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Made in us
Yellin' Yoof




salem, OR

Im playing against Tyranids alot and could use some general pointers on how to effectivly take em out. Using Blood Angels. Any tips???

 
   
Made in ca
Dakka Veteran





Canada

Hmmm I'm not really sure, but I think trying to take out there synapse creatures when possible is generally a good idea.
   
Made in us
Arch Magos w/ 4 Meg of RAM






bugs are going to give you minimal shooting to do before everything hits you at once on turn 2-3.

there really isn't a trick to it, just good weapons, and denying the big painful units the ability to assault flavor country, also storm shield terminators.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Slippery Scout Biker





Costa Mesa, CA

Tyranids are my foe of choice as well.....my advice is stock up on big 10 man assault squads take two meltas and have a priest per every two. Stay away from the foolish notion that every assault squad needs a transport don't know how it got popularized but it is a lame tactic which will lose every KP mission by a mile. and Nids are the masters of transport popping (evil hive guard!)

I use a trusty command squad with x4 flamers people will often laugh at this build till they figure out you have a 12" 4 template death squad.

land speeders are surprisingly useful the typhoon will work wonders a harpy is the only thing that has gotten close enough to kill one.
As most Tyranids have a 3+ save. Missiles drop them like a bad habit.

the only major advice i can give is shoot the large guys like the trygon and trannofex and hive tyrant till they die DO NOT split up fire on multiple big guys till you kill the first one (example: don't get excited if you cause 3 wounds on a tyrant and 4 on a trygon neither are dead shoot to kill not to wound!)

My shooting tier is like this


Hive Tyrant
Zoanthropes/Doom
Trygon/Harpies
Genestealers
Tyrannofex/Tervigons
Carnifexes (they can never catch jump infantry but if your silly and run the razorback fail list you are in trouble so kill them!)
other units.

if your opponent takes the flying warrior squad with two bone swords then kill it quick! but that is more of an exception (only one person down here takes it)

just stock up on missiles! (take death company) and remember to shoot to kill...and kinda ignore gaunts...people commit to killing a 100point squad... it is kinda silly throwing a 225 jump squad at 100 points to get charged by the big guys behind them. so let them come to you it gives you 2 turns of dakka and atleast 3 turns of chopping.


hope this helps! too much coffee before work makes me a little eccentric.

I own way to many Chaos Daemon models...why do I need over 200 pink horrors?
 
   
Made in gb
Sure Space Wolves Land Raider Pilot




wakefield west yorkshire

Would 3 assault cannon / heavy bolter baal preds not make a dent in them ???


fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)

 
   
Made in us
Slippery Scout Biker





Costa Mesa, CA

darkangels_rule wrote:Would 3 assault cannon / heavy bolter baal preds not make a dent in them ???





no it would not make a dent.......it would make a blood mess! I only take 1 per game and it unleashes carnage on the poor bugs i can imagine that 3 would only magnify the destruction.

I own way to many Chaos Daemon models...why do I need over 200 pink horrors?
 
   
Made in us
Blood-Raging Khorne Berserker






I guess it kinda depends on if it's a big monster list or a teeming hordes list. I don't have much experience with the latter I'm afraid, but have played several games of the former.

I think Deffdakka has sound advice - you want to pour everything you've got into killing the beasties one at a time. EVERYTHING in that dang list is T6 it seems, so small arms fire is underwhelming. Rapid firing can sometimes put a couple of wounds on (2 wounds on a 6 wound critter isn't exactly going to give you a warm fuzzy feeling) but by the time you're in range for that, you've got a charge coming in next turn.

Plasma rifles and Autocannons worked best for me. Hardly any bugs have an invul save so the plasma is particularly good. Battle cannons and Lazcannons sort of work, but you don't really get enough shots in to bring the monsters down.

I'm not like them, but I can pretend.

Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ya, for hordes putting more bullets in the air is the trick. My brother once used a devastator squad with nothing but heavy bolters against my Orks (this matters because boyz die just as easy as horde nids lol) and they pummeled me so badly. I still ended up winning the game, but just barely, and he had to shoot up my trukks first. Most the shots we ignored by KFF but once the trukks were gone, MAN I took a beating.

Dunno squat about BA, but if you can do that give it a try, 12 Hbolter shots a turn can chew nids up like you wouldnt believe.
   
Made in ca
Huge Hierodule






Outflanking

If you don't know what kind of 'Nids you will face, only that you are fighting 'Nids, I recommend Missile Launchers as good all-rounders.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Plastictrees






Salem, MA

When you assault with your jump pack guys, try to multi-assault a squad of weedy little guys and one big bug at the same time. Send all but one of your guys against the weedy little ones, and just one marine into base-to-base with the big bug. Then allocate all your attacks on the small bugs. With a good charge (and furious) you can win combat by 7-12 wounds or more, which the big bug then has to roll "no-retreat" saves on.

I kill more big bugs with "no retreat" wounds than with direct attacks in my assault army. It works especially well on tervigons, because you can wipe out a unit of gants and the tervigon in one phase pretty often when the tervi explodes and takes out the rest of the gants you didn't get yourself.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Mindless Spore Mine





That one guy who reduces many of the stats to by one is a pain in the neck to my list. And as many have said kill synapse its quite annoying without it.
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

nuke them from orbit, it is the only way to be sure... just kidding, I normally just 3 squads of lootas and that solves most of my issues.

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Bounding Assault Marine





I haven't seen the BA codex, but I don't think that they can take lootaz. Otherwise, it seems like the Baal Preds should pretty much chew up the nids. ML Devs seem like they would do the trick too. Use krak agains the big bugs and Frag against the hoards of little'uns.

Ipso facto auto-hit.  
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





Glasgow

Tactical Squads are the answer. Missile Launcher or Heavy Bolter, paired with Flamer, and maybe a Storm Bolter on the Sergeant. The key is to keep them Rapid Firing, so Combat Squad-ing is good, as it allows you to split your Squads around the side of the Horde, making them assault one, or the other.
   
Made in us
Storm Trooper with Maglight




Greenville, South Cacky-Lacky

I'd suggest you just put everybody in vehicles and stay in 'em. That'll give the 'nid player fits, as the few models that can handle vehicles at range in the 'Nid army are Zoanthropes, Tyrranofexes, Hive Guard, and Monstrous Creatures toting Heavy Venom Cannons, and most of the good 'Nid anti-tank choices are competing for space in the few Elites slots available.

Alles klar, eh, Kommissar? 
   
 
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