Well, I tried writing one of these before, and I utterly failed. This took place on June 30th between myself plaing Orks and Dakka member nantukoshade playing Space Marines. So, time for attempt number 2. Unfortunately, I didn't take any pictures this time, so hopefully I can craft the battle for you in my words.
Orks
HQ
Ghazghkull Thrakka
Big Mek w/
KFF
Troops
19 Slugga Boys, Nob w/
PK &
BP
12 Slugga Boys, Nob w/
PK &
BP in a Trukk w/
RPJ,
RR
12 Slugga Boys, Nob w/
PK &
BP in a Trukk w/
RPJ,
RR
12 Slugga Boys, Nob w/
PK &
BP in a Trukk w/
RPJ,
RR
19 Grots with 1 Runtherd
Elite
5 Lootas
5 Lootas
15 Burnas
Fast Attack
2 Deffkoptas w/2x
TL Rokkits and 1xBuzzsaw
2 Deffkoptas w/2x
TL Rokkits and 1xBuzzsaw
Heavy Support
Battlewagon w/
RPJ, Deffrolla, Big Shoota
Battlewagon w/
RPJ, Deffrolla, Big Shoota
Ghazzy was loaded up in a wagon with the burnas while the Mek jumped in the other wagon with the Boys.
Space Marines
HQ
Chaplain w/Terminator Armor, Storm Bolter, Crozius Arcanum and something that gave him 4++
Inv
Troops
10 Tactical Marines w/Missile Launcher and Plasma Gun, Sgt w/Powerfist and Plasma Pistol (I think)
10 Tactical Marines w/Missile Launcher and Plasma Gun, Sgt w/Power Sword and a Razorback with
TL Lascannon
10 Scout Marines w/Camo Cloaks and Snipers and Scout Sgt. Telion
Elite
6 Assault Terminators w/3
LC and 3
TH/
SS in a Land Raider (16 model capacity one)
Dreadnought w/
MM,
DCCW, Heavy Flamer in a Drop Pod
Dreadnought w/
TL Missile Launcher,
TL Lascannon
Heavy Support
Predator w/Lascannons all around
Predator w/Assault Cannon and Storm/Heavy Bolter (whichever it is) sponsons
Chaplain was in the Land Raider with the Termies.
Terrain
Since I just went to Origins, I wanted to use some of my new terrain that I puchased there. I got a set of three sci-fi bunkers from the Miniature Building Authority. Also, I got a couple of pieces of terrain that were made from recycled tires (Go Recycling!).
I have the Realm of Battle gameboard and we set it up with a small hill on my side left corner, a large hill middle right on my side and the last hill in the corner on my right on his side. In the open middle we put the tower from the Fortress of Redemption set, flanked by a couple of Space Marine statues. There was a two section Aegis Defense Line running from each side of the statues to the tower in an arc. It looked kinda like this (S)<(T)>(S). The bunkers were place around the table, one in the middle of his side, almost on the edge, one on my big hill and the last in no man's land to the left of the left statue. The recycled tire terrain were made to look like rocky outcroppings and one was placed on either side of the long edges of the board.
Mission/Deployment
We rolled for Mission and got Annhilitation. I like annihilation, gives me a reason to get in his grill, but it seems like we always play annihilation and a little variance would have been nice. Our deployment type is Spearhead. Ugh, I'm not a fan of spearhead deployment, I always feel like I'm bunched up and I can't get a good rush across the table with my wagons and trukks. To make matters worse, we have the giant piece of terrain (the statues and tower) right in the middle of the board. This'll be interesting...
We dice off for deployment and he wins and elects to go second. I place my deffkoptas as close as I can to the edge of my deployment for scouting. Then my wagons and trukks go behind. I've got to rows with the first row going Ghazzy,
KFF Mek, Trukk followed by the remaining two Trukks behind the Battlewagons. One set of lootas deploy in a bunker and promptly take to the parapet. The other loota unit deploys near one of the pieces of area terrain, hoping to move/run into position turn 1. Grots sit in reserve.
He castles up in his back corner (with the exception of the Land Raider). Starting on my left it's LasPredator, Scouts behind area terrain, the shooty Dread in the area terrain, Razorback w/
Tac Marines behind it,
Tac Marines and then the DakkaPredator. His Land Raider deploys near the center.
I turbo-boost scout move into the middle of his deployment zone. He decides to not seize the initiative and the game begins!
Turn 1
My deffkoptas move up even further, one set towards his LasPredator the other set towards his razorback. My main force rolls out. All the trukks move flat out, and one immobilizes itself in my deployment zone (

). All in all, I kept a pretty tight formation for those
KFF saves. The lootas move into the area terrain. My shooting sees my rip the Lascannon off the Razorback with the deffkoptas while my lootas in the bunker roll a

for their shots this turn. They plink harmlessly off the dread. The other lootas run and position themselves nicely in the terrain. In my assault phase, I assault both the LasPredator and the Razorback. The LasPredator takes a penetrating hit and is wrecked! Meanwhile the Razorback also takes a penetrating hit and is immobilized.
At the start of the marine turn, the dread drops in. He finds a hole in my vehicle formation (where the trukk was immobilized) and drops his dread right behind my wagons. The shooty dread repositions himself slightly and the land raider turns to the side to get some shots off. In shooting, his drop podded dread fires his multi-melta into the weak rear armor of Ghazzy's ride. He get's a pen and I roll a 4 for my
KFF save (PHEW!). His shooty dread draws a bead on my trukk and gets a wrecked result (failed the
KFF), it Kareens! 15 inches towards my left table corner! In the ensuing explosing, 2 boys die and the nob takes a wound. All of his troops unload on the deffkoptas. After a few armor saves, I'm down to one buzzsaw toting deffkopta with one wound left remaining. He passes morale. The DakkaPredator shoots up my lootas in the area terrain. He ends up scoring 5 wounds, of which I save 4 (on a 5+). The land raider opens fire on Ghazzy's side armor, but fails to penetrate. He makes no assaults.
End of 1:
Orks: 1
Space Marines: 2
Turn 2
The grots decide it's time to join the fight (oh great!). I put them behind my bunker so they aren't an easy
KP. The boys pile out of their immobilized trukk and head towards the dread that podded in. The remaining trukk and the
KFF wagon roll up closer to his line while Ghazzy decides to ram his land raider. I roll one hit for the deffrolla and fail to do anything. The boys from the exploded trukk start slogging towards his line. The remaining deffkopta jumps off the razorback and heads over to the other predator. In shooting, my bunker lootas blow up the razorback and the other lootas whiff. Big shoota fire from my trukk results in a dead space marine (the powerfist sgt no less!). In assaults, the deffkopta pulls through, scoring a wrecked result on the DakkaPredator. The boys assault the podded dread and after losing two or three manage to score a knockout punch with yet another wrecked result. They consolidate toward the drop pod.
In the space marine turn, his landraider disgorges it's cargo and then declares a ram against my
KFF wagon. 12" later, I'm now missing my big shoota from my wagon. The dread shifts about again to try to get a side armor shot on the
KFF wagon. In shooting, one of his
tac squads shoots down the last kopta. The scouts shoot up the boys who had their ride exploded. He scored 4 hits and allocated one of Telion's to the nob. After making 3 cover saves (including the nob's), I remove 1 boy. His other
tac squad tries a missile launcher at the
KFF wagon, but fails to scratch the paint. His dread fires off his missiles/lascannon, but the only penetrating hit is
KFF'd away. The stormbolter on the drop pod takes shots at the lootas, killing one. The fail morale and fall back 5". In assault, his termies jump up to Ghazzy's wagon. The
TH/
SS termies manage to explode it. In the ensuing explosion 5 burnas and a
TH/
SS termie explode to death (apparently, storm shields are not capable of stopping flying debris...).
End of 2:
Orks: 4
Space Marines: 4
Turn 3
My lootas rally and consolidate back into the area terrain (woot!). The wagon and trukk move up just a little bit further and disgorge their cargo. The footslogging boys make their way closer to the land raider. Ghazzy calls down the WAAAGH! and the boys run amok in his backfield. The big unit from the wagon heads toward his scouts while the smaller heads toward the dread. The footsloggin' boys make it to the land raider while Ghazzy and his burnas set up to assault the termies. The big shoota on the trukk manages to kill another marine. Lootas, once again, fail. In assault, the boys from the immobilized trukk assault the drop pod, while everyone else makes it to their respective assaults. The wagon boys reduce the scouts down to just Telion, who promptly runs off the board. The dread and boys stay locked in a tie. Remarkably, Ghazzy's burna retinue only loses three of their number to the termies, while they wipe the
LC termies from the board, resulting in a tie (the chaplain was not in base contact, so didn't get to attack). The boys manage to explode the drop pod and consolidate toward the center.
On the marine turn, things aren't looking good. He moves his
tac squads around to get some shots, but causes minor losses to the wagon boys squad (2 or 3). His land raider wipes the rest of the foot sloggin' boys off the map. In his assault, the dread stays locked and so do his termies, but they lose another of their number to the cutting torches of the boys.
End of 3:
Orks: 6
Space Marines: 5
Turn 4
Movement sees the wagon ram the land raider (to no effect) and the trukk reposition in his backfield. Finally, the lootas show up and they ratta-tat-tat at his
tac squads. Between the lootas, big shoota from the trukk and the wagon boy squad (who scored 9 hits out of 12 shots with their sluggas), both
tac squads take 25% casualties and flee the board. At this point, nantukoshade grudgingly concedes as his only units remaining are: 1
TH/
SS termie w/a wounded chaplain in
cc with Ghazzy and burnas, a land raider, and a dreadnought who is locked in combat with boys.
End of 4:
ORKS WIN!!!
Post Game
After the game we talked about some decisions that we made. We both agreed that he should have screened his tanks with either combat squaded marines or scouts to avoid the 1st turn assault from the deffkoptas. Other than that, I don't know what he could have done differently. I made an obscene amount of cover saves (75% or more), and I only really felt threatened in turn 2 when the dread came down and my trukk exploded. I don't know what I could have done differently in this game. I felt like all the decisions that I made were sound.
Thanks for reading and any comments are appreciated.