Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/07/05 00:32:51
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Regular Dakkanaut
|
hey all, just joined Dakka. I usually use warseer but lets see what you guys here think. Please C&C, tips too.
HQ: Big Mek. KFF
Troops:
20 Shootas. Nob. Pk. Bp.
20 Shootas. Nob. Pk. Bp.
20 Shootas. Nob. Pk. Bp.
Fast Attack:
Deffkopta. TL Rokkits.
Deffkopta. TL Rokkits.
Deffkopta. TL Rokkits.
Heavy Support:
2 Killa Kans. Rokkits.
2 Killa Kans. Rokkits.
2 Killa Kans. Rokkits.
how's this for an all-comers list? I have 9 rokkits and 70 models on the table.
|
This message was edited 1 time. Last update was at 2010/07/05 01:40:59
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/05 06:32:16
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Mekboy Hammerin' Somethin'
|
I like it!
My 1000 point kan wall is only a little different. I run 2 units of 3 kans to make it easier for the KFF to cover them all and lootas instead of koptas. Oh also zookas could work very well at this point level.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/05 06:56:59
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Space Marine Scout with Sniper Rifle
|
I like it as well!
Personally, Lootas are far better then Koptas and if you can find the points, a weirdboy is a nice addition. I know some people will argue me on it but I have had nothing but success with the mad ork psyker.
However, I feel your list now if pretty good as is!
|
Mek Scartoez Boyz - 2000- 5-0-1
Raven Guard 2nd- 2000- 1-0-0 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/05 06:58:39
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Napoleonics Obsesser
|
Yeah, looks good! Deffkoptas are really cool.
|
If only ZUN!bar were here... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/05 06:59:09
Subject: Re:1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Storming Storm Guardian
In the land of milk and honey
|
I agree with what sickening said about the zookas i use one 3 kan squad with rokkits and one 3 kan squad with zookas, helps thin down the troops. I got a kan list too at 1k but i use 1 deff dread instead of a 3rd 20 boyz, mostly because he looks so damn cool. And for fun i like to field a looted wagon with a boomgun just to shake things up a bit. All in all you can't go wrong with a kan wall list, it should fair well. Not an unbeatable list but a head ache nun the less.
|
1500
in the future |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/05 22:20:19
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Regular Dakkanaut
Charleston, SC
|
Drop one deff kopta
Drop t/l rokkits on one kopta - gives you 55pts
Add buzz saw to kopta w/o rokkit
Add 2 big shootas to each boy squad.
This give you more shooting power from your boys. it also give you the chance to wreck a tank in a 1st turn alpha strike with the buzz saw kopta. You still have a good chance of missing with the t/l rokkits. The saw will gie you 3 str7 attacks on rear armour - 1st turn will mean auto hits since the veh did not move. Better odds of wrecking a vehicle.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/07 01:48:21
Subject: Re:1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Regular Dakkanaut
|
I usually dont' throw in big shootas because if my squad gets assaulted, it's a waste. I think boyz mobs with shootas have a ridiculous amount of dakka as is. Here's my 1250 list, which makes it much more "Blood-Axey" with the addition of stormboyz.
KFF Big Mek. Oiler.
3x 20 Shootas. Nob. Pk. Bp.
2x 3 Killa Kans. Rokkits
3x Deffkoptas. TL Rokkits. 1 with Buzzsaw.
15 Stormboyz. Nob. Pk. Bp.
= 1250 pts
|
This message was edited 1 time. Last update was at 2010/07/07 22:26:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/07 07:19:34
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Sinewy Scourge
|
Try deploying your Kans as 3 units of 2, to free up weapons and prevent multiple immobilizations from taking out half the wall. Deff Dredds are good to use if you fight on smaller tables, considering that CC is almost a guarantee the Deff Dredd lets you either counter-attack someone assaulting the Kanz, or scare the foe from melee combats.
|
Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/07 14:52:30
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Sneaky Lictor
|
The Deffkoptaz trouble me. They are mainly used as suicide squads to take out a heavy hitting vehicle or a critical transport and they then die quickly. As they stand in your list they are three easy kill points and without a buzzsaw they are not guaranteed to take out a vehicle before going down.
Take one out, add a buzz saw to another, that should leave you with 20 points. Change 1 or 2 Rockit Kanz to Grotzookas! Voila 2 Deffkoptaz with twin linked Rockits and Buzz saws. Glorious anti vehicle and will even hit small MEQ squads hard
|
FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/08 17:06:32
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Growlin' Guntrukk Driver with Killacannon
|
sn0zcumb3r wrote:The Deffkoptaz trouble me. They are mainly used as suicide squads to take out a heavy hitting vehicle or a critical transport and they then die quickly. As they stand in your list they are three easy kill points and without a buzzsaw they are not guaranteed to take out a vehicle before going down.
Take one out, add a buzz saw to another, that should leave you with 20 points. Change 1 or 2 Rockit Kanz to Grotzookas! Voila 2 Deffkoptaz with twin linked Rockits and Buzz saws. Glorious anti vehicle and will even hit small MEQ squads hard 
+1. Do this.
|
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/08 17:49:53
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Battlefield Professional
|
Keep your kans split into 3 mobs of 2. I run Kans at all point levels and have tried it both ways. While I can cover the Kans easier in 2 groups of 3, I ususally don't have a problem covering them.
On the other hand, when your Kans are in 2 groups of 3 they are easier to kill. How so? Split fire. As 3 groups of 2 your enemy has more "options" to shoot at. If they score 3 hits on your squad of 2 the third hit is wasted. If they score 3 hits on a squad of 3, the third hit falls on the third kan. You see this often with heavy bolters and vs. tanks.
One other reason to split the squad is one of the great thinks about Kans is they can very easily tie up enemy troops in Hand to Hand for an entire game. If you have 3 kans in one mob all 3 have to join the combat. That takes 1/6th of your heavy firepower out of the equation. You can pin down a squad of marines for the entire game in one place with Kans then charge them with the boys to get the charge bonus.
d
I also run my kans with Grotzookas (Which are just too good to leave in the mek's garage!) and Kustom Mega Blasters, mostly beucase there isn't much else to take out tanks.
One thing I've found at 1000 points is Kan Wall does great as a shooty army! Believe it or not!!!! Marines fall like wheat to the might shooting of hte Orks. Therefore, I second the notion for big shootas in the mobs but that is preferential.
My Kan list at 1K looks roughly like this:
HQ - 85 pts
Mek w/ KFF
TROOPS - 642
30 Boys, Nob w/ PK, 3 BS
30 Boys, Nob w/ PK, 3 BS
27 Boys, Nob w/ PK, 3 BS
HS - 270 pts
2 Kans w/ GZ, KMB
2 Kans w/ GZ, KMB
2 Kans w/ GZ, KMB
ALternatley I would drop the small bous moob for 3 Deffkoptas with Buzzsaws but dropping boys HURTS bad!
|
This message was edited 1 time. Last update was at 2010/07/08 17:51:24
Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/08 18:23:09
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Growlin' Guntrukk Driver with Killacannon
|
I'd advise against mixing weapons within Kan mobs. You don't want your low strength blasts landing on tanks and your Low AP doesn't do much vs. Guardsmen.
|
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/08 19:26:51
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Regular Dakkanaut
|
2000 Volts wrote:Keep your kans split into 3 mobs of 2. I run Kans at all point levels and have tried it both ways. While I can cover the Kans easier in 2 groups of 3, I ususally don't have a problem covering them.
On the other hand, when your Kans are in 2 groups of 3 they are easier to kill. How so? Split fire. As 3 groups of 2 your enemy has more "options" to shoot at. If they score 3 hits on your squad of 2 the third hit is wasted. If they score 3 hits on a squad of 3, the third hit falls on the third kan. You see this often with heavy bolters and vs. tanks.
One other reason to split the squad is one of the great thinks about Kans is they can very easily tie up enemy troops in Hand to Hand for an entire game. If you have 3 kans in one mob all 3 have to join the combat. That takes 1/6th of your heavy firepower out of the equation. You can pin down a squad of marines for the entire game in one place with Kans then charge them with the boys to get the charge bonus.
d
I also run my kans with Grotzookas (Which are just too good to leave in the mek's garage!) and Kustom Mega Blasters, mostly beucase there isn't much else to take out tanks.
One thing I've found at 1000 points is Kan Wall does great as a shooty army! Believe it or not!!!! Marines fall like wheat to the might shooting of hte Orks. Therefore, I second the notion for big shootas in the mobs but that is preferential.
My Kan list at 1K looks roughly like this:
HQ - 85 pts
Mek w/ KFF
TROOPS - 642
30 Boys, Nob w/ PK, 3 BS
30 Boys, Nob w/ PK, 3 BS
27 Boys, Nob w/ PK, 3 BS
HS - 270 pts
2 Kans w/ GZ, KMB
2 Kans w/ GZ, KMB
2 Kans w/ GZ, KMB
ALternatley I would drop the small bous moob for 3 Deffkoptas with Buzzsaws but dropping boys HURTS bad!
Your list is illegal. You can only obtain 3 BS's in a mob by having 30 boyz in it. I like the suggestions but I'm still not convinced about the buzzsaws, I like to keep units cheap, especially sacrificial ones. I too would never mix weapons in a Kan squad. Grotzookas are great but most Ork players forget that we are already kings of anti-infantry, what we NEED is more serious AT, and rokkits on kans are not too expensive contrary to popular belief IMHO Automatically Appended Next Post: I thought about switching out rokkits on my Kans and drop one boyz squad in favor of adding a unit of Stormboyz. What do you think?
HQ: KFF. Big Mek.
Troops: 2x20 Shootas. Nob. Pk. Bp.
FA: 3 Deffkoptas. TL Rokkits.
FA: 15 Stormboyz. Nob. Pk. Bp.
HS: 2x3 Killa Kans. Big Shootas.
4 PK's, some AT, mini Kan Wall. 65 models on the table. suggestions please! I think the stormies make excellent counter-attack, plus they might actually survive long enough behind a Kan-wall to be worth it, especially against Deathstrike missiles muahaha
|
This message was edited 2 times. Last update was at 2010/07/08 19:31:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/08 19:36:03
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Growlin' Guntrukk Driver with Killacannon
|
I vote nay on the stormboyz, it crams your koptas into one slot(BAD) and I just don't see them adding that much to the list. I feel like a Kan Wall doesn't fully utilize the potential of Stormboyz and that they would be much more effective in a Mech list.
|
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/08 22:19:35
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Battlefield Professional
|
Ahh just the last mob has one too many BS, my bad in slapping something together. And a note you can only have 3 BS by having 30 ORKS in it. The nobs still count for Orks in that mob so a 30-strong with a nob can still have 3 BS. But, that list is just a general list I threw up on the web.
I love how you say your not sold on the Grotzookas because you need more anti-tank and yet post a Kan wall army with big shootas on the kans. If your going to put anything on the kans the zookas are key (I annihilate MEQ armies with grotzookas!).
I do agree with keeping the weapons in same units but the reason I split them up is because I like to use my kans to tie units up in H2H and I don't want to lose an entire facet of my fighting force when they do so. If I paired and my KMB kans were tied in H2H then I would lose the bulk of my AT guns and termie killers. Split each unit still has capabilities and in truth I've never been sad shooting a Grotzooka at transports.
I see you still have the Kans together in 2 mobs of 3. I strongly advise against it. I've played dozens of games with my Kan Wall army against Nids, Marines, Eldar and other Ork players and at 1K points 2x3 is much worse than 3 x 2 for the split fire reasons stated in my previous post. It's a two-lane highway. By having 3 x 2 it also lets you fire on 3 different units instead of 2.
In addition, your trading boys for toys by dropping troops to take the stormboyz. They don't belong in that list, you need more troops. 20 x 2 ork Boys will die easily to most competitive lists and by only having 40 foot sloggers you're not using the kan wall concept to its fullest potential. The idea is to have a huge metal screen impervious to small arms fire for your foot slogging boys to follow and then assault from behind.
As for having one unit of three deffkoptas, again no good. Your deffkoptas should either be in units of 1 or 5. The reason is with anything in between as soon as the first deffkopta dies the entire unit is making morale saves. One deffkopta dies and you need to save on Ld 7. 50/50 chance to lose the entire unit. At that point it's a wasted 90 points.
Also, see split fire discussion. 1 unit of 3 deffkoptas can fire at, well, 1 unit. 3 units of 1 deffkopta can fire at 3 different targets.
|
This message was edited 2 times. Last update was at 2010/07/08 22:22:32
Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/08 23:51:17
Subject: 1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Squishy Squig
|
Boris420 wrote:
Automatically Appended Next Post:
I thought about switching out rokkits on my Kans and drop one boyz squad in favor of adding a unit of Stormboyz. What do you think?
HQ: KFF. Big Mek.
Troops: 2x20 Shootas. Nob. Pk. Bp.
FA: 3 Deffkoptas. TL Rokkits.
FA: 15 Stormboyz. Nob. Pk. Bp.
HS: 2x3 Killa Kans. Big Shootas.
4 PK's, some AT, mini Kan Wall. 65 models on the table. suggestions please! I think the stormies make excellent counter-attack, plus they might actually survive long enough behind a Kan-wall to be worth it, especially against Deathstrike missiles muahaha
I too dislike the idea of stormboyz in this list. You're dropping a squad of boyz for something that while cool, won't really help you and might work against your general strategy. Bring the boyz back or swap out the stormboyz for something else. I hate to sound generic, but lootas would work pretty well and make the army extra shooty.
I really feel uncomfortable with that many deffkoptas. I'd vote dropping one and buzzsawing another as opposed to running three. If you're going to use units to suicide bomb, make them count so if they do miss, there's a plan B.
I do not like Big Shootas on kans. Grots are our best shots, and while you're marching them downfield to provide cover, giving them rokkits (or even KMBs, I love doing that) makes them seem even more threatening and gives you another option should your koptas fail to stop vehicles.
I like the IDEA of using stormboyz, but I don't think at this level they'll be useful.
|
Follow'as of da Prophet
1.5k points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/09 05:44:13
Subject: Re:1000 pts Orks. NEED HELP/SUGGESTIONS
|
 |
Mekboy Hammerin' Somethin'
|
 First list.
I run pretty much the same list, with two Kan mobs, but that's up to personal choice, there's good arguments for 2x3 or 3x2.
I also agree that while Stormboys are awesome, they don't really belong in a Kan list.
|
|
|
 |
 |
|