I haven't been playing very long myself, but I do read these boards quite a bit and am very happy with the list that I run (Mech Orks), so I'll see what I can do to help your buddy out:
stormywaters wrote:
HQ: (115 points)
Warboss
+Power Klaw
+Attack Squig
+Cybork Body
+'eavy Armor
This actually looks pretty decent. My only suggestion would be to either go with Cybork Body or 'eavy Armor, not both. Personally, I'm a fan of Cybork body for the invuln save.
stormywaters wrote:
Troop 1: (350 points)
Ork Boyz (30)
+'ard Boyz
+Big Shoota (3)
+Nob
+Power Klaw
Again, not a terrible unit here, assuming that the boys are toting shootas and not sluggas and choppas. If they have S&C, all I can recommend is either dropping their numbers to fit them in a battlewagon (with no special weapons) or splitting them into trukks (again, with no special weapons). The nob could benefit from a bosspole, but it's not essential in a mob of 30 boys.
stormywaters wrote:
Troop 2: (162)
Ork Boyz (22)
+Rokkit Launcha
+Nob
This unit isn't that great. As a starting point, boys should only be in three different numbers: 12 (in a trukk), 20 (in a wagon) or 30 (sloggin'). I'm assuming the reason there are 22 of them is either a)that's all he had left or b)that's all that would fit in the point limit. Also, this nob
needs a power klaw. I can't think of a reason for a boys nob to not have a power klaw. Also, the lone rokkit launcha won't do much good, with a
BS 2, you'll hit once or twice a game on average.
stormywaters wrote:
Troop 3: (134)
Ork Boyz (12)
+Stikkbombs
+Nob
+Trukk
+Red Paint
A decent looking trukk boy mob. Drop the stikkbombs (boys aren't gonna go before anyone anyway) and add a bosspole and a power klaw to the nob. The trukk could benefit from the Reinforced Ram to reroll those dangerous terrain tests.
stormywaters wrote:
Elite: (225 points)
Burna Boyz (15)
+Mek (3)
First off, drop the meks and just run 15 burnas, preferably in an open-topped battlewagon. Without a transport, they just don't perform nearly as well.
stormywaters wrote:
Heavy Support 1: (220 points)
Battlewagon
+Killkannon
+'ard Case
+Armor Plates
+Grot Riggers
+Kannon
+Big Shootas (2)
+Rokkit Launcha
My first battlewagon I ever built looked similar to this. I think it weighed in at 250 points. It was terri-bad. The battlewagon looks like it would be awesome as a gun wagon, but I've found them to be lacking. Ork shooting is not to be underestimated, but that's usually because we have a shed load of guys firing at
BS 2. The wagon, however, is all by its lonesome.
I build my wagons to be uber-trukks. I have 1 Big Shoota (so that a Weapon Destroyed won't auto-immobilize me), a Deffrolla, and a Red Paint Job. Depending on the points, I'll put Boarding Planks on them so that my nob or warboss can take swipes at vehicles, but nothing more.
stormywaters wrote:
Heavy Support 2: (350 points)
Flash Gitz (10)
+More Dakka
+Shootier
Flash Gitz. The very first models I scrath built were flash gitz. I used them once and now they're re-purposed as lootas. If you do the same thing with yours, I think you'll be much happier. Also, for the same point cost, you could get 2x as many lootas. They will out dakka the gitz any day of the week.
Now, the army as a whole.
I subscribe to the belief that orks can do just about anything they want to, but they have to commit everything they have to that purpose. Your friend here has 2 or 3 different lists mashed together. He kinda needs to decide if he wants to be mechanised or foot to start with. I would say one of his biggest problems is his trukk and battlewagon going down on turn 1 or 2. That's because he only has the two vehicles as targets. Any anti-tank/transport the enemy is fielding has an easy time picking their targets out. So, I would suggest either adding more trukks and battlewagons or dropping them completely.
Whatever he decides, I would definately recommend investing in a Big Mek with a
KFF. The
KFF mek is almost a staple in any ork list (bikers are the big exception). In a foot sloggin' or kan wall list he provides a mobile cover save for your boys and your kans get obscured. In a mech list, he gives the vehicle he's in and any within 6" a 4+ save due to being obscured. It greatly increases the survivability of your vehicles.
I would also suggest adding in lootas and more than likely add in deffkoptas. The lootas will usually be able to handle the opponents transports (
AV 10 and 11), while the deffkoptas with their scout move can get off turn 1 assaults with buzzsaws and have
TL rokkit laucnhas also. The buzzsawed 'koptas can usually take out light tanks like Predators because of the assault going off on the rear armor.
stormywaters wrote:
Total: 1556 Points
As you can tell, he is a bit over the limit. I don't know if this is allowed, but he seems to think it is.
If he ever goes to a tournament, it will have to be 1500 or less. In a friendly game, my buddies and I will let a point or two slide, but at 1556, that's almost a small unit of boys!
Hopefully, some of this will help your buddy out. If you want to
PM me, I will send you a copy of my 1850 list, and how I would modify it for a 1500 point game.