Switch Theme:

Formulaic motion for heavy weapons, plus seperating the types.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Courageous Questing Knight






Australia

So, I've read another post on the matter, but I feel my idea is different to the other topic, so I will re-post it as a new threads. I beleive that's the correct thing to do.

Anyway, my idea is simple - sort of.

Firstly, I recognize a difference in heavy weapons.

there are two distinctions:

ones that spray out ammo, and therefore have a higher kickback then smaller weapons

ones that take time, preperation, and maybe take a while to reload.

So, I offer two situations:

For these weapons that would be considered slower, but more powerful (snipers, lascannong and missile launchers spring to mind.), which are generally heavy 1 or 2 be considered unable to move and shoot.

then for the chunkier suppresive fire weapons, (heavy bolters, assault cannons, maybe autocannons and the like) get a different situation:

Take your BS.

take six from that. (into negatives.)

add your strength.

now, assuming that we go no higher then original BS. (so a BS2 character always hits at BS 2 and this rule can not give him higher..), we hit at that ammount.

EXAMPLES:
A space marine w/ lascannon may not M&S.
A space marine w/ a heavy bolter, would get BS2. (4 - 6 + 4 = 2.)
An Ork with something Heavy 3 or higher would get no shots. (2 - 6 + 3 = -1)


Thoughts?

PS:

I've been thinking about it, and maybe I should drop is to - 5.

that way, tau eldar and guard get a word in edgeways.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Bryan Ansell





Birmingham, UK

I'm not a big fan of any more modifiers in 40k. GW moved on from that for 40k since 3rd ed.

Still, these are your rules......

if I had to change the rules I would go for

-1 BS for all heavies with the limit being BS2 (anything naturally BS2 would be hitting and hoping anyway).

And/or upgrade heavy weapon troopers to relentless? or slow and purposeful with a reasonable cost buff.

Personally I'm okay with the current rules as they are, standing still for most weapons is offset against weight of fire, type of destruction etc.



   
Made in us
Hungry Ork Hunta Lying in Wait





Washington State

I actually really like this idea.

Welcome to my world, where we do things...my way.
GreenRedYellowBlueBrownpinkOrange
Orks-2500 W:6/T:0/L:1
SM-1500 W:3/T:1/L:5
High Elves-1200 W:0/T:1/L:1








 
   
Made in se
Wicked Warp Spider






Ios

Eldar have no infantry wielding heavy weapons, apart from the launchers that Reapers carry. They are all mounted on hover platforms, or you get the reapers which really doesn't need anything at all in terms of efficiency reductions.

I really need to stay away from the 40K forums. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I agree with Mr Burning, I do not agree with 99% of major/minor rule modifiers.

But that aside, I don't even understand where he's getting with this.

Is it more shots according to strength or higher strength less shots?

 
   
Made in us
Longtime Dakkanaut




Burbank CA

grayspark wrote:I agree with Mr Burning, I do not agree with 99% of major/minor rule modifiers.

But that aside, I don't even understand where he's getting with this.

Is it more shots according to strength or higher strength less shots?


No it's losing 6 BS and then gaining some back due to strength but not exceeding original score.

This message was edited 1 time. Last update was at 2010/07/08 20:14:52


W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in gb
Bryan Ansell





Birmingham, UK

CrazyThang wrote:
grayspark wrote:I agree with Mr Burning, I do not agree with 99% of major/minor rule modifiers.

But that aside, I don't even understand where he's getting with this.

Is it more shots according to strength or higher strength less shots?


No it's losing 6 BS and then gaining some back due to strength but not exceeding original score.


adding and subtracting but not exceeding, its a long winded way of looking at things especially in the post RPG'esque RT and 2nd ed 40k that we once knew and view with rose tinted specs.



   
Made in us
Longtime Dakkanaut




Burbank CA

Yeah, I'm just explaining it for gray

W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in au
Courageous Questing Knight






Australia

Oh! You're right!

I forgot.

relentless would be unaffected by this rule, or would always count as S6.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in au
The Dread Evil Lord Varlak





Under the original -6 rule Str 3 troops would have their BS reduced by 3, and Str 4 troops would have it reduced by 2.

It'd be much simpler to just say "Str 3 troops suffer -3 to their BS", "Str 4 troops suffer -2 to their BS".

There's also problems with the system as is, IG would be hitting on 7s. If you adjusted it to -5, then you'd have IG hitting on 6s, and SMs hitting on 4s.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
 
Forum Index » 40K Proposed Rules
Go to: