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![[Post New]](/s/i/i.gif) 2010/06/30 16:02:47
Subject: Independent Characters and Assaults
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Sybarite Swinging an Agonizer
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Refer to the attached images (First, Second, and Third).
In the first image, you can see my Necro Lord joined with a unit of Immortals. My opponent is playing CSM and he has a Lord with a deamon weapon. The Lord assaults my Immortals. The problem is, my Necron Lord cannot move 6" and get into base-to-base with his Lord. So, the second picture shows you how it ends up. From what I understand, my Lord cannot use the unit he has entered to "reach-in" 2" and attack his Lord, so essentially my Lord does not get to attack.
Obviously, my opponent rolls a 6 on his daemon weapon and proceeds to wipe out all of the Immortals. The third picture shows this. My question is, is my Lord still a part of that squad? It seems really awkward that he got to circumvent fighting my Lord (who has a warscythe) and yet still got to kill him with sweeping advances even though he didn't even get to fight.
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![[Post New]](/s/i/i.gif) 2010/06/30 16:08:57
Subject: Independent Characters and Assaults
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Decrepit Dakkanaut
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1) If your IC is not in btb with an enemy model, the IC cannot fight in that combat.
2) Your Lord "rejoins" the dead unit*before* your calculate who won combat, therefore will check morale and can be Sweeping Advanced.
If you get SA'd then WBB does NOT help you, and the *entire* unit, including previously down Immortals (e.g. theyre awaiting a res-orb granted WBB roll) would also be removed.
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![[Post New]](/s/i/i.gif) 2010/06/30 16:18:58
Subject: Independent Characters and Assaults
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Blood Angel Terminator with Lightning Claws
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I agree with Nos on all points.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2010/06/30 16:58:34
Subject: Re:Independent Characters and Assaults
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Sybarite Swinging an Agonizer
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Gawd, 5E Assault and Combat rules suck so frikkin' hard for Necrons. Okie, dokie! Just wanted to make sure we played that right.
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![[Post New]](/s/i/i.gif) 2010/06/30 19:50:19
Subject: Independent Characters and Assaults
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Fresh-Faced New User
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May I expand on this subject?
It sounds like an IC can only attack a unit it is in b2b contact with, regardless if it is attached to a unit already in base to base contact.
If in the counter-assault, 2 guys around the IC deal 5 wounds, those wounds can be spread to the unit the IC is attached to, right?
I have not played at any gameshops so my brother and I are still trying to learn these rules on our own and youtube videos..
Thanks
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![[Post New]](/s/i/i.gif) 2010/06/30 19:56:02
Subject: Independent Characters and Assaults
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Decrepit Dakkanaut
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The IC functions as a seperate unit during combat, for all intents and purposes.
Meaning if a unit able to attack the IC directly attacks the IC, these wounds MUST be saved by the IC - noone else.
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![[Post New]](/s/i/i.gif) 2010/06/30 19:58:56
Subject: Independent Characters and Assaults
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Hanging Out with Russ until Wolftime
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nosferatu1001 wrote:The IC functions as a seperate unit during combat, for all intents and purposes. Meaning if a unit able to attack the IC directly attacks the IC, these wounds MUST be saved by the IC - noone else.
Meaning if a unit able to attack the IC directly attacks the IC, these wounds MUST be saved by the IC - noone else unless a special rule says otherwise.
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This message was edited 1 time. Last update was at 2010/06/30 19:59:09
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/06/30 20:19:41
Subject: Independent Characters and Assaults
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Decrepit Dakkanaut
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I think that caveat is implicit in any statement about GW rules
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![[Post New]](/s/i/i.gif) 2010/07/01 05:30:37
Subject: Independent Characters and Assaults
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Fresh-Faced New User
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So here's a further question, using a different squad -
Tyranid Prime is joined to a unit of Tyranid Warriors. The entire unit is assaulted by a unit of Space Marine Terminators, and the Prime is not able to get b2b.
The armor and invulnerable saves allow all the powerfist termies to strike back. The Warriors end up loosing combat by let us say five fully dead Warriors. So 15 wounds total. The unit is Fearless. The Warriors have to take 15 saves.
Does the Prime also take 15 saves? Or is there some other thing I am missing?
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![[Post New]](/s/i/i.gif) 2010/07/01 05:43:02
Subject: Independent Characters and Assaults
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[MOD]
Making Stuff
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The IC is only treated as a separate unit for the purposes of resolving attacks. When it comes time to determine the assault results, he is once again counted as a part of the unit to which he is joined.
No Retreat wounds are distributed as a part of the assault resolution process... So at that point, the IC is a part of the unit, and so does not take No Retreat wounds separately. You would take 15 wounds total, allocated to the IC and his squad as a single unit, rather than the squad taking 15 and the IC taking 15.
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![[Post New]](/s/i/i.gif) 2010/07/01 06:12:34
Subject: Re:Independent Characters and Assaults
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Speedy Swiftclaw Biker
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How are people's IC's not being allowed to assault? I mean isn't there some rule stating that IC's must move into B2B contact first before any other units? Representing the fact that they aren't cowards and stand out in the battle...? I don't have my rulebook, but I'm pretty sure there is something stating that or very similar... [comments; concerns?]
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![[Post New]](/s/i/i.gif) 2010/07/01 06:17:55
Subject: Re:Independent Characters and Assaults
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Brainy Zoanthrope
Wisconsin
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Burntbeard wrote:How are people's IC's not being allowed to assault? I mean isn't there some rule stating that IC's must move into B2B contact first before any other units? Representing the fact that they aren't cowards and stand out in the battle...? I don't have my rulebook, but I'm pretty sure there is something stating that or very similar... [comments; concerns?]
Only if they get charged. If you become the target of an assault, an IC must make the first move into combat.
But if you are the one doing the assaulting, the IC does not have to move in first. The downside of not moving him in first is that he cannot attack.
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ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better. |
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![[Post New]](/s/i/i.gif) 2010/07/01 06:20:05
Subject: Re:Independent Characters and Assaults
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Sybarite Swinging an Agonizer
Alabama
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Yes, it says they must move first in order to TRY and get into b2b, however if he is farther than 6" away.. he may not be able to. It does happen.
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![[Post New]](/s/i/i.gif) 2010/07/01 06:24:31
Subject: Independent Characters and Assaults
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Decrepit Dakkanaut
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Or if the IC is behind a wall of bases - remember when moving you cannot move through other models
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![[Post New]](/s/i/i.gif) 2010/07/01 06:27:08
Subject: Re:Independent Characters and Assaults
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[MOD]
Making Stuff
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Sigmatron wrote:Yes, it says they must move first in order to TRY and get into b2b,
...when reacting to a charge.
Again, there is no requirement to move the IC first when assaulting. Just when reacting.
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![[Post New]](/s/i/i.gif) 2010/07/01 06:29:09
Subject: Re:Independent Characters and Assaults
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Speedy Swiftclaw Biker
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Shovan wrote:Only if they get charged. If you become the target of an assault, an IC must make the first move into combat.
But if you are the one doing the assaulting, the IC does not have to move in first. The downside of not moving him in first is that he cannot attack.
Well not to sound prideful or anything, but if the person assaulting leaves the IC in the back [hiding] then I will call them a coward the rest of the match... War is War, and if you hide behind your troops like an upgrade character you just need to be a better player and not use these 'loop-holes' in the system...
Back in ancient Greece, I believe a lot of wars were settled due to each army choosing their best warrior for a one on one fight to decide the outcome... Similar to the 'Fluff' story between the Space Wolves and the Dark Angels... I'll stop ranting now though.... Are you are coward?
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![[Post New]](/s/i/i.gif) 2010/07/01 06:34:13
Subject: Re:Independent Characters and Assaults
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Brainy Zoanthrope
Wisconsin
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Burntbeard wrote:Shovan wrote:Only if they get charged. If you become the target of an assault, an IC must make the first move into combat.
But if you are the one doing the assaulting, the IC does not have to move in first. The downside of not moving him in first is that he cannot attack.
Well not to sound prideful or anything, but if the person assaulting leaves the IC in the back [hiding] then I will call them a coward the rest of the match... War is War, and if you hide behind your troops like an upgrade character you just need to be a better player and not use these 'loop-holes' in the system...
Back in ancient Greece, I believe a lot of wars were settled due to each army choosing their best warrior for a one on one fight to decide the outcome... Similar to the 'Fluff' story between the Space Wolves and the Dark Angels... I'll stop ranting now though.... Are you are coward?
Except than when the war is won by the 'coward' then there won't be many people let to call them cowards now will there?
There is no loop-hole here that I see. Let's say I bring a group of ten assault squad members with a priest attached to attack you. My priest grants my troops powers as long as he's alive. If he is no longer alive then my squad suffers. It's a better strategy to keep my IC priest in the back granting awesome powers than to be in the front lines getting his face smashed in.
With most IC, yes I will bring them into base to base so they can do their duty, but some of them need to stay in the back to do their job and not die right away.
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ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better. |
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