mercer wrote:The Prime is a ok HQ choice but setup for combat isn't the best idea as it doesn't have fleet so cannot get into assault. Best give a deathspitter and then bonesword and lashwhip with adrenal glands and regen.
In the first sentence you say the Prime is not good for combat due to no fleet, but suggest that he takes Adrenal Glands (Furious Charge)? I'd agree, walking Warriors typically do not enter combat on their turn. The Lashwhip and Bonesword combo is great since it's a power weapon that might
ID something and Lash Whip is a fantastic defensive tool which Warriors definitely want in combat.
I disagree with regen on a three-wound, T5 creature. It's fairly expensive and often won't do much since the only time the Prime will be taking wounds is in combat (in which case it either wins or is dead shortly afterward) or if the meat shield of the other Warriors have been picked off.
Raveners... if you did take them, I agree with mercer that shooting is not their strong point. They should always be trying to get into combat and often aren't very good to deep strike (much like their big brother the Trygon).
I personally love Shrikes, but in a love-hate kind of way. I love the models, have made three of them so far (see gallery for not-great pics, better ones to come). Shrikes aren't very scary as you have them equipped, though. Dual Boneswords, Toxin Sacs and Adrenal Glands makes them a terrifying unit of S5, re-roll wounds, I5 (to go before
MEq), denies
FnP, etc... that's how they like to be.