So today my buddy and occasional poster thel1st and I got a game in - a little over 1500 points aside, my
IG vs. his Tyranids.
IG:
HQ:
- Straken with company command, vox, company standard and melta
TROOPS:
- 30 man blob with 2 flamers, one plasma gun, vox, and power weapon commissar
- Platoon command with 3 flamers, power weapon, and vox
- Autocannon squad
- Vets with 3 plasma guns, vox, and Sergeant Harker
ELITES:
- 10 Stormtroopers with 2 plasma guns, plasma pistol
FAST ATTACK:
- 3 scout sentinels with multilasers
- 3 armored sentinels with plasma cannons
- Hellhound
HEAVY SUPPORT:
- Leman Russ Demolisher with heavy bolter sponsons
TYRANIDS:
HQ:
- Tyranid Prime with lashwhip and bonesword
TROOPS:
- 16 Termagants with fleshborers
- 5 Warriors with devourers, lashwhips and boneswords
- 8 Genestealers
ELITES:
- 1 Zoanthrope (using a venomthrope as a proxy)
- 2 Hive Guard
FAST ATTACK:
- 3 Raveners
HEAVY SUPPORT:
- Carnifex with twin devourers, bio plasma
- Trygon Prime
- Tyrannofex
I rolled off and got deployment; I deployed in a heavy flank in the middle, to minimize the effect of his Genestealers when they outflanked. Scout sentinels, Stormtroopers, and Harker's vets are in reserve.
In fear of my big guns, he hides everything he's got. His Genestealers and Trygon are in reserve.
Off to first turn!
TURN 1
My force moves up, peppering some heavy bolter fire at Warriors and the like, causing no damage.
However, my plasma cannons blow away 8 of the bunched up Gaunts, and my autocannons knock two wounds off the Tyrannofex due to some lucky (and not so lucky) rolling:
And the view at the end of my turn:
The Tyranids mount their assault, bravely rushing out the big monstrous creatures right in front:
The Gaunts shoot my Guardsmen, but they make all their cover saves. The Tyrannofex gets a glancing hit on the Leman Russ, merely stunning it and preventing it from shooting that turn. An uneventful move for the Nids.
TURN 2:
Right on cue, all the Guard reserves come in at once! The scout sentinels and Harker's vets come in on the left side of the field, while the Stormtroopers deep strike right next to the Guard's front line.
Straken gives orders to his Stormtroopers to Bring it Down! against the Carnifex, and orders the blob to do the same against the Tyrannofex. Platoon command tells their blob to First Rank Fire! Second Rank Fire! ensuring that there would be close to 70 shots coming out of the unit. The Hellhound leveled it's aim at the Gaunts, and the shooting phase was underway!
Here are the results:
The Stormtroopers took down the Carnifex with their hellguns alone, not needing any plasma. The Guard suffer their first casualty of the game as the plasma gunner from the infantry platoon overheats, while still getting a wound in on the Tyrannofex. Out of the 12 lasgun wounds on the big bug, 3 go unsaved, killing it. Autocannons and plasma cannons level on the Raveners, obliterating all but one of them. The sentinels and Harker's vets run towards the middle of the field.
After an especially harrowing shooting phase, it's time for the Tyranids to do their best to strike back!
Neither the Genestealers nor the Trygon show up. The Warriors break cover and rush towards the mob of Guardsmen in the ruins, while the Hive Guard and Zoanthrope manage to drop two of the armored sentinels:
After shooting and assaulting, the Warriors manage to rip the platoon to pieces, leaving about 10 men. The Guard fought back hard though, and killed one Warrior while badly wounding another!
TURN 3:
There was a big problem in the middle of the field, with the Warriors tearing Guard down left and right. I think Colonel Straken and his boys should do something about this!
Straken's command squad, the platoon command squad, and the Stormtroopers all rush in to support their dying comrades. After a brutal charge, all that is left is the prime. However, the Guard lost the melee by one wound. Straken made a no retreat wound armor save, and the platoon command held. The Stormtroopers, on the other hand, broke and ran. "Death or Glory" my ass.
Not one to be left out of the action, the remaining armored sentinel charged the Zoanthrope - after all, it wasn't going to last another turn of shooting from it and the Hive Guard. But it's okay, noone got hurt:
Time for the bugs to do their job! The Genestealers showed up, skulking behind Harker and his veterans.
The Trygon Prime burst out of the ground next to the scount sentinels, blowing one multilaser off and nothing else:
The Tyranid Prime struck down three of Straken's squadmates, but he and the platoon commander were able to lay the bug flat. They consolidated away, as seen in this blurry photo:
Not pictured: The Hive Guard killed three of my Stormtroopers with their big bug guns.
TURN 4:
Well these new Genestealers could be a problem, as could the big Trygon who just popped up! Good thing that Gunnery Sergeant Harker and his boys have a knack for killing big bugs! Their plasma and lasfire rip the big worm to pieces while the Hellhound torches the Genestealers:
The Stormtroopers regroup, and move their tiny regroup move towards the Hive Guard, along with Straken and platoon command. Everybody shoots, but only one wound gets through.
Surprising everyone, the Hive Guard shoot platoon command and assault! Nobody gets hurt on either side.
TURN 5:
Surprising noone, Straken and his flag-waving buddy charge the Hive Guard, killing them both. The Zoanthrope finally takes a wound from the unwittingly close-combat sentinel.
TURN 6:
The Stormtroopers, Straken, and the platoon command all charge the Zoanthrope, purging the brainbug with their fists.
All in all this was a pretty one-sided game. The Tyranids had a lot of chances where they could have turned the tides, but Guard shooting was just too good! Hopefully thel1st and I will get another game in the next few weeks and I'll post a report of them too. All credit goes to him for the photos - hope you guys liked reading this!