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![[Post New]](/s/i/i.gif) 2010/06/30 21:45:30
Subject: 2500 Black Templars vs Eldar
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Bounding Black Templar Assault Marine
Rhode Island
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PF, Melta, 8x Initiate, 2x neo in a rhino = 223
Pred Annihlator with lascannons max = 145 (monstrous creature killer)
Drop Pod, Dreadnought w/ multimelta + flamer, venerable tank hunter= 185
Drop Pod, Dreadnought with Asscannon/flamer = 145
Drop Pod,Dreadnought with Asscannon/flamer = 145
Speeder Ass Can=80
Speeder Melta = 65
Razorback with 5 Ini, 1 neo lascannon/plasmagun = 205
LRC 10 INI, 3 Neo, Melta, PF, Chaplain Reclusiarch = 573
Inside the above unit Emperor's champion with Suffer not= 125
LRC 9 Ini, 4 Neo, PW, Meltagun
Marshall PF, Halo, Holy Orb = 605
Numbers might not be dead on, i seem to have misplace 4 points during my shuffling from paper to computer Worst case scenario i can throw a searchlight on one of the crusaders, and smoke on the rhino
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This message was edited 1 time. Last update was at 2010/07/01 12:58:16
W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/07/01 07:01:11
Subject: 2500 Black Templars vs Eldar
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Implacable Black Templar Initiate
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Dreads with Assault Cannon and flamers are 115 points.
I personally like having more than one weapon on the land speeders, multi melta + flamers are my favorite. They can kill troops and tanks very well.
other than that solid list. I've found have Ini in LRC is usually a bad idea though. Crusaders just flat out don't have the punch that assault terminators do.
But it's interesting to see at suffer not list. Always cool. Good luck
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Rejoice in furious challenge, and avenging strife, whose works with woe embitter human life! |
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![[Post New]](/s/i/i.gif) 2010/07/01 10:37:49
Subject: Re:2500 Black Templars vs Eldar
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Storming Storm Guardian
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Hi there
As an Eldar player I can give You one suggestion, add some blessed hulls to Your LRC, otherwise our brightlances can pop/immobilise them pretty easily
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![[Post New]](/s/i/i.gif) 2010/07/01 12:57:33
Subject: 2500 Black Templars vs Eldar
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Bounding Black Templar Assault Marine
Rhode Island
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Ah, I made an error with dreadnoughts, the point are right but i forgot drop pods, fixing now. I actually usually do quite well with crusaders in a LRC, they are cheaper then Termies, and can attach the HQ choices to them easier for splitting off or a little extra oomph.
With Suffer, i should wound most Eldar on a 2 and even my initiates and neophytes have a chance to wound the wraithlords
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/07/01 14:41:19
Subject: 2500 Black Templars vs Eldar
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Implacable Black Templar Initiate
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Never underestimate the fear a Str 5 close combat beasts have
And I believe that Str 5 is applied to the statline of all the BT. So that would give you Str 10 powerfists if memory serves.
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Rejoice in furious challenge, and avenging strife, whose works with woe embitter human life! |
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![[Post New]](/s/i/i.gif) 2010/07/01 16:36:30
Subject: Re:2500 Black Templars vs Eldar
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Bounding Black Templar Assault Marine
Rhode Island
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Zachar wrote:Hi there
As an Eldar player I can give You one suggestion, add some blessed hulls to Your LRC, otherwise our brightlances can pop/immobilise them pretty easily
I actually thought about this, and decided not to for 2 reasons.
1. Planning on going first, they will turbo 12 and pop smoke (need to work smoke into the list, I'll prolly drop an initiate for a neophyte) while my drop pods 2 of em, pop in with multimelta on top of their 2 best shooting/lance vehicles and destroy them, as they most likely will.
Should i go second the LRC wont even start on table, I'll just roll from reserves, then see going first strategy. Both have the annilator coming in to try and drop a vehicle as well if the dreadnought(s) fail
2. They cost 30 points each, to protect 2 pts of armor against a FEW guns. 60 points could be ten neophytes. Turn 1, no matter what they shoot, they cannot pop my landraiders. Turn 2, they already delivered their troops who are assaulting, yes, now they are vulnerable, but not before laying waste to something with all that firepower. My enemy can choose to try and glance them to death or go after the drop pods/noughts, and turn two my other nought comes in..
It's risky, but to save so many points, well worth it i think.
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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