Dashyl wrote:I was thinking about dropping the MOS, really. it seems kinda useless, but I think there was a reason I had him in the army, i just cant remember why. I'm going to drop the attack squad all together and probably add 2 dreads like Xca|iber said. With the extra points i want to make the Crusader Squads, Squads of 10 and change out some of their weapons to make them more effective.
Good ideas. Marshals are far better than
MOS in my opinion. Army wide
LD 10 is too good to pass up with all the
RZ tests Black Templar take.
The masters best ability was to reroll hits when you charged, but that was under older rules. Now you get that with the vow so it's nearly useless. The only benefit is that you reroll hits against vehicles with the
MOS, while preferred enemy does not. (Preferred enemy only works against models with
WS).
And he does let you choose which unit you move towards when you pass
RZ. But the marshal is still way better. In casual I have a
PF Combimelta running around (I like the way he's painted too much not to use him). But if you want awesomeness, go with what was suggested. Marshal with
TH and 2
LC. 6 attacks with rerolls on everything? Too good to pass up.
Bumping up to 10 in each squad seems like a good idea to me. And if you like them go for it but the deathwind launchers are a lot of points (2/3 the cost of the vehicle itself). I've never really liked them and in a list like this one dropping them would open up a lot of points. Just my opinion though.