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![[Post New]](/s/i/i.gif) 2010/07/07 03:29:50
Subject: Saurusless Lizardmen?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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So way back in 6th edition and under the previous Lizardmen Codex I was playing a Southlands Skinks list. With the loss of the special Southlands rules, and some of the skink nerfing in general, would you consider such a list to still be viable?
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![[Post New]](/s/i/i.gif) 2010/08/30 09:17:11
Subject: Re:Saurusless Lizardmen?
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Courageous Skink Brave
Toronto, Ontario Canada
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Skinks are one of the most amazing lists. I actually have made a 2000 point army. And they are very competative. This here is an example of my anvil/ tar pit unit/ Hammer. The Unit only costs 409 and the Slann in it costs 480 so it is a bit pricey but it plays better then temple gaurd. Let me know what you think about it.
So I know everyone in this forum will think I am crazy. But I will say Skink Krox Unit with a Slann in it is the best Anvil Tar Pit Unit there is. I run a unit of Skinks 40 large with 4 kroxigors and a Slann. The Slann is the BSB, Sun Standard, Cupped Hands, Extra Die to Cast, Etheral and Knows all of Life.
This unit can become toughness 6 skinks, toughness 8 Kroxigors, Ld 9 Stubborn with a re roll, with the ability to have the unit healed from every successful life spell cast plus Regrowth. And it is -2 to shoot at the unit from both close and short range, with the ability to parry. And if your in combat longer then one turn you start to take 2 D6 strength 3 hits from a weak spell in Life.
Now The rules state that every model base to base get a supporting rank to fight with. Now even though Kroxigors are in the second rank due to long reach they count as being in Base to Base. So when units charge I stand and shoot with 12 Javs. Cause Fear ( which isnt huge but is something ). But when the unit is charged I get 18 Skink attacks due to horde rule, 12 Krox Attacks because they support each other and I believe it is 4 or 2 stomp attacks. And one Slann Attack. The unit is very very tank. And since it is a skink army I still can field a lot of stuff. I still have 2 Stegadons and 3 Salamanders in play and many many more skinks.
Skink Krox Units are awesome I have yet to lose the unit in 6 games and I am 5-0-1. For a Visual of the unit it looks something like this:
SS_______ KK
SS = Slann KK = Kroxigor s = Skink
s s s s SS s s s s
s s KK SS KK s s
s s KK s s KK s s
s s KK s s KK s s
s s KK s s KK s s
s s s s s s s s s s
This is just something I have created using the rules I have read and interpreted in the rule book and Lizardmen book. The unit might be FAQ because I think it is prety broken. Please let me know if I have mis read the rules so I can improve on this unit because this is the unit so far that will not die.
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![[Post New]](/s/i/i.gif) 2010/07/08 18:48:57
Subject: Saurusless Lizardmen?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Having read the Codex and new rule book, I'm actually putting together my first block of Skinks. In the old book I ran Skinks exclusively as Skirmishers as I felt there was no real reason to block them up. With Skirmishing not as good, and Kroxigors getting added to the block to give them much needed hitting power, it's worth it for sure now. Don't know how many I'll end up with.
Next question; With Breath Weapons being a once per game shot now, are Salamanders at all worth it vs Razordons? At the moment I have three Salamanders and no Razordons, so they'll get used for now, but was wondering on people's thoughts on them.
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![[Post New]](/s/i/i.gif) 2010/07/08 18:55:57
Subject: Saurusless Lizardmen?
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Stoic Grail Knight
Houston, Texas
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Aduro wrote:Having read the Codex and new rule book, I'm actually putting together my first block of Skinks. In the old book I ran Skinks exclusively as Skirmishers as I felt there was no real reason to block them up. With Skirmishing not as good, and Kroxigors getting added to the block to give them much needed hitting power, it's worth it for sure now. Don't know how many I'll end up with.
Next question; With Breath Weapons being a once per game shot now, are Salamanders at all worth it vs Razordons? At the moment I have three Salamanders and no Razordons, so they'll get used for now, but was wondering on people's thoughts on them.
I highly doubt salamanders will only be able to fire once per turn now, that kind of completely kills them..
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/08 19:02:42
Subject: Saurusless Lizardmen?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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It's a Breath Weapon, and the rules in the rule book say that Breath Weapons only get to fire once per game. I don't think you'll see many exceptions to that at all, or it defeats the purpose of giving them a blanket once per game rule. One the plus side, you can use a Breath Weapon in close combat now dealing 2d6 hits each, so you can save it for a devastating charge.
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![[Post New]](/s/i/i.gif) 2010/07/08 19:06:32
Subject: Saurusless Lizardmen?
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Stoic Grail Knight
Houston, Texas
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Aduro wrote:It's a Breath Weapon, and the rules in the rule book say that Breath Weapons only get to fire once per game. I don't think you'll see many exceptions to that at all, or it defeats the purpose of giving them a blanket once per game rule. One the plus side, you can use a Breath Weapon in close combat now dealing 2d6 hits each, so you can save it for a devastating charge.
It never says in the salamander rules that it is a breath weapon. It simply says resolve hits as per a breath weapon.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/08 19:58:11
Subject: Saurusless Lizardmen?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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That is indeed an interesting distinction.... Automatically Appended Next Post: In the mean time... What do you think would be better for a Skink who's job it is to keep the enemy from casting spells, the Diadem of Power or the Staff of Sorcery?
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This message was edited 1 time. Last update was at 2010/07/08 20:04:38
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![[Post New]](/s/i/i.gif) 2010/07/08 21:05:17
Subject: Saurusless Lizardmen?
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Dakka Veteran
Los Angeles, CA
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The salmander is specifically not a breath weapon as in 7th they cannot march and shoot.
Faq'ed i believe.
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![[Post New]](/s/i/i.gif) 2010/07/08 21:09:42
Subject: Saurusless Lizardmen?
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Fixture of Dakka
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Dont forget to always always always have the razor standard in your army too.. Imo one of the best banners in the game now (At least for my lizards).. Armor piercing in shooting and CC is amazing esp in a unit of tons of skinks who can shoot,s tand and shoot and then fight in hand to hand
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/07/08 22:47:38
Subject: Saurusless Lizardmen?
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Fixture of Dakka
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Razor Banner? Is this one of the crazy new magic items?
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![[Post New]](/s/i/i.gif) 2010/07/09 03:04:28
Subject: Saurusless Lizardmen?
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Fixture of Dakka
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Yeah.. I take it over the warbanner on my slaan or give it directly to temple guard. It gives the entire unit armor piercing which is pretty amazing
Since lizards dont have any useful banners in our book gotta use the new ones. Makes skinks give a -1 armor save atleast, and kroxigors -4
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/07/23 06:45:36
Subject: Re:Saurusless Lizardmen?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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X1Scotch1X wrote:Skink Krox Units are awesome I have yet to lose the unit in 6 games and I am 5-0-1. For a Visual of the unit it looks something like this:
SS_______ KK
SS = Slann KK = Kroxigor s = Skink
s s s s SS s s s s
s s KK SS KK s s
s s KK s s KK s s
s s KK s s KK s s
s s KK s s KK s s
s s s s s s s s s s
This is just something I have created using the rules I have read and interpreted in the rule book and Lizardmen book. The unit might be FAQ because I think it is prety broken. Please let me know if I have mis read the rules so I can improve on this unit because this is the unit so far that will not die.
Just found out this is not legal because the Slann's base does not like up with Skink/Krox bases. He has to sit next to the unit. Ie;
s s s s s s s s s s s SS
s s K K s s K K s s SS
s s K K s s K K s s
s s K K s s K K s s
s s K K s s K K s s
s s s s s s s s s s s
My question though would be if the Krox are allowed to go to the "third" rank like this if there is room in the second rank for them.
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![[Post New]](/s/i/i.gif) 2010/07/23 12:16:25
Subject: Re:Saurusless Lizardmen?
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Mad Gyrocopter Pilot
Scotland
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Dont you also need 3 units with ranks to make it legal?
Never-mind didn't see you mention you had many many more skinks.
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This message was edited 1 time. Last update was at 2010/07/23 12:19:42
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![[Post New]](/s/i/i.gif) 2010/07/27 12:54:14
Subject: Re:Saurusless Lizardmen?
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Courageous Skink Brave
Toronto, Ontario Canada
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I Have been fielding an all skink army and my record so far is 8-0-1. I believe that skinks are amazing in this new edition just because you can filed so many more different units. I field a regiment of 40 skinks with 4 Kroxigors and a BS SKink Chief in it. I have to say it is a unit that is almost impossible to kill. Especially with a Slann with the Lore of Life. Toughness 6 skinks with Shield of Thorns is a nasty combo.
With an army of skinks you can take more units such as more stegadons, Salamanders, or even more Skink Skirmishers. It is just my opinion but with an all skink army you usually outnumber opponents but are buffed by life to be sooo deadly.
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![[Post New]](/s/i/i.gif) 2010/07/27 15:35:58
Subject: Re:Saurusless Lizardmen?
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Regular Dakkanaut
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I thought that the new ethereal rule stated he can't join a unit.
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![[Post New]](/s/i/i.gif) 2010/07/27 15:39:55
Subject: Re:Saurusless Lizardmen?
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Stoic Grail Knight
Houston, Texas
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Sargow wrote:I thought that the new ethereal rule stated he can't join a unit.
The Slann does not have the ethereal rule. He has the cannot be damaged by non-magical attacks rule. Completely different.
If you choose to take that discipline.
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This message was edited 2 times. Last update was at 2010/07/27 15:40:20
Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/27 17:55:38
Subject: Saurusless Lizardmen?
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Skink Chief with Poisoned Javelins
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In all your skink tests, how have camelion skinks faired?
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Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit. |
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![[Post New]](/s/i/i.gif) 2010/07/27 18:03:18
Subject: Saurusless Lizardmen?
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Stoic Grail Knight
Houston, Texas
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FacelessMage wrote:In all your skink tests, how have camelion skinks faired?
Very strong.
Place them on your enemies flanks 12 inches away (especially if the dont have fast cav or skirmishers themselves) and plink away at their flanks with your insane mobility.
Also they are -2 to hit, meaning that most ranged units will be hitting them on 6's or worse.
Also with BS4 the can march, multifire and stay at long range and not lose poison (they will be hitting on 6's)...
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/30 04:45:01
Subject: Saurusless Lizardmen?
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Speedy Swiftclaw Biker
Seattle, WA
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Just to clear up some stuff here, the salamander's attack is not a breath weapon.
Also, if you have your slann as a BSB and the unit breaks the slann is instagibed due to the new rules for standard bearers and BSBs.
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![[Post New]](/s/i/i.gif) 2010/07/30 05:22:18
Subject: Saurusless Lizardmen?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Finally got a game in with Chameleons tonight, and they did Very well. Opponent deployed in a standard line of blocks, with a Cauldron of Blood behind the line in the middle. Chameleons Scouted to the flanks of his line, I got the first turn, and with a 12" March Move and 12" range on the Blowguns I was able to put 20 shots into the Cauldron. 6s to hit, but they're Poison so they auto wound the otherwise Toughness 10 model. He survived the initial volley because of his 4+ Ward Save and multi-wound hag. Next turn one of the units of Chameleons got distracted and made a Rear Charge on a big block of Spearmen that my Big-Block-O-Skinks was charging in the front. Their sole job was to have one guy survive for the +2 combat res, which they did. The Cauldron meanwhile had moved up to the other side of a wall, so it took two more turns of shooting for the other unit of Chameleons to finish off that last wound.
Salamanders also proved Super Effective. A unit of Corsairs was deployed inside the center Watch Tower (did i mention we were playing the water tower scenario?). The Salamanders don't care about Hard Cover, and merely have to have their template touch the tower to cause D6 hits. Flaming Attacks reroll the To Wound roll against units in buildings for more fun. 15 Garrisoned Corsairs were reduced to 3 by three Salamanders. When we play more points, I'm going to add in that fourth one.
Big-Block-O-Skinks, protecting their precious Kroxigor buddies is a super mean unit in combat. Frenzied Skinks (skavenpelt banner) give 29 attacks, plus 4 for the Chief, and 15 Krox Great Weapons. Backed up by Slann Life magic they make one hell of a tough block. Same with an Ancient Stegadon.
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![[Post New]](/s/i/i.gif) 2010/07/30 12:48:05
Subject: Saurusless Lizardmen?
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Javelins are now 12 inch range and have -1 to long range.
I was taking a unit of 20 for stand and shoot ability but do you add the -1 for stand and shoot AND for long range, or is it still like 7th ed and just -1?
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2026: Games Played:20/Models Bought:323/Sold:0/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 |
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![[Post New]](/s/i/i.gif) 2010/07/30 12:49:11
Subject: Saurusless Lizardmen?
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Paramount Plague Censer Bearer
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I'm happy to see skinks do well. I'm still pretty clumsy running my armies. I had my skink skirmishers get beat and run down my my son's snotlings once.
I guess the best way to measure up how something will fight is to throw them in once.
ZF-
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![[Post New]](/s/i/i.gif) 2010/07/30 17:25:29
Subject: Saurusless Lizardmen?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Yep, -2 to Javelins when they Stand and Shoot if your opponent started out more than 6" away from you. Still lets them hit on the all important 6s thought.
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![[Post New]](/s/i/i.gif) 2010/07/30 22:39:22
Subject: Saurusless Lizardmen?
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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True.
I'm running a unit of 20 in 2 ranks with muso today in 2 games vs WOC or empire, so I'll see how they go.
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2026: Games Played:20/Models Bought:323/Sold:0/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 |
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![[Post New]](/s/i/i.gif) 2010/07/31 13:43:32
Subject: Saurusless Lizardmen?
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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The 20 skink cohort was great. Killed off sveral small units in 2 games and makes a great flank defender.
The extra range is very nice, and the quickfire allows you to get up really close, and still get off a stand and shoot (at close range HA!)
I found the unit of 10 skinks with blowpipes to be very good too. First game they sat in a marsh and held up a unit of 10 huntsmen, then killed off a small detchment of men at arms.
The second game the killed with shooting a cannon, engineer, hellstorm rocket battery, 3 handgunners (emains of a unit) and in combat a level 4 mage.
The clear winner was the salamander teams though. I ran 2 units of 3.
First game I tag teamed all 6 down one flank and wiped out 24 greatswords and a warrior priest, and 2 x6 man detachments of men at arms before killing a cannon in combat.
Second game I split them, one unit on each flank and they killed >50 models with shooting and a cannon and 6 men at arms in combat. March and fire (hello skirmishers!) is unbelievable on them.
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2026: Games Played:20/Models Bought:323/Sold:0/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 |
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