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Made in dk
Regular Dakkanaut





So. . . I've made a list, it performs fairly well but I'm looking for things to give it just an extra kick. Suggestions are very welcome.


HQ
Librarian w. null zone and avenger + storm bolter 103pts

Alpha strike element

5 scout bikers w. combi melta + 1x astartes launcher and meltabombs 135pts

Land speeder storm w. heavy bolter 50pts

Dreadnought w. assault cannon and heavy flamer + drop pod 150pts

Scoring units

10 scouts w. 5xbolters 5xshotguns (5 of them goes in the land speeder storm) 140pts

10 scouts w. 8x snipers 1x missile launcher + telion and cloaks 227pts

Combat squad w. razorback 130pts

Elites

6 Sternguards w. powerfist and razorback 215pts

Extra dakka

Thunderfire cannon 100pts

Painting a bunch of stuff.. sometimes commisions sometimes for my own collection, check it out at
https://www.facebook.com/333painting/
 
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Whats your max point cost ? Assuming its 1500

Maybe give your stern guards a drop pod in place of a razor back to get them in action faster. Also maybe a predator armed with las cannon for long range support.


The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in us
Tough-as-Nails Ork Boy




Avon, IN

Thunderfire cannon is outclassed by a simple dakka pred (AC/HB) is jsut about every way for less points.

Goff Boyz iz da Rudest Boyz 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

nielsen333 wrote:Librarian w. null zone and avenger + storm bolter
I'd drop the storm bolter it's pointless to lose the extra attack in CC for 1 more shot. Plus where's this guy going? with scouts on foot? In the razorback with the tactical marines? He should be with the Sternguard
5 scout bikers w. combi melta + 1x astartes launcher and meltabombs
never used scout biker but I would take a locator beacon
Land speeder storm w. heavy bolter
I would swap this to a multi-melta or a heavy flamer
Dreadnought w. assault cannon and heavy flamer + drop pod
I like to MM dreads in drop pods
10 scouts w. 5xbolters 5xshotguns (5 of them goes in the land speeder storm)
I am sorry but this is a bunch of fail, they are good at holding objective until some one else wants it. Your land speeder scouts should be assault scouts (CCW/BP) with a meltabomb
10 scouts w. 8x snipers 1x missile launcher + telion and cloaks
These are slightly better at holding objectives but again that's until someone else wants it
Combat squad w. razorback
This is a step in the right direction as a good objective holder
6 Sternguards w. powerfist and razorback
I would max up on combi-somethings
Thunderfire cannon
Honestly I have never used one of these or even seen one in action so I can't say much. But being so fragile I can't see them being that good

This message was edited 3 times. Last update was at 2010/07/04 02:28:25


   
Made in dk
Regular Dakkanaut





General_Chaos wrote:
nielsen333 wrote:Librarian w. null zone and avenger + storm bolter
I'd drop the storm bolter it's pointless to lose the extra attack in CC for 1 more shot. Plus where's this guy going? with scouts on foot? In the razorback with the tactical marines? He should be with the Sternguard <He goes with the tactical squad, usually at least.

5 scout bikers w. combi melta + 1x astartes launcher and meltabombs
never used scout biker but I would take a locator beacon><with the very limited amount of deep strike, other than the drop pod that does not mishap. . . I found the locator beacon pointless

Land speeder storm w. heavy bolter
I would swap this to a multi-melta or a heavy flamer >< generally I play against few mech armies at my flgs. is the flamer better than hbolter? i prefer the hbolters range

Dreadnought w. assault cannon and heavy flamer + drop pod
I like to MM dreads in drop pods < as above. . very few mech armies

10 scouts w. 5xbolters 5xshotguns (5 of them goes in the land speeder storm)
I am sorry but this is a bunch of fail, they are good at holding objective until some one else wants it. Your land speeder scouts should be assault scouts (CCW/BP) with a meltabomb < point taken

10 scouts w. 8x snipers 1x missile launcher + telion and cloaks
These are slightly better at holding objectives but again that's until someone else wants it < I play against alot of mc's.. + I really like the models. . I know their generally not worth their points.

Combat squad w. razorback
This is a step in the right direction as a good objective holder

6 Sternguards w. powerfist and razorback
I would max up on combi-somethings< points weren't there to combi up... but maybe there'll be room for it in the rebuild

Thunderfire cannon
Honestly I have never used one of these or even seen one in action so I can't say much. But being so fragile I can't see them being that goodI love them, I'm going to take 2 of them .. their generally very low on my opponents to do list, and they can really dish out damage
<

This message was edited 1 time. Last update was at 2010/07/04 15:30:30


Painting a bunch of stuff.. sometimes commisions sometimes for my own collection, check it out at
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Made in gb
Ultramarine Chaplain with Hate to Spare





I'd follow General Choas' advice. I use LSSs a lot (I've have 2 in my army) and I find them very effective espeically if you're not up against mech.

You can butcher whole squads and any heavy tanks he has with them. the heavy Bolter mixed with Bs3 is just fail. As the scouts should be assaulting out of the storm it should be in range. Give the Sarge a fist go all BP/CCW for combat res (and slightly better kill ratio against 5+ or worse save) and go heavy flamer. That mix is favourite to wipe out a 20 boy Ork mob in a turbn 1 assault.

I'd generally either tool them for tank hunting with combi-melta on the sarge too or give them more support. The scout bikers are a decent start but another L:SS suad seems a better fit as the scout bikers only real advantage is the ability to take the locator beacon that you don't have...

Bolter scouts are just fail these days Bs3 bolters don;t scare anyone.

Sniper Scouts have the same issue and should only be taken for 2 reasons:

1) Telion delivery system.

2) With camocloaks for objective camping.

Presumably you're going to combat squad to do both? But the bolter scouts really have no place in any sort of list.

Sternguard all need combis or at least most of them need combis.

So essentially most of your troops allocation isn't going to do much killing. The combat squad ine th razorback appears to serve no purpose (give it las/plas or assault cannon and at leats it'll be a threat).

But you do have 2 good objective camping units (CS sniper scouts). And your alphastrike has promise.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in dk
Regular Dakkanaut





FlingitNow wrote:I'd follow General Choas' advice. I use LSSs a lot (I've have 2 in my army) and I find them very effective espeically if you're not up against mech. < I'VE ALREADY ORDERED MORE LSS'S

You can butcher whole squads and any heavy tanks he has with them. the heavy Bolter mixed with Bs3 is just fail. As the scouts should be assaulting out of the storm it should be in range. Give the Sarge a fist go all BP/CCW for combat res (and slightly better kill ratio against 5+ or worse save) and go heavy flamer. That mix is favourite to wipe out a 20 boy Ork mob in a turbn 1 assault.

I'd generally either tool them for tank hunting with combi-melta on the sarge too or give them more support. The scout bikers are a decent start but another L:SS suad seems a better fit as the scout bikers only real advantage is the ability to take the locator beacon that you don't have... >< I'M THINKING I'M GOING TO DO BOTH, 2 LSS'S WITH PAYLOAD ASSUALT SCOUTS + 5 SCOUT BIKERS, ALONG WITH THE DROP DREAD, SHOULD BE NICE

Bolter scouts are just fail these days Bs3 bolters don;t scare anyone. < STILL HAVEN'T ATTACHED ARMS AS I WANTED A LITTLE PLAYTESTING FIRST, ASSAULT SCOUTS IT IS

Sniper Scouts have the same issue and should only be taken for 2 reasons:

1) Telion delivery system.

2) With camocloaks for objective camping.

Presumably you're going to combat squad to do both? But the bolter scouts really have no place in any sort of list. < DEPENDING ON TERRAIN I COMBAT SQUAD THEM (AND YES, TELION AND CLOAKS)

Sternguard all need combis or at least most of them need combis. <ONLY REASON THEY DIDN'T HAVE COMBIS WAS LACK OF POINTS

So essentially most of your troops allocation isn't going to do much killing. The combat squad ine th razorback appears to serve no purpose (give it las/plas or assault cannon and at leats it'll be a threat). ><THEIR MAIN PURPOSE IS OBJECTIVE HUNTING AND INTERCEPTION OF THINGS CONSIDERING ATTACKING MY SCOUTS, THE LIBBY GOES IN THERE AND HE'S AVENGER MAKES TOAST OF INTRUDERS

But you do have 2 good objective camping units (CS sniper scouts). And your alphastrike has promise.
>

Painting a bunch of stuff.. sometimes commisions sometimes for my own collection, check it out at
https://www.facebook.com/333painting/
 
   
 
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