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![[Post New]](/s/i/i.gif) 2010/07/04 17:54:56
Subject: ATSKNF Falling Back & Regrouping
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Fixture of Dakka
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Say a squad of Marines are forced to fallback are coherent & not within 6" of an enemy unit. When do they regroup? Automatically then or do they have to wait until your next player turn? I think it's the latter & want to make sure.
G
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![[Post New]](/s/i/i.gif) 2010/07/04 18:24:38
Subject: ATSKNF Falling Back & Regrouping
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Ultramarine Chaplain with Hate to Spare
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They auto regroup at the start of their player turn.
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![[Post New]](/s/i/i.gif) 2010/07/04 18:35:16
Subject: ATSKNF Falling Back & Regrouping
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Storm Trooper with Maglight
Buffalo NY, USA
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But this doesn't stop them from autoregrouping if they get assaulted. Just thought I would throw that in because it isn't that straight forward.
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ComputerGeek01 is more then just a name |
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![[Post New]](/s/i/i.gif) 2010/07/04 19:51:26
Subject: ATSKNF Falling Back & Regrouping
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Fixture of Dakka
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Thanks. I didn't have the rulebook with me & was not sure. So basically if the broken units falls back during their turn then the opponent can move a unit to within 6" to prevent them from regrouping at the start of their next turn.
G
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![[Post New]](/s/i/i.gif) 2010/07/04 19:53:44
Subject: ATSKNF Falling Back & Regrouping
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Regular Dakkanaut
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why do they auto-regroup if assaulted? As far as I recall, they would need to make a leadership test at this point, if passed they regroup, otherwise are destroyed.
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![[Post New]](/s/i/i.gif) 2010/07/04 20:03:03
Subject: ATSKNF Falling Back & Regrouping
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Decrepit Dakkanaut
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ATSKNF states they do, is why.
BBF - yes, called sheperding them off the table...
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