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![[Post New]](/s/i/i.gif) 2010/06/29 10:01:36
Subject: 1000pts Daemons (Slaanesh) for tourney
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Dispassionate Imperial Judge
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Hi - I'm having to get together a Daemon army for a tournament at 1000pts. Looking for a bit of c&c. My army is entirely Slaanesh - so no models from other gods (I have some furies though). My Soulgrinders are conversions, but the wrong size, so probably best not used. I was thinking of spamming Monstrous Creatures and seeing what happens in a 1000pt game... * Keeper of Secrets (Soporific Musk, Transfixing Gaze) [230] * Keeper of Secrets (Soporific Musk, Transfixing Gaze) [230] * 4 x Fiends of Slaanesh [120] * 12 x Daemonettes [168] * 6 x Daemonettes [84] * Daemon Prince (Mark of Slaanesh, Iron Hide, Unholy Might, Soporific Musk, Aura of Acquiescence) [165] What do we think? Lose the fiends to boost the Daemonette units? Does the DP need to fly? I have seekers available - would they make a cheaper fast attack unit? Should the Keepers have Unholy Might for that all-important boost to S7? I don't want to swap out the two Keepers, but other than that I'm easy....
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This message was edited 1 time. Last update was at 2010/06/29 10:02:23
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![[Post New]](/s/i/i.gif) 2010/06/29 16:15:39
Subject: Re:1000pts Daemons (Slaanesh) for tourney
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Horrific Horror
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Huh. I'm afraid I have little useful to say, other than to hope that you don't face fast vehicles.
Of course, a Slaanesh-only army will have troubles with fast vehicles anyway given you'll need a 6 to hit in CC, but also fleet isn't that useful for catching up to them. I might be tempted to give the DP flight just for a little extra mobility, but I doubt it would be worth the point cost. (I'm also not convinced on Musk for the DP.)
I don't really see Unholy Might being worth the price for the Keepers at 1000 pts. How many T5 or higher models do you think you'll be facing? And most of the vehicles you'd be able to catch are AV10 or 11 on rear armor... it might be nice against a dread, but I'd guess it's not worth it.
You're going to have a very difficult time keeping those 'nettes alive, especially the smaller squad. I hope you're not planning on doing anything other than going to ground in cover near an objective with them. Your fiends will presumably disappear first, but then afterwards your opponent will have no good target for lasguns/bolters other than the nettes.
How were you thinking of splitting your halves?
Keeper/12 nettes/Fiends, Keeper/6 nettes/DP?
2 Keepers/12 nettes, Fiends/6 nettes/DP?
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wins: 9 trillion losses: 2 ties: 3.14 |
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![[Post New]](/s/i/i.gif) 2010/06/30 03:41:11
Subject: Re:1000pts Daemons (Slaanesh) for tourney
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Devestating Grey Knight Dreadknight
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I would be concerned with your number of troops for objective capturing.
Might on the KoS is a must, because when they do catch a vehicle you want to make sure and kill it dead on your first attempt. S7 will help do that.
Maybe drop the fiends. They are incredible, but the points could go into putting wings on the prince and might on the KoS.
You could maybe drop MoS from your prince to squeeze out some extra points. I don't know if he'll really need that extra point of I.
So I guess I would:
Drop the fiends,
Put wings on the prince, and drop his MoS,
Might on both KoS,
Any leftover points to add a few deamonettes to your large squad to give them some extra punch. I'd mainly keep the small squad for moving onto an objective.
Good luck at the tourney. Let us know how you did.
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This message was edited 1 time. Last update was at 2010/06/30 03:41:38
DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2010/07/01 11:28:24
Subject: 1000pts Daemons (Slaanesh) for tourney
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Dispassionate Imperial Judge
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Thanks guys. Here's a rethink - I guess it's low on KPs but is there enough there? It's a very elite little army.
Oh, and the small squad of Dameonettes are only for back-of-the-table objective holding...
I could swap out Transfixing Gaze for Unholy Might, but I rather see the DP as the tank-hunter in all this - since he has Iron Hide. The Keepers only get to use their Hit&Run if they're in combat with troops, and that's their huge speed bonus...
So...
* Keeper of Secrets (Soporific Musk, Transfixing Gaze) [230]
* Keeper of Secrets (Soporific Musk, Transfixing Gaze) [230]
* 18 x Daemonettes [252]
* 6 x Daemonettes [84]
* Daemon Prince (MoS, Daemonic Flight, Unholy Might, Iron Hide) [200]
TOTAL - 996pts
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![[Post New]](/s/i/i.gif) 2010/07/01 15:33:47
Subject: 1000pts Daemons (Slaanesh) for tourney
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Grisly Ghost Ark Driver
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I would break your troops down into multiple small units so that you can better capture objectives.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2010/07/03 12:55:34
Subject: 1000pts Daemons (Slaanesh) for tourney
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Dispassionate Imperial Judge
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Thing is, small units of Daemonettes do NOT last long in any other situation. You really need a minimum of 15 for them to be able to take on a CC opponent and win...
So, do i split them and JUST use them for objective grabbing, hoping they don't get attacked, or make them big enough to be useful?
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![[Post New]](/s/i/i.gif) 2010/07/03 17:57:06
Subject: Re:1000pts Daemons (Slaanesh) for tourney
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Devestating Grey Knight Dreadknight
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I think you split the deamonettes fine. One large squad for fighting, and then one for covering up on an objective.
You are correct in that small squads of deamonettes are not good for fighting. Not only because they lack survivability, but because they rely on rending to do their damage and the more chances to roll those rending wounds the better.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2010/08/19 16:25:46
Subject: Re:1000pts Daemons (Slaanesh) for tourney
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Dispassionate Imperial Judge
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Ok, so tournament is this weekend and I don't have time to play any tester games. What shall i take! Other armies are mainly Orks, Marines and Guard.
This one is from above - three monstrous creatures to scare people off - surely nobody can deal with this in 1000pts?
*Keeper of Secrets (Soporific Musk, Transfixing Gaze) [230]
*Keeper of Secrets (Soporific Musk, Transfixing Gaze) [230]
*18 x Daemonettes [252]
*6 x Daemonettes [84]
*Daemon Prince (MoS, Daemonic Flight, Unholy Might, Iron Hide) [200]
This one is more well balanced - very fast units involved
*Keeper of Secrets (Soporific Musk) [220pts]
*6 x Fiends of Slaanesh [180pts]
*6 x Daemonettes of Slaanesh [84pts]
*16 x Daemonettes of Slaanesh [224pts]
*7 x Seekers of Slaanesh (Transfixing Gaze) [165pts]
*Daemon Prince (Mark of Slaanesh, Soporific Musk, Unholy Might, Iron Hide, Aura of Acquiescence) [165pts]
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![[Post New]](/s/i/i.gif) 2010/08/19 16:42:12
Subject: 1000pts Daemons (Slaanesh) for tourney
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Yellin' Yoof on a Scooter
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kos (musk) 220
6 fiends 180
11 daemonettes 154
11 daemonettes 154
7 seekers (gaze) 165
daemonprince slaneesh mark,musk,might,iron,aura
Automatically Appended Next Post: 165
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This message was edited 1 time. Last update was at 2010/08/19 16:43:30
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![[Post New]](/s/i/i.gif) 2010/08/19 19:19:15
Subject: 1000pts Daemons (Slaanesh) for tourney
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Pulsating Possessed Chaos Marine
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Are you against using counts-as? Rules wise I always thought Skarbrand belonged with a Slaanesh list. I think you are better off keeping 2 greater daemons over the daemon prince. They are just more points efficient. I would definitly take maxed out fiends. In fact how many fiends do you have? The more the better. The daemonettes do die pretty quicky however, would you rather a flamer tac squad rapid fire a huge squad to nothing or get only 6 guys leaving you 6 left? I think running them smaller and then using them to gang up on stuff with fiends and the keepers is a bit better of a use of points. Maybe something like the following 1 Keeper of Secrets w/ musk 220 1 Keeper of Secrets w/ musk 220 Elite 6 Fiends, unholy might 190 6 Daemonettes 84 6 Daemonettes 84 6 Daemonettes 84 Fast Attack 7 Seekers 119 if you have more fiends I would swap out the seekers for fiends in a heartbeat. Also I really recommend giving the one of the fiends the strength upgrade. It gives you a bit of wound allocation tricks, and really helps when going against av10 rear armor, and means you actually have a slim chance of popping a land raider.
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This message was edited 1 time. Last update was at 2010/08/19 19:19:36
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![[Post New]](/s/i/i.gif) 2010/08/19 20:32:23
Subject: 1000pts Daemons (Slaanesh) for tourney
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Dispassionate Imperial Judge
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plaugerat wrote:kos (musk) 220
6 fiends 180
11 daemonettes 154
11 daemonettes 154
7 seekers (gaze) 165
daemonprince slaneesh mark,musk,might,iron,aura 165
Is the only change here the two squads of 11. I kinda worry that eleven is not enough Daemonettes to make a good combat squad, and too many for an objective holder. Hmm. Dunno.
Warmaster wrote:I would definitly take maxed out fiends. In fact how many fiends do you have? The more the better.
The daemonettes do die pretty quicky however, would you rather a flamer tac squad rapid fire a huge squad to nothing or get only 6 guys leaving you 6 left?
I think running them smaller and then using them to gang up on stuff with fiends and the keepers is a bit better of a use of points.
Maybe something like the following
1 Keeper of Secrets w/ musk 220
1 Keeper of Secrets w/ musk 220
Elite
6 Fiends, unholy might 190
6 Daemonettes 84
6 Daemonettes 84
6 Daemonettes 84
Fast Attack
7 Seekers 119
if you have more fiends I would swap out the seekers for fiends in a heartbeat. Also I really recommend giving the one of the fiends the strength upgrade. It gives you a bit of wound allocation tricks, and really helps when going against av10 rear armor, and means you actually have a slim chance of popping a land raider.
Thanks. I have seven fiends altogether, which is a really annoying number! I can see the logic in taking two KoS instead of Daemon princes - what do you think about losing the Seekers for more Daemonettes, maybe bulk out one of the other squads?
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![[Post New]](/s/i/i.gif) 2010/08/19 20:37:17
Subject: 1000pts Daemons (Slaanesh) for tourney
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Pulsating Possessed Chaos Marine
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1 Keeper of Secrets w/ musk 220
1 Keeper of Secrets w/ musk 220
Elite
6 Fiends, unholy might 190
12 Daemonettes 168
6 Daemonettes 84
6 Daemonettes 84
You could do this and it would leave you with 34 points to spend on more upgrades for the kos's, some unholy might, or transfixing gaze on them wouldn't be horrible.
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