I'd never footslog a melta or plasma CCS. I run Plasma CCS in Chimeras all the time.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Of course, they should not be foot-slogging in anything but a pure foot-list

   
Made in gb
Tower of Power






Cannock

...and that's when you do take vox casters

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Whiteshield Conscript Trooper





Thanks for all the advice, especially I-bounty-hunt-the-elderly. A little harsh, but sound nonetheless. I guess i should disband the conscripts and maybe make another platoon? Also, most of my choices for my company commander are just to make him look cool, he rarely gets into combat. I'll rework the list and see what i can come up with.

Black Legion

Imperial Guard  
   
Made in us
Furious Fire Dragon





I'm a vet player and just bought the codex to get an idea of what I could face... I think I-B-H-T-E's advice is solid. I have a question in regards to conscripts. In very large numbers with the intent to screen/blob in front of the rest of your army, could they be effective with a Lord Commissar w/PF and a Missionary with Eviscerator?

I'm talking like 40-50 Conscripts vs a similar combined blob of guardsmen of course. I realize there is no contest in a shooting match between the two.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

No, they are sadly totally useless. The blob does everything better than the conscripts

   
 
Forum Index » 40K Army Lists
Go to: