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Made in us
Sneaky Kommando





Southern Ohio, USA

Well, I tried writing one of these before, and I utterly failed. This took place on June 30th between myself plaing Orks and Dakka member nantukoshade playing Space Marines. So, time for attempt number 2. Unfortunately, I didn't take any pictures this time, so hopefully I can craft the battle for you in my words.

Orks

HQ
Ghazghkull Thrakka
Big Mek w/KFF

Troops
19 Slugga Boys, Nob w/PK & BP
12 Slugga Boys, Nob w/PK & BP in a Trukk w/RPJ, RR
12 Slugga Boys, Nob w/PK & BP in a Trukk w/RPJ, RR
12 Slugga Boys, Nob w/PK & BP in a Trukk w/RPJ, RR
19 Grots with 1 Runtherd

Elite
5 Lootas
5 Lootas
15 Burnas

Fast Attack
2 Deffkoptas w/2x TL Rokkits and 1xBuzzsaw
2 Deffkoptas w/2x TL Rokkits and 1xBuzzsaw

Heavy Support
Battlewagon w/RPJ, Deffrolla, Big Shoota
Battlewagon w/RPJ, Deffrolla, Big Shoota

Ghazzy was loaded up in a wagon with the burnas while the Mek jumped in the other wagon with the Boys.

Space Marines

HQ
Chaplain w/Terminator Armor, Storm Bolter, Crozius Arcanum and something that gave him 4++ Inv

Troops
10 Tactical Marines w/Missile Launcher and Plasma Gun, Sgt w/Powerfist and Plasma Pistol (I think)
10 Tactical Marines w/Missile Launcher and Plasma Gun, Sgt w/Power Sword and a Razorback with TL Lascannon
10 Scout Marines w/Camo Cloaks and Snipers and Scout Sgt. Telion

Elite
6 Assault Terminators w/3 LC and 3 TH/SS in a Land Raider (16 model capacity one)
Dreadnought w/MM, DCCW, Heavy Flamer in a Drop Pod
Dreadnought w/TL Missile Launcher, TL Lascannon

Heavy Support
Predator w/Lascannons all around
Predator w/Assault Cannon and Storm/Heavy Bolter (whichever it is) sponsons

Chaplain was in the Land Raider with the Termies.

Terrain
Since I just went to Origins, I wanted to use some of my new terrain that I puchased there. I got a set of three sci-fi bunkers from the Miniature Building Authority. Also, I got a couple of pieces of terrain that were made from recycled tires (Go Recycling!).

I have the Realm of Battle gameboard and we set it up with a small hill on my side left corner, a large hill middle right on my side and the last hill in the corner on my right on his side. In the open middle we put the tower from the Fortress of Redemption set, flanked by a couple of Space Marine statues. There was a two section Aegis Defense Line running from each side of the statues to the tower in an arc. It looked kinda like this (S)<(T)>(S). The bunkers were place around the table, one in the middle of his side, almost on the edge, one on my big hill and the last in no man's land to the left of the left statue. The recycled tire terrain were made to look like rocky outcroppings and one was placed on either side of the long edges of the board.

Mission/Deployment
We rolled for Mission and got Annhilitation. I like annihilation, gives me a reason to get in his grill, but it seems like we always play annihilation and a little variance would have been nice. Our deployment type is Spearhead. Ugh, I'm not a fan of spearhead deployment, I always feel like I'm bunched up and I can't get a good rush across the table with my wagons and trukks. To make matters worse, we have the giant piece of terrain (the statues and tower) right in the middle of the board. This'll be interesting...

We dice off for deployment and he wins and elects to go second. I place my deffkoptas as close as I can to the edge of my deployment for scouting. Then my wagons and trukks go behind. I've got to rows with the first row going Ghazzy, KFF Mek, Trukk followed by the remaining two Trukks behind the Battlewagons. One set of lootas deploy in a bunker and promptly take to the parapet. The other loota unit deploys near one of the pieces of area terrain, hoping to move/run into position turn 1. Grots sit in reserve.

He castles up in his back corner (with the exception of the Land Raider). Starting on my left it's LasPredator, Scouts behind area terrain, the shooty Dread in the area terrain, Razorback w/Tac Marines behind it, Tac Marines and then the DakkaPredator. His Land Raider deploys near the center.

I turbo-boost scout move into the middle of his deployment zone. He decides to not seize the initiative and the game begins!

Turn 1

My deffkoptas move up even further, one set towards his LasPredator the other set towards his razorback. My main force rolls out. All the trukks move flat out, and one immobilizes itself in my deployment zone (). All in all, I kept a pretty tight formation for those KFF saves. The lootas move into the area terrain. My shooting sees my rip the Lascannon off the Razorback with the deffkoptas while my lootas in the bunker roll a for their shots this turn. They plink harmlessly off the dread. The other lootas run and position themselves nicely in the terrain. In my assault phase, I assault both the LasPredator and the Razorback. The LasPredator takes a penetrating hit and is wrecked! Meanwhile the Razorback also takes a penetrating hit and is immobilized.

At the start of the marine turn, the dread drops in. He finds a hole in my vehicle formation (where the trukk was immobilized) and drops his dread right behind my wagons. The shooty dread repositions himself slightly and the land raider turns to the side to get some shots off. In shooting, his drop podded dread fires his multi-melta into the weak rear armor of Ghazzy's ride. He get's a pen and I roll a 4 for my KFF save (PHEW!). His shooty dread draws a bead on my trukk and gets a wrecked result (failed the KFF), it Kareens! 15 inches towards my left table corner! In the ensuing explosing, 2 boys die and the nob takes a wound. All of his troops unload on the deffkoptas. After a few armor saves, I'm down to one buzzsaw toting deffkopta with one wound left remaining. He passes morale. The DakkaPredator shoots up my lootas in the area terrain. He ends up scoring 5 wounds, of which I save 4 (on a 5+). The land raider opens fire on Ghazzy's side armor, but fails to penetrate. He makes no assaults.

End of 1: Orks: 1 Space Marines: 2

Turn 2

The grots decide it's time to join the fight (oh great!). I put them behind my bunker so they aren't an easy KP. The boys pile out of their immobilized trukk and head towards the dread that podded in. The remaining trukk and the KFF wagon roll up closer to his line while Ghazzy decides to ram his land raider. I roll one hit for the deffrolla and fail to do anything. The boys from the exploded trukk start slogging towards his line. The remaining deffkopta jumps off the razorback and heads over to the other predator. In shooting, my bunker lootas blow up the razorback and the other lootas whiff. Big shoota fire from my trukk results in a dead space marine (the powerfist sgt no less!). In assaults, the deffkopta pulls through, scoring a wrecked result on the DakkaPredator. The boys assault the podded dread and after losing two or three manage to score a knockout punch with yet another wrecked result. They consolidate toward the drop pod.

In the space marine turn, his landraider disgorges it's cargo and then declares a ram against my KFF wagon. 12" later, I'm now missing my big shoota from my wagon. The dread shifts about again to try to get a side armor shot on the KFF wagon. In shooting, one of his tac squads shoots down the last kopta. The scouts shoot up the boys who had their ride exploded. He scored 4 hits and allocated one of Telion's to the nob. After making 3 cover saves (including the nob's), I remove 1 boy. His other tac squad tries a missile launcher at the KFF wagon, but fails to scratch the paint. His dread fires off his missiles/lascannon, but the only penetrating hit is KFF'd away. The stormbolter on the drop pod takes shots at the lootas, killing one. The fail morale and fall back 5". In assault, his termies jump up to Ghazzy's wagon. The TH/SS termies manage to explode it. In the ensuing explosion 5 burnas and a TH/SS termie explode to death (apparently, storm shields are not capable of stopping flying debris...).

End of 2: Orks: 4 Space Marines: 4

Turn 3

My lootas rally and consolidate back into the area terrain (woot!). The wagon and trukk move up just a little bit further and disgorge their cargo. The footslogging boys make their way closer to the land raider. Ghazzy calls down the WAAAGH! and the boys run amok in his backfield. The big unit from the wagon heads toward his scouts while the smaller heads toward the dread. The footsloggin' boys make it to the land raider while Ghazzy and his burnas set up to assault the termies. The big shoota on the trukk manages to kill another marine. Lootas, once again, fail. In assault, the boys from the immobilized trukk assault the drop pod, while everyone else makes it to their respective assaults. The wagon boys reduce the scouts down to just Telion, who promptly runs off the board. The dread and boys stay locked in a tie. Remarkably, Ghazzy's burna retinue only loses three of their number to the termies, while they wipe the LC termies from the board, resulting in a tie (the chaplain was not in base contact, so didn't get to attack). The boys manage to explode the drop pod and consolidate toward the center.

On the marine turn, things aren't looking good. He moves his tac squads around to get some shots, but causes minor losses to the wagon boys squad (2 or 3). His land raider wipes the rest of the foot sloggin' boys off the map. In his assault, the dread stays locked and so do his termies, but they lose another of their number to the cutting torches of the boys.

End of 3: Orks: 6 Space Marines: 5

Turn 4

Movement sees the wagon ram the land raider (to no effect) and the trukk reposition in his backfield. Finally, the lootas show up and they ratta-tat-tat at his tac squads. Between the lootas, big shoota from the trukk and the wagon boy squad (who scored 9 hits out of 12 shots with their sluggas), both tac squads take 25% casualties and flee the board. At this point, nantukoshade grudgingly concedes as his only units remaining are: 1 TH/SS termie w/a wounded chaplain in cc with Ghazzy and burnas, a land raider, and a dreadnought who is locked in combat with boys.

End of 4: ORKS WIN!!!

Post Game

After the game we talked about some decisions that we made. We both agreed that he should have screened his tanks with either combat squaded marines or scouts to avoid the 1st turn assault from the deffkoptas. Other than that, I don't know what he could have done differently. I made an obscene amount of cover saves (75% or more), and I only really felt threatened in turn 2 when the dread came down and my trukk exploded. I don't know what I could have done differently in this game. I felt like all the decisions that I made were sound.

Thanks for reading and any comments are appreciated.

MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.


DR:80+SGM-B+I--Pw40k09#+D++A+/hWD350R++T(M)DM+

My Army
Orks 2500+ pts 
   
Made in us
Bounding Assault Marine





I definately made some horrible mistakes this game, starting with letting zatchmo go first. Secondly I completly misjudged the deffkoptas threat range . I thought I would get a turn of shooting before they were gonna be able to assault, as his rokkits normally just bounce off of my armor! Other than that, it was just Ghazzy's day. It seemed that his orks were pretty much invulnerable. Don't worry other marine players, this aggression will not stand. I have to quit making stupid mistakes, and now that I know what deffkoptas can really do, they will be respected much more in the future. Please, input on my list, and tactics(other than saying that they completely suck) would be appreciated!

Ipso facto auto-hit.  
   
Made in us
Ork Boy Hangin' off a Trukk





Solid BR, easy to follow.

As an orc player who runs a similar list, I was really surprised to see:

We dice off for deployment and he wins and elects to go second.


In a kill point mission? Really? At that point I'm just rubbing my grubby green paws together. This was a huge mistake. Other than that the battle seemed pretty straightforward, one I've seen a time or two. Deffkoptas are one of those units that are easy to dismiss until you've seen them used correctly - usually you only catch someone with that trick once, but it sure is sweet

yakface wrote:
Terrible rules-writing no doubt, but given that you basically can't play it RAW in any kind of sensible way lets you know that it can't be right.
 
   
Made in us
Sneaky Kommando





Southern Ohio, USA

karate_bum wrote:Solid BR, easy to follow.

As an orc player who runs a similar list, I was really surprised to see:

We dice off for deployment and he wins and elects to go second.


In a kill point mission? Really? At that point I'm just rubbing my grubby green paws together. This was a huge mistake. Other than that the battle seemed pretty straightforward, one I've seen a time or two. Deffkoptas are one of those units that are easy to dismiss until you've seen them used correctly - usually you only catch someone with that trick once, but it sure is sweet


Yeah, I was surprised he let me go first as well, but like he said

Nantukoshade wrote:I completly misjudged the deffkoptas threat range . I thought I would get a turn of shooting before they were gonna be able to assault, as his rokkits normally just bounce off of my armor!


To be quite honest, this was the first time that I had used deffkoptas this way myself. Before, I had used them as purely ranged tank hunters with no buzzsaws, and I have to say that there is no reason to not put that 1 buzzsaw in each unit.

Thanks for the reading and for the comment.

MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.


DR:80+SGM-B+I--Pw40k09#+D++A+/hWD350R++T(M)DM+

My Army
Orks 2500+ pts 
   
Made in us
Bounding Assault Marine





karate_bum wrote:In a kill point mission? Really? At that point I'm just rubbing my grubby green paws together. This was a huge mistake. Other than that the battle seemed pretty straightforward, one I've seen a time or two. Deffkoptas are one of those units that are easy to dismiss until you've seen them used correctly - usually you only catch someone with that trick once, but it sure is sweet


Like I said, I definately wont make that mistake again. And now that I have seen the koptas perform as such I hope to keep that from happening again too!

Ipso facto auto-hit.  
   
Made in us
Hollerin' Herda with Squighound Pack





Bossier

Nice, I normally use the Koptas as ranged tank hunters as well, always thought of brining buzzsaw but never have, nice to see them in action....and it seems you had some nice cover saves from the KFF always nice when it works well.

This message was edited 1 time. Last update was at 2010/07/12 14:14:16


anyone else think this looks like an upside down Marathon symbol?....classic

1750pts
woodelfs army too 2000pts(....the little fairies) 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

I have found myself using Bigbomm alot with my Koptas alot lately.


Automatically Appended Next Post:
I have found myself using Bigbomm alot with my Koptas alot lately.

This message was edited 1 time. Last update was at 2010/07/12 19:38:12


Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

I have found myself using Bigbomm alot with my Koptas alot lately.

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Bounding Assault Marine





I have to say, if his koptas had not had the buzzsaws, they would not have fared as well.

Ipso facto auto-hit.  
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

Fair enough.

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Sneaky Kommando





Southern Ohio, USA

UbiSwanky2 wrote:Nice, I normally use the Koptas as ranged tank hunters as well, always thought of brining buzzsaw but never have, nice to see them in action....and it seems you had some nice cover saves from the KFF always nice when it works well.


I tried them as ranged tank hunters before and I put them back in my case. For a while, I used tankbustas in a battlewagon with Ghazzy, but I hated not being able to target what I wanted (it was just easy for him to park his landraider in the middle of the field and draw their fire). I finally broke down and put the buzzsaws on them and I think it has paid off. Granted, this is the only time I've used them so far, but they paid off big in this game.

Oh, and like I said, I made an obscene amount of cover saves, both with the KFF and terrain with the lootas. I almost felt bad for the poor marines.

Alastergrimm wrote:I have found myself using Bigbomm alot with my Koptas alot lately.


I honestly can't remember the strength of the Bigbomm, but I remember it being much more anti-infantry than anti-tank. That's the reason the buzzsaws are there. I have no problem taking out infantry, that's what everything else (barring lootas and grots) in the army does. The buzzsaw, however, makes it possible for me to take out medium armored vehicles (Predators and such) because the assault is on the rear armor. The TL rokkits are just bonus because they will sometimes immobilize or rip a weapon off.

And in case your wondering, I only put one in each unit to make use of the wound allocation rules. If they would by some miracle only take two wounds, then I haven't lost a kopta and the TL rokkits can still be beneficial when I need to pop a rhino/chimera/razorback/etc.

This message was edited 1 time. Last update was at 2010/07/13 06:04:08


MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.


DR:80+SGM-B+I--Pw40k09#+D++A+/hWD350R++T(M)DM+

My Army
Orks 2500+ pts 
   
Made in us
Bounding Assault Marine





Obscene amount of saves is an understatement. I am pretty sure you actually made all of your KFF saves. I think my marines must have been drunk or something like that...they performed pitifully.

Ipso facto auto-hit.  
   
Made in us
Krazed Killa Kan






Columbus, Oh

Not to harsh on the Battle report Zatch.. but.. if this statement in turn 4 is accurate..

Finally, the lootas show up and they ratta-tat-tat at his tac squads.


There might have been a mistake. Lootas tote Heavy d3 weapons, not Assault d3.. so I don't think they can move AND shoot in the same turn..

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Bounding Assault Marine





He didn't move them and shoot. I think what he was referring to is the fact the they failed moral, then rallied, then moved back into cover, and finally on the next turn, they got to shoot.

Ipso facto auto-hit.  
   
 
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