alcyonmz wrote:Farsight (800 pts)
With the varied weapons you don't have Target Locks? If this is going against
CSM, then I'd go all
FireKnife or Helios, but not mixed weps from suit to suit.
And with all the drones the unit will be caught in h2h by Turn 3, every time, if not by 2 most of the time. It's simply too big to maneuver. I'd lose all the
GDs, at least.
alcyonmz wrote: 6 Pathfinder (x3)Rail Rifle and Target Lock; Photon Grenade)
'Nades? Really?
alcyonmz wrote:1 Devilfish Decoy Launchers; Disruption Pod; Multi-Tracker; Seeker Missile x2; Targeting Array)
I'd take out the two Seekers for
SMS. Over 5 turns, the
SMS will pour out more fire power than 2, one shot, Seekers. Decoy Launchers were okay in 4e, not so much in 5e. Add Flechettes. **
alcyonmz wrote: 1 Broadside Battlesuit Team Leader; Twin Linked Plasma Rifle; Hard-wired Drone Controller; Hard-wired Multi-tracker; Shield Generator)
1 Broadside Battlesuit (Shield Generator)
1 Marker & Shield Drone (Shield Generator)
I'd absolutely skip Shield
Gens. Cover Saves are aplenty, and those LasCan/Instant Death hits will be assigned to drones anyway, yes? I'd go with
MT or Target Lock.
alcyonmz wrote:Hammerhead Gunship (Railgun; Two Burst Cannons; Targeting Array; Disruption Pod; Multi-Tracker; Seeker Missile x2)
** Flechettes will be better considering the assaultiness of
CSM, much more than Seekers.