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Made in us
Regular Dakkanaut





Eureka, CA

Hows the list look?

HQ: Kff. Big mek.

12 Boyz. Nob. pk. bp.

12 Boyz. Nob. pk. bp.

11 Boyz. Nob. pk. bp.

3 Looted Wagons with: Rams. Armor plates. Big Shoota. Rokkit.

2 Deffkoptas (single units) TL Rokkits and buzzsaws.

750 pts. (Boyz mobs are shoota boyz)

C&C please!

This message was edited 3 times. Last update was at 2010/07/10 05:10:30


 
   
Made in gb
Tower of Power






Cannock

Why Looted Wagons? Get Trukks instead dedicated transport and doesn't drive off when you don't want it too.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut





Eureka, CA

Couple of reasons for taking them. they are just as cheap as trukks, count as tanks for tank-shock, higher AV rating than trukks (great for the KFF) and that I have 3 Leman Russ tanks that i need to use. Also, the Don't press Dat rule isn't so bad if your using them as transports. (Looted Wagons also have great fluff for Blood Axes )

This message was edited 1 time. Last update was at 2010/07/10 05:08:36


 
   
Made in au
Sinewy Scourge




Downunder

Looted wagons are really unusable in this edition, if you could field them as squadrons and boomgun didn't remove their transport ability, or they had something else to fit in the middle-ground between boomgun and Skorcha, then may be they'd be worth taking, but a Battlewagon would still be better.


Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Looted wagons are absolute garbage. Definitely get Trukks with RPJ, Reinforced Ram, Boarding Planks, and Rokkits.

Slugga & choppa boyz go in transports, not shoota boyz.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Death-Dealing Ultramarine Devastator




Triad, NC

I would recommend putting more numbers in your boys, especially if you are going to make them walk. Also, a boomgun is a huge bonus on a looted wagon, if you can find the points to add one, it is well worth it.

1225 70% painted
40% painted 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Your numbers are fine and the boomgun is a terrible idea for this list. IIRC, you lose all transport capacity...

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Regular Dakkanaut





Eureka, CA

Well if anything I'll take 'em for fluff reasons. However, I am surprised on how much criticism it gets. It's a cheap transport for lower points games and it has fared well so far. (Hence the KFF) The boomgun version seems the better choice but this is where the Dont Press Dat rule really hurts. The boomgun is only 36" so you will have to move around more anyways, which isn't that great for firing ordnance on the move @ BS 2. It has been an effective transport for my troops and usually about 1/3 will get blown up depending on bad KFF rolls. They have really shined for me n my boyz, but apparently everyone else has had horrid luck with them.

P.S. - I use shoota boyz because I keep my wagons open-topped, otherwise if I had the ard cases on 'em I would take slugga/choppas. Another advantage to this is when your boyz have to footslog (shootas are great for this) because of a wrecked transport on turn 1 or 2.

This message was edited 2 times. Last update was at 2010/07/10 21:03:45


 
   
Made in gb
Resourceful Gutterscum




England, Essex

i use looted wagons all the time there great for taking out infentry if you give them boom guns that is I made my boom guns out of whiteboard pens and greeen stuff

2k
3k
3k


 
   
Made in gb
Resourceful Gutterscum




England, Essex

This is my looted wagon
[Thumb - Picture0014.jpg]


2k
3k
3k


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Boris420 wrote:Well if anything I'll take 'em for fluff reasons. However, I am surprised on how much criticism it gets. It's a cheap transport for lower points games and it has fared well so far. (Hence the KFF) The boomgun version seems the better choice but this is where the Dont Press Dat rule really hurts. The boomgun is only 36" so you will have to move around more anyways, which isn't that great for firing ordnance on the move @ BS 2. It has been an effective transport for my troops and usually about 1/3 will get blown up depending on bad KFF rolls. They have really shined for me n my boyz, but apparently everyone else has had horrid luck with them.

P.S. - I use shoota boyz because I keep my wagons open-topped, otherwise if I had the ard cases on 'em I would take slugga/choppas. Another advantage to this is when your boyz have to footslog (shootas are great for this) because of a wrecked transport on turn 1 or 2.


Exactly what fluff are you referring to? Trukks are a far better choice due to ramshackle and lack of Don't Press Dat. I would only ever take shoota boyz in a Battlewagon Gunship, and then only rarely and I would never transport anything in anything with an 'ard case. You should be moving flat out, which Looted Wagons can't do, so you should rarely be shooting making Slugga/Choppa boys the only viable option for transports.

Also, why would you post your list if you are completely against changing it when it is obviously flawed and easily fixed?


Automatically Appended Next Post:
@jde'ath

Punctuation and proper spelling are greatly appreciated on this board, also, no one browsing the army list forum wants to look at your badly taken pictures. Please keep that in the Painting and Modeling section.

This message was edited 1 time. Last update was at 2010/07/10 21:29:21


Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in gb
Resourceful Gutterscum




England, Essex

Boris420 wrote:Well if anything I'll take 'em for fluff reasons. However, I am surprised on how much criticism it gets. It's a cheap transport for lower points games and it has fared well so far. (Hence the KFF) The boomgun version seems the better choice but this is where the Dont Press Dat rule really hurts. The boomgun is only 36" so you will have to move around more anyways, which isn't that great for firing ordnance on the move @ BS 2. It has been an effective transport for my troops and usually about 1/3 will get blown up depending on bad KFF rolls. They have really shined for me n my boyz, but apparently everyone else has had horrid luck with them.

P.S. - I use shoota boyz because I keep my wagons open-topped, otherwise if I had the ard cases on 'em I would take slugga/choppas. Another advantage to this is when your boyz have to footslog (shootas are great for this) because of a wrecked transport on turn 1 or 2.


you say it is bs 2 but it is a large blast weapon 2d6 scatter so that dont mater put it in the middle of a big unit or in the middle of a unit with other units around it it is bound to hit something hence the large blast

This message was edited 1 time. Last update was at 2010/07/10 21:34:36


2k
3k
3k


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

O God jde'ath, please use some punctuation! It's free! I promise!

And with BS 2, you'll be scattering 5" on average, A.K.A the diameter of the template.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in gb
Resourceful Gutterscum




England, Essex

I'm sorry, I'm not used to using punctuation I'm only 14 and we don't learn stuff like that any more, I do try!!! But back to the point its not like it is 1 shoot, it is a blast that scatters from the middle of the unit and would still posible hit at least 3. After all, it scatters from blast centre to blast centre.

This message was edited 3 times. Last update was at 2010/07/10 21:46:28


2k
3k
3k


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

True, it does hit three guys on average. However, it's still ridiculously expensive for that and it has rhino armor....

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in gb
Resourceful Gutterscum




England, Essex

Yes , but the chances are that you will be able to shoot the enemy for 2 turns before they can hit you

2k
3k
3k


 
   
Made in gb
Resourceful Gutterscum




England, Essex

Sorry I posted it 2 times by acciedent this is my first day of using this

This message was edited 1 time. Last update was at 2010/07/10 21:54:35


2k
3k
3k


 
   
Made in us
Regular Dakkanaut





Eureka, CA

To Claypool: Sorry, I'm not trying to contradict my own list but wanted to see what y'all thought. oh and the 5" diameter blast missing is huge, thanks for helping me point that out. Also, like i said, if your boomwagon rolls a 1, then you wont be shooting anything at all, and if your dice rolls suck, you won't use it the whole game. I will probably stick to shoota boyz, and while you have a good point that I won't be able to shoot and move much using wagons, the point of taking them is that i know they will be footslogging anyways once some of the wagons get wrecked. Footslogging boyz must be shootas IMO, and if I'm lucky enough to shoot out of the wagon at combat speed, I have the option to do so. I like options. I understand why people are trying to swing me towards using trukks, but i'm only using the wagons because I have the models and thought they might excel in smaller points games. I just wanted to see what y'all think before playing more games with them, but I must admit they have done well so far thanks to the KFF. If i didn't have that then I would use nothing but trukks. I've been playing Kan-wall's so I wanted to switch things up a bit another plus is being able to ram with the wagons, and they get +1 to do so because their tanks, and in smaller games, I can actually reach enemy armor and even ram rear armor as well. For the fluff stuff, read the section for the wagons, I thought it was kool that it mentioned Blood-Axes using looted transports to crash into enemy lines, and I had this awesome picture in my head so i guess this is more of a "for fun" list than for competitive play. Thanks for all the support folks!

This message was edited 3 times. Last update was at 2010/07/12 00:01:55


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Yeah, if this is for fun then it looks good. Most tips you will get here are for competitive play.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
 
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