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Just brainstorming with some ideas for keeping DoC somewhat competitive even if their glory days are over. The Horror block is nice because it takes away the need to buy a wizard for tons of points. They get 2D6 + (1/6) power dice to use on their 3 damage spells and have +4 to cast. The Bloodletters with the Juggernauts will do the frontal fighting while the Hounds try to flank. The Flamers can support in melee but mainly try to march + shoot down harassment units and other light units that would be troublesome. The Fiends and the Masque run down war machines and such while the other units are busy elsewhere. The Skulltaker is capable of destroying most things single handedly while the BSB is also a pretty tough nut to crack. Since there are no Greater Daemons in the list, enemy Doomwheels, WLCs and lines of Cannons and Bolt Throwers can't true los their way into an easy victory.
Heroes
-Skulltaker, Juggernaut: 200p
-Herald of Khorne, Juggernaut, Firestorm Blade, Armour of Khorne, BSB: 215p
-Masque of Slaanesh: 90p
Core
-30 Horrors, Standard, Icon of Sorcery: 387p
-16 Bloodletters, Standard: 204p
-16 Bloodletters, Standard: 204p
Special
-6 Flesh Hounds: 210p
-6 Flesh Hounds: 210p
Rare
-6 Flamers: 210p
-6 Flamers: 210p
-1 Fiend of Slaanesh: 55p
-1 Fiend of Slaanesh: 55p
Total Points: 2250
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