My list:
Company Command Squad + banner + Astropath
Primaris Psyker
Marbo
Platoon Command Squad + AlRahem
2x Infantry Squad +
MG + 1 Commissar
Special Weapons Team + 3x Grenade Launcher
SWT, 3x Flamer
PCS, Flamer
2x Infantry Squad + Grenade Launcher + 1 Commie
Lascannon Team
Aautocannon team
Missile launcher team
Vets, 3x Plasmagun
2x Leman Russ Battle Tank, 3x Heavy Bolter
Hus list(approximately):
The plaguefather
Soul Reaper
2x 3 Flamers of Tzeench
4x 5 Horrors of Tzeench
9 Hounds of Khorne
Winged Daemon Prince - Boon of Mutation, Mark of Nurgle.
I am certain I am missing a lot of stuff but I didn't have time to write it down.
Mission : Seize ground (5 objectives, one is always placed in the center)
Deployment: Pitched battle.
The battlefield:
The objectives are placed as follows: One behind the green tower, one in the left end of the ruined building, one in the center, one on the right, one next to the hill in the top right part of the table. I win the roll for deployment and turn. I have never played Chaos Daemons before, and was quite surprised to hear their deployment and powers. His army seems very low on model count but with a few very hard hitting units (the soul grinder comes to my mind). I decided that it is not worth the risk getting meltaguns and super heavy flamers deep striking right next to my tanks and guys, just for the advantage of getting into good position. I let him have first turn and reserve everything.
Turn 1:
Daemons:
A squad of Horrors (or daemons of Tzeench, some troops thing in any case) appears on top of the objective located in the top right corner.
Hounds of Khorne deep strike next to the hill and run. Greater daemon appears on the right objective.
Flamers and Daemon Prince deep strike on the objective behind the tower. Another horror squad appears in the center building and runs.
IG:
I have some time to think. I expected him to stick the greater daemon on an objective close to my line, because the thing is nigh unkillable, unless I get a lot of plasma fire on it. To do that I have to kill the hounds in order to prevent an assault on the plasmavets. So I figure that my plan will be to focus fire on the hounds and wipe them out or render them ineffective and use Al Rahem's platoon as a bait to hopefully lure and keep the Soul grinder away from my heavy weapons and the central objectives. His troops do have a 4+ invul. but I am confident that lots of lasguns can overcome this.
Turn 2:
Daemons:
Flamers arrive in the central building and run behind some walls to hide from my guns. Nothing else arrives (damn it). All his forces run a little bit to get better positions.
Imperial Guard:
Al Rahem arrives(thanks to the astropath - where I want him to), as well as the plasmavets and Marbo. My tanks, command section and second infantry platoon decide to slack it off. Veterans deploy as planned. The two special weapons teams outflank to face the hounds, and Al Rahem plus the stubborn 20 man team target the top right corner to try and bait the soul grinder (and shoot the horrors off the objective). Marbo is quite useless in this case, so he appears next to the horrors in the building to try his demo charge on them and draw some fire (my tanks are coming next turn, they do not need a 24" S8 AP1 weapons pointed at them).
Unsurprisingly, he kills like one horror.
The massive squad manages 3 kills leaving 2 horrors alive.
Three flamers and three grenade launchers later, the hounds are reduced to four. Damn.
Turn 3:
Daemons:
Soul grinder and a squad of horrors arrive and deep strikes to counter my Al Rahem. Awesome!!!!
Daemon prince takes the surprising step and flies to kill Marbo, which is much more than I expected and still great. Hounds prepare to assault my two special weapons teams. The two surviving horrors prepare to assault my 20 guys as the Soul grinder arrived far away (the safer option). That way my meltaguns are tied.
Not any significant shooting. Hounds murder SWteams though two guys survive and run away. Horrors fail to kill anything in the big squad, and the big squad kills one horror after so many saves. The prince tries to Mutate marbo, but he is tough. Then the flamers hose him.
IG:
That was great and such a relief! I won't have to deal with the
SG deep in my lines. All my stuff arrives.
The two russes deploy on the opposite corners to avoid flamers. Heavy weapons sit in the open - I will screen them next turn with the 20 man squad, if my enemy shows interest. Command squad with the Primaris psyker deploy next to the 20 man platoon. A Platoon Command squad screens them from potential assaults. I figure they are all barely out of range of the Prince.
In shooting, the left russ blows the big gun off the Soul Grinder. The right russ hoses the remaining hounds and kills them all. My Primaris Psyker kills a few horrors with his awesome powers! Other shooting kills a horror or two.
In assault, I finish the horror off and consolidate backwards.
Plasmavets shoot at the Plaguefather, put a would and lose a gunner.
Turn 4
Daemons:
The other horrors arrive and to my surprise they deep strike close to the Soul Grinder to support it.
The
SG moves towards my big team and kills a few with the reaper machine gun. Other shooting kills a few heavy weapons and a few guardsmen from the 20 man team in my Zone. Daemon prince runs away (I believe this was a critical mistake, as it should have tried to bother my left flank). No assaults.
Imperial guard:
Left tank shifts a few inches to gain
LOS to the freshly arrived horrors. The surviving junior officer and the 20 man squad in my deployment zone move forward to kill the flamers. Primaris detaches and tries to attack the horrors. Plasmavets move closer to the daemon to keep in
RF range. 20 man team with Al Rahem moves towards the soul Grinder in order to meltagun it.
In shooting, the right Leman Russ wipes the flamers out of the building. Al Rahem's infantry fail to damage the soul grinder despite being twin linked and within melta range. The left Leman Russ tries to hit the grinder from the rear, but instead kills a few horrors. The psyker gets perils of the warp attack. All heavy weapons target the Soul Grinder and fail. Plasmavets put another wound on the Plaguefather. Infantry shooting kills a few horrors.
Turn 5
Daemons:
The prince jumps in front of my outflanking infantry. The grinder moves forward.
In shooting the prince mutates one meltagunner. The grinder kills a few guys with the reaper cannon. Flamers and horrors all but wipe out my Platoon
HQ, and my heavy weapons receive a lot of punishment.
The Spawn and prince assault my infantry, but they hold.
IG:
In my turn, it is basically a clean up. The enemy is where I wanted him to be, and my forces are where I wanted them to be. The left leman russ heavy bolters the flamers into dust. Infantry squad finishes the horrors in the building and the Psyker kills himself. The right leman russ kills some horrors next to the sould grinder. Vets get the Greater Daemon down to 1 wound.
Turn 6
Daemons: The greater Daemon finally moves forward to my veterans. Soul Grinder moves forward too, but it is too late for him to get anywhere.
The plaguefather spawns a nurgling base FINALLY.
The Prince mutates another guardsman and finishes the squad off.
IG
In my turn I just move to claim objectives. I kill the Greater Daemon with my plasmavets and finish the nurgling base. The two russes destroy his last scoring unit.
The game ends.
I hold three objectives to his 0. I control more table quarters, and thus get the secondary objective. Victory for the Imperial Guard!
Thoughts: The daemons are definitely weird to play against, as most of my good weapons don't really work against them. on the other hand, they have such a low model. I think the big mistake of my enemy was to spread out so thin. He should have focused killyness in or close to my coverless deployment zone, using all the units together. The Greater Daemon should have moved should have tried to get into assault or at least appeared where he could contest the most objectives.
Most Kickass Unit: My veterans, for killing a T6 W6 4+ Invulnerable save thing with two plasmaguns. Yeah, it took them the whole game, but they did it.
Honorifica Imperialis: Al Rahem and his guys. They gave their lives, in the most horrible way possible, for the Imperium of Man.
P.S. Holy emperor on a bicycle, what the hell happened to my HTML formatting.