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Made in gb
Sneaky Sniper Drone





This may seem like an incredibly stupid question, but please cut me some slack as I havent had a chance to go through the BRB yet.

Is it possible to have two troop squads in one APC? For example, I play Tau, and I use 6 man Fire Warrior teams. Is it possible to have 2 squads of 6 in one Devilfish?

This message was edited 1 time. Last update was at 2010/07/06 22:43:42


 
   
Made in us
Angry Blood Angel Assault marine




Alexandria, VA

No.
You may only have one squad in a Transport unless stated otherwise (As in the Stormraven for BA, troops in front, Dread in Back) Independent Characters who joined the squad do not count as a separate unit for transport purposes.

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Made in gb
Sneaky Sniper Drone





Excellent. Thanks very much!

 
   
Made in de
Decrepit Dakkanaut







Exception is the Rhino: Space enough for 2x 10man squads, bring friends, too

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Made in us
Angry Blood Angel Assault marine




Alexandria, VA

Kroothawk wrote:Exception is the Rhino: Space enough for 2x 10man squads, bring friends, too


Kroot, you have forced me to glare disapprovingly at you over the internet.

N' Yeah, even though I walks froo' da Shader of da Valley of Death
I ain't fraid a' no umies': Cuz youze is wif me;
Yer Dakka and yer Chop, they's pretty good
Youze gots a Kan in front o' me when da' umies' iz mucking about;
Youze paint me ead' wif oil;
Me gubbinz overfloweth with Dakka, and me wotzits runneth over with Chop.
--------------------------------------------------
Blood Angels cannot assault Necrons due to love
--------------------------------------------------
1500 Points of Tau Molesters 100% painted
750 Points of WoC, 10 % painted 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

So when I combat squad up with my Marines I can't have two of the 5 man teams in one DT? That sucks ass :(

I should've bought Razorbacks...

   
Made in gb
Decrepit Dakkanaut




No, it is important for game balance....

Also, note the sticky at the top of the forum people
   
Made in au
Pyromaniac Hellhound Pilot




Australia

I'm not going to get into a rules debate here because this always annoyed me that this rule exists so I and my group allow more than one squad to embark in a transport as long as they don't exceed its capacity.

Rules aside...so please don't berate me, but it never made any sense to me that only one squad at a time could fit in. Really, would the drivers be standing at the door and checking squad markings!?

'Sorry boys, even though there's heaps of space in here, and yes, the orks are coming...I've got two ratlings in here...so you're going to have to walk...'

If that was my squad I'd use my last lasround to shoot the driver and take his spot! Then my chimera could fit an extra guy in it who was a little less selective of how 'The Emporer's' chimera was utilized!

But again, no, its not technically legit!

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

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Made in gb
Decrepit Dakkanaut




AS I said, Game Balance and NOT "reality"

EVERYTHING you do in 40k is a huuuuuuuuuge abstraction from reality: nitpicking and complaining that "this bit doesnt make sense compared to the real world!!!" is fairly pointless....
   
Made in au
Pyromaniac Hellhound Pilot




Australia

More pointless than endlessly debating stuff like this on the internet when we could be out making money and trying to get girlfriends?

Wow, I guess I just got served!

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

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Made in au
[MOD]
Making Stuff






Under the couch

Henners91 wrote:So when I combat squad up with my Marines I can't have two of the 5 man teams in one DT? That sucks ass :(


That's correct. Although you can bring them both in inside the same Drop Pod, as the decision to split them is made upon deployment (in this case, when they disembark from the pod), rather than when you put them in Reserves.

 
   
Made in us
Implacable Black Templar Initiate






@Jaihadnik: Real life reasoning has no bearing on a make believe game. And there really isn't a debate on this ruling, page 66 of the BRB covers this all pretty well.

Not liking this rule is fine but that wasn't what was asked.

Only one unit (and/or any ICs) can be in a transport at a time.

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Made in gb
Screaming Banshee






Cardiff, United Kingdom

What the heck is the point in a Land Raider Crusader then?


Automatically Appended Next Post:
Ooooh wait, you don't have to take it as a DT... can it take two squads then?

This message was edited 1 time. Last update was at 2010/07/07 21:20:09


   
Made in gb
Hanging Out with Russ until Wolftime







What? The LRC's "Point" is to carry 8 Terminators.

And it's not just DTs, it's ALL transports.

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Made in us
Implacable Black Templar Initiate






Henners91 wrote:What the heck is the point in a Land Raider Crusader then?


Automatically Appended Next Post:
Ooooh wait, you don't have to take it as a DT... can it take two squads then?



No, no transport can carry more than one unit, DT or not.

And there are units that can take more than 10 men per squad. For instance, Black Templar can take marines and scouts in the same unit, up to 10 of each. Space Wolves can take more than 10 blood claws. Other armies can take a 10 man squad and then add ICs.

So LRC have a point.

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Made in us
Arch Magos w/ 4 Meg of RAM






insaniak wrote:
Henners91 wrote:So when I combat squad up with my Marines I can't have two of the 5 man teams in one DT? That sucks ass :(


That's correct. Although you can bring them both in inside the same Drop Pod, as the decision to split them is made upon deployment (in this case, when they disembark from the pod), rather than when you put them in Reserves.


wait what?

does that mean that on dawn of war you can have 20 marines on the table despite them being 4 units?

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Made in gb
Hanging Out with Russ until Wolftime







Grundz wrote:
insaniak wrote:
Henners91 wrote:So when I combat squad up with my Marines I can't have two of the 5 man teams in one DT? That sucks ass :(


That's correct. Although you can bring them both in inside the same Drop Pod, as the decision to split them is made upon deployment (in this case, when they disembark from the pod), rather than when you put them in Reserves.


wait what?

does that mean that on dawn of war you can have 20 marines on the table despite them being 4 units?
Considering Drop Pods don't come in until Turn 1, and are not deployed during deployment...

You can DEPLOY 1 HQ unit and 2 Troops unit. After that, anything goes.

This message was edited 1 time. Last update was at 2010/07/07 21:49:20


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Made in us
Long-Range Ultramarine Land Speeder Pilot







A 10 man tactical squad is one troops choice. If you have 2 tac squads and decide to combat squad them, you could have 4 "units" on the board at the beginning of a DoW game.

This message was edited 1 time. Last update was at 2010/07/07 22:45:45


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Made in gb
Hanging Out with Russ until Wolftime







Kolath wrote:A 10 man tactical squad is one troops choice. If you have 2 tac squads and decide to combat squad them, you could have 4 "units" on the board at the beginning of a DoW game.
No, that is COMPLETELY wrong.

DoW Cares about UNITS, not CHOICES.

A Combat Squaded Tac Squad is Two UNITS, so you cannot put 4 Combat Squads in DoW, you can only put two.

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Made in us
Long-Range Ultramarine Land Speeder Pilot







Hmm... I stand corrected.

C:SM p51 wrote:"The decision to split the unit into combat squads, as well as which models go into each combat squad, must be made when the unit is deployed [...] then each combat squad is treated as a separate unit for all game purposes from that point"


From the example text in Mini BRB p93 wrote:Player B then deploys a unit of Troops, already embarked into their dedicated transport (which is his second unit of troops).


The BRB quoted example implies that multiple "units" from a single troops choice count toward the limit. So, assuming that the "then" in the C:SM rule doesn't mean it takes effect after the deployment, a combat squadded SM unit would count as two troops for the DoW deployment.

Though, by my lights this seems like a case that might not be RAI. Why should you get two groups of 10 or two groups of 5 but not two groups of 10 split into groups of 5? Also, does this mean that an IG player could field two 10-man squads OR two 30-man blob squads? Oh well, I concede the RAW point. Luckily, my group only plays custom missions so its not really an issue.


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Made in us
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No, this is completely RAI.

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Made in au
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Making Stuff






Under the couch

Kolath wrote: Why should you get two groups of 10 or two groups of 5 but not two groups of 10 split into groups of 5?


Because having 4 different units gives you more tactical flexibility than having 2.


Also, does this mean that an IG player could field two 10-man squads OR two 30-man blob squads?


Yes.

The size of the units is irrelevant. The sole consideration is that at the end of the deployment you have no more than 1 HQ and 2 Troops units on the board.

 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Lol next time I play a DoW game I am using my IG...

   
 
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