tancredwest wrote:HQ 1 - Vulkan He'stan - 190 pts
Vulcan is a good
HQ for newer players it's pretty straight forward list building
Tac 1 - Sgt with Powerfist and Combi-Melta, Marine with Multi Melta, Marine with Melta Gun, 7 Marines, Transport Rhino
Tac 2 - Sgt with Powerfist and Combi-Melta, Marine with Multi Melta, Marine with Melta Gun, 7 Marines, Transport Rhino - 245 pts
I am not a huge fan of Powerfists in Tactical squad. Tacticals are only good for two things shooting and holding objectives. I wouldn't come right out of the gate assuming your gunna combat squad. I combat squad when the mission, the terrain, and the object placement calls for it.
Hvy 1 - 5 man Devastator Squad, Sgt with Power Fist and Combi-Melta, 4 Multi-Meltas, Transport Razorback w/ex armor - 240 pts
Cant say I've ever ran four multi-meltas. Your gunna suffer do to the the limited range. If you sit back you can be easy avoided, if you move up your losing turns of shooting.
Hvy 2 - Land Raider - 250 pts
You need to load this with your Assault Terminators and Vulcan
Fast Attack 1 - 3 Attack Bikes with Multi-Meltas - 150 pts
I like land speeders better but attack bikes fill the same role
Elite 1 - 10 Terminators with Thunder Hammer and Storm Shields - 400 pts
Break these into combat squads and put half with Vulcan in Land Raider, deep striking the other onto/near an opponents objective is a solid move
Elite 2 - Dreadnought with Multi-Meltas and transported in a Drop Pod (has locator) - 150 pts
Elite 3 - Dreadnought with Multi-Meltas and transported in a Drop Pod (has locator) - 150 pts
Take heavy flamers with these guys and I would personally splurge on some extra armour. Noting worse than a stunned result preventing you from getting off an assault that is if you survive the first round of shooting.
I would consider trading the devastors multi-meltas and razorback for Missile Launchers and a Drop Pod. I would deploy the
Devs in the backfield and use the empty pod to help you get both your Dreads in first turn.