Roujheh wrote:Jump pack. The gate of infinity, vortex of doom.
Using GateoI is silly when he has a
JP. Plus,
GoI will hinder his ability to assault, and you want your libbies to assault. Perhaps a
JP and Avenger for a power?
Roujheh wrote:Dreadnought 2 twin-linked autocannons.
** See below.
Roujheh wrote: Razorback Hunter killer missle.
HKs blow. X points for a one use shot?

There are many better things to buy.
Roujheh wrote:Tactical Squad(10) 205pts
Serg has a PF, flamer, lascannon.
LasCans are largely out of favor for many reasons:
1. Too many Cover Saves in 5e hamper their long range effectiveness compared to the ....
2. MultiMelta:
MMs cost your squad no points, and are superior to the LasCan ,as they get used in closer quarters, to eliminate the above mentioned Cover Saves.
3. Missile Launcher templates are actually okay anti-I with 5e's template rules. And the
ML doesn't cost points.
Roujheh wrote:So the libby is a kinda for fun. He will go in reserve then bust in and vortex the best target. Also with GOI in objective games he can jump a combat squad onto an objective late game.
The Reserve Strategy is really silly. Start him on the table, and then use the two powers, but you may as well toss the if you plan to use both powers like this.
Roujheh wrote: The 2 dreads are for some solid anti light armour, and not too bad for troop killing after the armour is gone. The vindi is for those pesky horde armies, and really andthing I feel like shooting it at since its s10 ap1.
**If you really want something good, go 2 Vins. Equip with blades, as they'll need to move to eliminate Cover Saves and not get stuck (the Siege Shield is a bit much). Hardier than the dreads, with better fire power. 3 Vins will really be a great psychological tool against a player. 3 dreads? not so much.