Switch Theme:

2000 points of BA to smash nids down good... and burn some too  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

For an annihilation game vs nids. I have 13 kill points, but could combine speeders. My first time not using Mephiston... I'm nervous...

HQ
Reclusiarch
Terminator Armor

Librarian
Unleash Rage
Shackle Soul

Honor Guard
Plasma Gun x4
Power Weapon x4
Chapter Banner
Rhino

Elites
Terminators (10)
Assault Cannon x2

Sternguard (8)
Heavy Flamer x2
Drop Pod
Locator Beacon
Deathwind Launcher

Troops
Tactical Squad
Power Fist
Teleport Homer
Meltagun
Multimelta
Rhino

Tactical Squad
Power Fist
Teleport Homer
Plasma Gun
Missile Launcher
Rhino

Fast Attack

Land Speeder
Heavy Flamer
Multi Melta

Land Speeder
Heavy Flamer
Multi Melta

This message was edited 3 times. Last update was at 2010/07/02 03:07:26


 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

Just as I thought, there is no possible criticism.

Excellent. (tents fingers)
   
Made in us
Brainy Zoanthrope




Knoxville TN

lol, it's not really blood angels-ish, but a little more information on your opponent might be good. These are really the only two armies I play so hopefully I can give you some help.

If you are going up against a shooty nid list, I'm pretty sure everything would get dropped in two turns. Likewise if it is extremely cc heavy I think you might be able to out maneuver it and shoot it down...though you'd get killed instantly in hth imo.

I think if your opponent plays some kind of hoard list you'd do best, but once his hive guard (surely he has them) get a couple rounds of shooting into you then all you are left with is special weapons and power fists. It can work against nids, but it's very rare that tyranids don't enjoy their opponent having to get so close.

If it were me, I'd take baal predators and assault squads instead of tac squads. It is very crucial that you get the charge off...12" effective rang (more than likely walking across board) is not going to do that. Also if you could make room for some priests for the terminator squad (I'd drop down to a 5 man) and ass. squads that's help you out a lot. Against almost all nids shooting you get a save. FnP is extremely effective against that.

This is just my opinion, if you were playing my nid army as it is now (which is still a 4e build) you don't have a lot that I'd be afraid of. At 2k points he can put nearly 50 T6 wounds on the table some of which with FnP and guaranteed cover saves. The only things you have to deal with this effectively and reliably have to be close which is not good imo.
   
 
Forum Index » 40K Army Lists
Go to: