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Made in us
Guardsman with Flashlight





My list:

Company Command Squad + banner + Astropath
Primaris Psyker
Marbo
Platoon Command Squad + AlRahem
2x Infantry Squad + MG + 1 Commissar
Special Weapons Team + 3x Grenade Launcher
SWT, 3x Flamer
PCS, Flamer
2x Infantry Squad + Grenade Launcher + 1 Commie
Lascannon Team
Aautocannon team
Missile launcher team
Vets, 3x Plasmagun
2x Leman Russ Battle Tank, 3x Heavy Bolter

Hus list(approximately):

The plaguefather
Soul Reaper
2x 3 Flamers of Tzeench
4x 5 Horrors of Tzeench
9 Hounds of Khorne
Winged Daemon Prince - Boon of Mutation, Mark of Nurgle.

I am certain I am missing a lot of stuff but I didn't have time to write it down.

Mission : Seize ground (5 objectives, one is always placed in the center)

Deployment: Pitched battle.

The battlefield:

The objectives are placed as follows: One behind the green tower, one in the left end of the ruined building, one in the center, one on the right, one next to the hill in the top right part of the table. I win the roll for deployment and turn. I have never played Chaos Daemons before, and was quite surprised to hear their deployment and powers. His army seems very low on model count but with a few very hard hitting units (the soul grinder comes to my mind). I decided that it is not worth the risk getting meltaguns and super heavy flamers deep striking right next to my tanks and guys, just for the advantage of getting into good position. I let him have first turn and reserve everything.

Turn 1:
Daemons:
  A squad of Horrors (or daemons of Tzeench, some troops thing in any case) appears on top of the objective located in the top right corner.








Hounds of Khorne deep strike next to the hill and run. Greater daemon appears on the right objective.

Flamers and Daemon Prince deep strike on the objective behind the tower. Another horror squad appears in the center building and runs.


IG:
I have some time to think. I expected him to stick the greater daemon on an objective close to my line, because the thing is nigh unkillable, unless I get a lot of plasma fire on it. To do that I have to kill the hounds in order to prevent an assault on the plasmavets. So I figure that my plan will be to focus fire on the hounds and wipe them out or render them ineffective and use Al Rahem's platoon as a bait to hopefully lure and keep the Soul grinder away from my heavy weapons and the central objectives. His troops do have a 4+ invul. but I am confident that lots of lasguns can overcome this.

Turn 2:
Daemons:
Flamers arrive in the central building and run behind some walls to hide from my guns. Nothing else arrives (damn it). All his forces run a little bit to get better positions.

Imperial Guard:
Al Rahem arrives(thanks to the astropath - where I want him to),  as well as the plasmavets and Marbo. My tanks, command section and second infantry platoon decide to slack it off. Veterans deploy as planned. The two special weapons teams outflank to face the hounds, and Al Rahem plus the stubborn 20 man team target the top right corner to try and bait the soul grinder (and shoot the horrors off the objective). Marbo is quite useless in this case, so he appears next to the horrors in the building to try his demo charge on them and draw some fire (my tanks are coming next turn, they do not need a 24" S8 AP1 weapons pointed at them).


Unsurprisingly, he kills like one horror.


The massive squad manages 3 kills leaving 2 horrors alive.

Three flamers and three grenade launchers later, the hounds are reduced to four. Damn.

Turn 3:



Daemons:


Soul grinder and a squad of horrors arrive and deep strikes to counter my Al Rahem. Awesome!!!! 


Daemon prince takes the surprising step and flies to kill Marbo, which is much more than I expected and still great. Hounds prepare to assault my two special weapons teams. The two surviving horrors prepare to assault my 20 guys as the Soul grinder arrived far away (the safer option). That way my meltaguns are tied.
Not any significant shooting. Hounds murder SWteams though two guys survive and run away. Horrors fail to kill anything in the big squad, and the big squad kills one horror after so many saves. The prince tries to Mutate marbo, but he is tough. Then the flamers hose him.

IG:
That was great and such a relief! I won't have to deal with the SG deep in my lines. All my stuff arrives.
 The two russes deploy on the opposite corners to avoid flamers. Heavy weapons sit in the open - I will screen them next turn with the 20 man squad, if my enemy shows interest. Command squad with the Primaris psyker deploy next to the 20 man platoon. A Platoon Command squad screens them from potential assaults. I figure they are all barely out of range of the Prince.
In shooting, the left russ blows the big gun off the Soul Grinder. The right russ hoses the remaining hounds and kills them all. My Primaris Psyker  kills a few horrors with his awesome powers! Other shooting kills a horror or two.

  


In assault, I finish the horror off and consolidate backwards.


 Plasmavets shoot at the Plaguefather, put a would and lose a gunner.




Turn 4
Daemons:
The other horrors arrive and to my surprise they deep strike close to the Soul Grinder to support it.
The SG moves towards my big team and kills a few with the reaper machine gun. Other shooting kills a few heavy weapons and a few guardsmen from the 20 man team in my Zone. Daemon prince runs away (I believe this was a critical mistake, as it should have tried to bother my left flank). No assaults.

Imperial guard:
Left tank shifts a few inches to gain LOS to the freshly arrived horrors. The surviving junior officer and the 20 man squad in my deployment zone move forward to kill the flamers. Primaris detaches and tries to attack the horrors. Plasmavets move closer to the daemon to keep in RF range. 20 man  team with Al Rahem moves towards the soul Grinder in order to meltagun it.
In shooting, the right Leman Russ wipes the flamers out of the building. Al Rahem's infantry fail to damage the soul grinder despite being twin linked  and within melta range. The left Leman Russ tries to hit the grinder from the rear, but instead kills a few horrors. The psyker gets perils of the warp attack. All heavy weapons target the Soul Grinder and fail. Plasmavets put another wound on the Plaguefather. Infantry shooting kills a few horrors.



Turn 5
Daemons:
The prince jumps in front of my outflanking infantry. The grinder moves forward.
In shooting the prince mutates one meltagunner. The grinder kills a few guys with the reaper cannon. Flamers and horrors all but wipe out my Platoon HQ, and my heavy weapons receive a lot of punishment.
The Spawn and prince assault my infantry, but they hold.

IG:
In my turn, it is basically a clean up. The enemy is where I wanted him to be, and my forces are where I wanted them to be.  The left leman russ heavy bolters the flamers into dust. Infantry squad finishes the horrors in the building and the Psyker kills himself. The right leman russ kills some horrors next to the sould grinder. Vets get the Greater Daemon down to 1 wound.










Turn 6
Daemons: The greater Daemon finally moves forward to my veterans. Soul Grinder moves forward too, but it is too late for him to get anywhere.
The plaguefather spawns a nurgling base FINALLY.
The Prince mutates another guardsman and finishes the squad off.



IG
In my turn I just move to claim objectives. I kill the Greater Daemon with my plasmavets and finish the nurgling base. The two russes destroy his last scoring unit.

The game ends.

I hold three objectives to his 0. I control more table quarters, and thus get the secondary objective. Victory for the Imperial Guard!


Thoughts: The daemons are definitely weird to play against, as most of my good weapons don't really work against them. on the other hand, they have such a low model. I think the big mistake of my enemy was to spread out so thin. He should have focused killyness in or close to my coverless deployment zone, using all the units together. The Greater Daemon should have moved should have tried to get into assault or at least appeared where he could contest the most objectives.


Most Kickass Unit: My veterans, for killing a T6 W6 4+ Invulnerable save thing with two plasmaguns. Yeah, it took them the whole game, but they did it.

Honorifica Imperialis: Al Rahem and his guys. They gave their lives, in the most horrible way possible, for the Imperium of Man.



P.S. Holy emperor on a bicycle, what the hell happened to my HTML formatting.

This message was edited 3 times. Last update was at 2010/07/08 18:01:39


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

outflanking al'rahem distraction for the wiiiiiiiiiiiiiin!

You did a nice job of getting him to spread his forces out where you could destroy it with big blobs of guys piecemeal while other dudes sort of just moseyed over and took the objectives. Classic guard victory.

Oh, and as far as html is concerned, you have to have it squeaky clean in order for it to work on dakka. Dakka is displeased with your sloppy coding, op op.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Knight Exemplar




NYC, NY

Nice clean win, good job.

NO! that should definitely NOT be a rule!!!! Thats just gross! I don't want some slaanesh warrior charging me, Screaming a BloodLust filled roar, with his Jolly Roger Flopping around!!!! Thats just gross! I mean.....if it was a female warrior and she wasn't that bad looking, I think I could capture a few prisoners. My 'Interrogation' skill will be most useful then - Commissar NIkev

< That is why this sight rules.
 
   
Made in us
Guardsman with Flashlight





Thanks! I am really surprised that he bit the bait.
The only unit that I was using for the first time was the Primaris Psyke and he isn't half bad at all. On average, he is more effective than two SWTeams with grenade launchers, and costs less. I will probably run him with Al Rahem in the future, to give them some more light AT punch.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

except that al'rahem can't let him outflank. He can only outflank units in his own troops choice.

And yeah, I'm sure the primaris psyker is better than GL SWSs, but what about plasma SWSs?

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Guardsman with Flashlight





Ahh, right, he just makes all units in his platoon outflank.
Plasma SWS are cool, but I don't have enough bits to convert the plasmaguns. Furthermore, I personally prefer not to give such expensive weaponry to 6 BS3 bodies, if I have better options. Probably the only scenario in which I would definitely take plasma SWTs is against lots of FNP thingies/ monstrous creature heavy opponent.
Don't get me wrong, I adore plasmaguns - they are a pretty cool light AT weapon too. I used to put them all over infantry squads. Recently I have switched to putting them in veteran teams, in order to have a proper concentration and to get orders more efficiently.
   
Made in us
Bloodthirsty Bloodletter



Anchorage

Good job on the win. I'm just wondering what mythical land your living in where IG shows up not completely encased in vehicles with valk/vendetta support. It's actually refreshing to see.
   
Made in us
Guardsman with Flashlight





dancingcricket wrote:Good job on the win. I'm just wondering what mythical land your living in where IG shows up not completely encased in vehicles with valk/vendetta support. It's actually refreshing to see.

The land of using tactics and not relying on lists that don't need a player.
(Also known as the land of college students who have until September to make enough money for one semester's worth of tuition on a 20 hour per week/$7.25 per hour job after being unemployed for two months ).
I also dislike such play styles, as they are lazy and boring. I have had enough being forced to play gunline in 4th (I did drop troops mostly though, so indescribably awesome).
In any case, thanks for the positive comments and check out the next battle report here: http://www.dakkadakka.com/dakkaforum/posts/list/0/304356.page#1729990

P.S. In all seriousness, I'm playing in Philadelphia, the place is called "Redcap's Corner" on 4040 Locust. The league is just $5/months or $15 worth of stuff purchase/month. So far it is kickass, lots of different armies and no boring ones fortunately.
   
Made in us
Bloodthirsty Bloodletter



Anchorage

Ah, not quite the exact opposite corner of the continent, but at least the other side.

Mostly I was reading this one because it involved daemons. And it wasn't a mech list. I am curious as to the daemon player, was he unfamiliar with his list or daemons in general, or did he really just fall for what you'd set up? Not trying to take anything away from you, it looks like you played very well. I'm more trying to figure out what other daemon players are using for their tactics, and get an understanding for why they chose what they did, both the stuff that worked and failed.

For instance, his list looks a bit wonky to me. No real solid theme for fluff (not always important), but it's not strong CC, shooting, or anti-tank. There are units in there I wonder about using outside of a pure mono-God fluff list. It's almost like he went for an all comers, jack of all trades list, that really failed to master any. There is at least one instance early in the game where (and it's hard to tell distance from the pics) that it looked like one of his flamer squads was within jump and flame range of at least one squad where they could have easily removed that squad, so if they were, I'm wondering why he didn't pursue that option.

What was the model count for your army? I may not be reading it right, but it didn't look like your model count was overly large either. Oh, and as a consideration for you if you see another Soulgrinder, marbo and his demo charge are excellent for that. Place him behind the thing, and throw your charge, it can actually do a good bit of damage to it, and the SG at least doesn't get an invulnerable. And if you don't do anything to it, Marbo isn't much of a worry to the SG, so there's a good chance of him being ignored while the SG goes to concentrate on other things.

I'm trying to learn something from the battle reports that use the same armies I do. That's why I'm curious as to what's going on. Partly to see if I want to invest in and include particular models into my army.
   
Made in us
Guardsman with Flashlight





He said that he was familiar with his list, so can't help you here really. One reason why it might have been so all comers jack-of-all-trades is that we don't really know who/what army we're going to play when we arrive at the store for a round. Well, he was positive that next time he'll bring daemonettes fro the CC punch.
As for the flamers, sadly they were not in range. It is just the pictures.
My model count is 78 regular guardsmen and 18 wounds on heavy weapons teams. And Marbo + Primaris. So yes, not a lot at all. And just two vehicles.

Well, in any case, with Daemons i wouldn't spread put so thin ever.
   
Made in us
Bloodthirsty Bloodletter



Anchorage

Thanks. Just seemed odd to me. Guess it must be a difference in play style. Again, grats on the victory.
   
Made in us
Fixture of Dakka






on board Terminus Est

I don't understand why the SG did fire it's heavy flamer and assault you. You said meltaguns were in range so it should have able to charge. Same thought on the greater daemon and prince. Maybe I'm missing something but the way I read it the daemons should have been assaulting a lot more, especially versus blob IG.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Guardsman with Flashlight





Black Blow Fly wrote:I don't understand why the SG did fire it's heavy flamer and assault you. You said meltaguns were in range so it should have able to charge. Same thought on the greater daemon and prince. Maybe I'm missing something but the way I read it the daemons should have been assaulting a lot more, especially versus blob IG.

G


Because I blew it off earlier in the game. He apparently wanted to finish my platoon HQ with the SG (which he did).
   
Made in us
Fixture of Dakka






on board Terminus Est

Is the template considered part of the weapon system that fires phlegm & tongue? Its brutal versus guard (S6 IDs characters).

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Black Blow Fly wrote:Is the template considered part of the weapon system that fires phlegm & tongue? Its brutal versus guard (S6 IDs characters).

G


It's the same weapon. The flamer template is the basic mouth weapon with no upgrades, you then pay for phlegm and tongue.
   
 
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