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![[Post New]](/s/i/i.gif) 2010/07/06 16:29:32
Subject: My 1750 eldar list (Im new to 40k so advice needed plz)
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Guarding Guardian
Liverpool UK
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Ok so i have started to map out the start of my army i will list what i will have as of tomorrow when i purchase some squads from my local games workshop could you guys let me know if it seems like a good start and if you have any advice or tips for squads i would really appreciate it. I already have the HQ models eldrad and a farseer and the pathfinder squad of 6 but i need the rest of these squads.
HQ's - Eldrad & Farseer (doom,guide,spirit stones, singing spear) = 333 pts
Troops - 10 dire avengers exarchs with dual shuriken cats and bladestorm = 152 pts
Troops - 10 dire avengers same as above = 152 pts
Troops - 6 Rangers upgraded to pathfinders = 144 pts
Elites 1 - 10x fire dragons exarch with tank hunter and a wave serpent with shuriken cannon and twin-linked EML spirit stones vector engines and star engines = 362 pts
Elites 2 - 10x striking scorpions exarch with chainsabres or biting blade and the stalker & shadowstrike powers = 202 pts
( I see each of the fire dragon and striking scorpion squads come in packs of 6 1 exarch 5 normal should i take 6 for each squad freeing up some points or take 10 in each ?)
When i can afford to buy them £81 i thinking 3 wraithlords with dual flamers - EML's - Scatter lasers = 405 pts
So in all thats 1345 pts and another £105 worth of models so would like to get an idea if this will be any good before buying the stuff also i don't know anyone else who plays any type of warhammer so i can't really proxy these troops to get a feel for them im basicly going off videos of battles and other peoples lists. Will be 1750 pts with the 3 wraithlords.
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 "He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." |
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![[Post New]](/s/i/i.gif) 2010/07/06 16:47:06
Subject: Re:My 1750 eldar list (Im new to 40k so advice needed plz)
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Wicked Warp Spider
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I don't really understand why you're taking Eldrad *and* another farseer. You could almost have Eldrad and the avatar for that many points.
As with any eldar on foot list, you're going to have a hard time unless a significant portion of your army is infiltrating or deep striking, or unless you're screening them with wraithguard. Consider making your next purchase wave serpents for the DA.
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![[Post New]](/s/i/i.gif) 2010/07/06 16:48:27
Subject: My 1750 eldar list (Im new to 40k so advice needed plz)
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Ladies Love the Vibro-Cannon Operator
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When i can afford to buy them £81 i thinking 3 wraithlords with dual flamers - EML's - Scatter lasers = 405 pts
Better buy a few Serpents for the DA und FD units.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/07/06 16:57:13
Subject: Re:My 1750 eldar list (Im new to 40k so advice needed plz)
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Guarding Guardian
Liverpool UK
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Almost all the vids i have watched say don't take DA's in wave serpents because its to many points so to use serpents only with squads that benefit most like fire dragons and striking scorpions as i say im new so im expecting this list to change ALOT i have got a avatar of khaine so i guess i can swop him for the farseer i was kinda thinking with eldrad sitting with the DA'S i would need a farseer to do other things with other squads like keeping the wraithlords from suffering wraithsight. But if you think tanks would be better than lords or the squads i chose aren't to good let me know what you think would be better
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 "He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." |
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![[Post New]](/s/i/i.gif) 2010/07/06 17:00:11
Subject: My 1750 eldar list (Im new to 40k so advice needed plz)
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Ladies Love the Vibro-Cannon Operator
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Well, not sure if your friends are casual or tournament players.
Trust me, DA (with blade storm) in Serpents are well worth the points.
On the other hand, I'd be more careful with Scorpions. One outflanking unit on foot or in a Serpent could be fine. But at tourneys they are not often seen.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/07/06 17:04:12
Subject: Re:My 1750 eldar list (Im new to 40k so advice needed plz)
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Guarding Guardian
Liverpool UK
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I know nobody else who plays 40k so i have nobody to ask for help im also very new to 40k so no tournaments for me so im looking for a good starter army if you guys can list what you use that would be awesome
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 "He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." |
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![[Post New]](/s/i/i.gif) 2010/07/06 17:10:08
Subject: My 1750 eldar list (Im new to 40k so advice needed plz)
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Ladies Love the Vibro-Cannon Operator
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Well, there are at least three ways to go when building up an Eldar army.
First, a mech army with DA in Serpents, FD in Serpents, Fire Prisms, led by a Farsee or a Seer Council.
Second, a footslogging army build around a Farseer, Avatar, Guardian Defenders, 2 Wraithlords, 3 War Walkers, and Harlies for counter-charge.
Third, a jetbike army with GJB squadrons (with shuricannons), a Seer Council on jetbikes, Fire Prisms, and Vypers.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/07/06 17:23:46
Subject: My 1750 eldar list (Im new to 40k so advice needed plz)
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Boosting Space Marine Biker
Berks County - Pennsylvania - USA
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People on dakka tend to stay more Mechanized with eldar. It is the easiest and most straight forward build and can be very forgiving.
60% of the games you will ultimately play will be objective based games. So you need tough/durable vehicles that are also fast. This is so that in the later turns of the game you can contest your enemies objectives. Also, they are nice ways to deliver your nasty units. A unit of fire dragons inside a wave serpent is deadly. But the serpent also give covering fire to your fire dragons.
During friendly games I tend to stay a bit more footsloggy, but when its a real competitive game I mech up something fierce. So, get some wave serpents. They go a long way for what they cost.
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![[Post New]](/s/i/i.gif) 2010/07/06 17:48:20
Subject: My 1750 eldar list (Im new to 40k so advice needed plz)
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Inspiring Icon Bearer
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Hey man!
Welcome to Eldar!
Even for a (slightly) outdated list, Eldar are still a lot of fun to play and interesting to look at if painted well.
1st, your list.
Eldrad and the Farseer are fine as they are. Remember to Fortune as much as you can and try to ensure you get both Eldrad and your Farseer attatched to your DA's so they all get the save rerolls.
Also remember that your wraithlords need to stay close to a psyker in order to not have to make wraithsight checks.
My recommendations?
Split your fire dragons into two 5 man squads without an exarch. 5 Fire Dragons will almost assuredly blow up a vehicle in melta range unless you roll very very badly.
If your intention is to use your wraithlords as your anti-troop, then you've kitted them out just fine. The STR 6 shots are helpful as well as the flamers, but keep in mind that you can only fire two weapons as a monstrous creatue while moving.
Your troops choices are going to be very very vulnerable. Dire Avengers have a habit of dieing after a bladestorm, but if you use your movement and terrain well enough, you might be able to preserve them. Regardless, they will need waveserpents to survive, otherwise a deepstriking flamer or any good shooty will easily kill all of them in a volley, or two if you are hiding behind fortune.
Here's what I recommend based on what you've got listed and for the 1750 point range.
Unit 1 - 472 Points
Eldrad
10 Dire Avengers w/ Exarch and Bladestorm
Wave Serpent w/ TL Shuriken Cats + TL Shuriken Cannons + Spirit Stones
Unit 2 - 385
Farseer ( Doom,guide,spirit stones, singing spear )
10 Dire Avengers w/ Exarch and Bladestorm
Wave Serpent w/ TL Shuriken Cats + TL Shuriken Cannons + Spirit Stones
Unit 3 - 190
Fire Dragons x5
Wave Serpent w/ TL Shuriken Cats + TL Shuriken Cannons + Spirit Stones
Unit 4 - 190
Fire Dragons x5
Wave Serpent w/ TL Shuriken Cats + TL Shuriken Cannons + Spirit Stones
Unit 5 - 154
Striking Scorpions x7 w/Exarch w/ Biting blade + Shadowstrike + Stalker.
(Some people wont like this unit, but I've turned several ugly matches into a draw using them to outflank late game and contest a poorly defended objective. To be honest though, the Power Claw is your best bet of a weapon. I priced this unit with the biting blade however, which does have it's high init/high str uses. With low points, they'll be footslogging, so Stalker is a good upgrade)
Unit 6 7 & 8 - 120 points
Wraithlord w/ Dual Flamers, Shuriken Cannon, and Scatter Laser.
There's 7 cheap Str 6 Shots per wraith lord to help deal with some infantry mass. Note that At BS 4 and the high number of 3+ armor saves on marines, it's far from perfect, but should do well against other eldar or armies without 3+ and 2+ saves. It also lets you score glances on AV 12 opponents.
Lastly, try to advance slowly as a gun line if you can. Wraithsight is devastating if it affects your lords.
Your farseer and eldrad can use their powers from within their wave serpents, so you can either fortune your lords or doom your foes as you advance. Don't forget that your Str 10 Wraith Lords can also beat up most vehicles pretty easily.
Note: To stay at 1750 (151 actually) I had to cut you to 7 Scorpions ( 1 of whom is your exarch ).
Note: Going to 1850 would allow all the scorpions to be kept, and several other units to be fielded.
This is just a few suggestions. Eldar is an army that really lets you play what you like and do moderately well in a friendly field, but too much Eldar on foot is a pretty sure way to lose.
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![[Post New]](/s/i/i.gif) 2010/07/06 18:07:43
Subject: Re:My 1750 eldar list (Im new to 40k so advice needed plz)
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Guarding Guardian
Liverpool UK
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Thanks for the tips thunderfrog im open to all HQ - troop - elites - fast attack - heavy support advice the list i've made isn't set in stone i havent bought the models yet so it is wide open to change Im very new so i know im going to lose alot of games to start with until im used to the game and the rules i guess i can see each game as a learning curve get used to the tactics each enemy army uses.
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This message was edited 1 time. Last update was at 2010/07/06 18:12:17
 "He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." |
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![[Post New]](/s/i/i.gif) 2010/07/06 21:32:12
Subject: My 1750 eldar list (Im new to 40k so advice needed plz)
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Fixture of Dakka
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I think Thunderfrog has good advice. I'll just tweak what you're list proposes.
gower1983 wrote:HQ's - Eldrad & Farseer (doom,guide,spirit stones, singing spear)
I think 2 HQs are okay at 1850 or higher. So, I'd run your list without Eldrad.
I picked up his model, cheap, but have yet to use it. I've played 40k for nearly 6 years, so when I put my eldar together last year, I wanted it challenging. I own two WaveS an one Falcon. If I wanted an easy list to play, I would put *every* unit in a WaveS and run Eldrad. That adds up to about 5 or 6 pricey transports; what 80 pounds per in the UK?
gower1983 wrote:Troops - 10 dire avengers exarchs with dual shuriken cats and bladestorm = 152 pts
Troops - 10 dire avengers same as above = 152 pts
Troops - 6 Rangers upgraded to pathfinders
**To make my list challenging, I only run one set of my DAs in a WaveS. The other two are on foot.
gower1983 wrote:Elites 1 - 10x fire dragons exarch with tank hunter and a wave serpent with shuriken cannon and twin-linked EML spirit stones vector engines and star engines
Thunderfrog is right, only 5 or so are needed to nail a tank. 10 is overkill. Many posters state that the Exarch really isn't need either. I'm still trying lists with and without one.
gower1983 wrote:Elites 2 - 10x striking scorpions exarch with chainsabres or biting blade and the stalker & shadowstrike powers
These ride in every game, so I don't use ShadowStrike. The SClaw is what I use for the Exarch, as there's usually some Independent Character that needs stomping.
gower1983 wrote:( I see each of the fire dragon and striking scorpion squads come in packs of 6 1 exarch 5 normal should i take 6 for each squad freeing up some points or take 10 in each ?)
Buy the FDs in their 6 pack and call it good. The SS should be a full 10, though.
Purchases: The B-Force box is an okay start. I bought two more WarWalkers to go with the one it came with (they're great when a farseer 'Guides' them). Then a box of DAs, 6 FDs, & 10 Scorpions. I picked up a WaveS and Falcon used. The guardians have largely sat on my shelf; using them would be challenging, but I liked painting the DAs better.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
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