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![[Post New]](/s/i/i.gif) 2010/07/09 09:04:43
Subject: The FAQ's are up!
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Stalwart Veteran Guard Sergeant
Essen, Ruhr
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No idea if this has been posted elsewhere but hey - I've just noticed that the new FAQ's/Errata are out and available at least on the German GW website!
http://www.games-workshop.com/gws/content/article.jsp?categoryId=500004&pIndex=1&aId=3000006&start=2
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This message was edited 2 times. Last update was at 2010/07/09 09:33:47
"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens
All hail Ollanius Pius! |
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![[Post New]](/s/i/i.gif) 2010/07/09 10:00:03
Subject: The FAQ's are up!
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Lady of the Lake
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They're on the Australian one too.
Kind of switched around some answers in the DE one from the old one, I like this one more
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![[Post New]](/s/i/i.gif) 2010/07/09 17:09:30
Subject: The FAQ's are up!
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Commanding Orc Boss
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In the Empire one, did I just miss it or did they forget to make Warrior Priests not give +1 DD base anymore?
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I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2010/07/09 17:12:17
Subject: The FAQ's are up!
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Stoic Grail Knight
Houston, Texas
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zeekill wrote:In the Empire one, did I just miss it or did they forget to make Warrior Priests not give +1 DD base anymore?
It is assumed that they still give +1 Dispell dice.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/09 17:23:46
Subject: The FAQ's are up!
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Commanding Orc Boss
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ShivanAngel wrote:zeekill wrote:In the Empire one, did I just miss it or did they forget to make Warrior Priests not give +1 DD base anymore?
It is assumed that they still give +1 Dispell dice.
So now Empire are F****** R********* Over Powered? Up to 3 Mortars, 3 Cannons, 2 Hellblasters, 2 Rockets, the Rod of Power AND extra DD from WP? Immune to shooting because they'll outshoot you. Immune to Magic because of all the Dice, Immune to Combat because you'll be lucky to have 10 models left by the time you hit their lines.
This is just stupid.
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I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2010/07/09 18:01:42
Subject: Re:The FAQ's are up!
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Stalwart Veteran Guard Sergeant
Essen, Ruhr
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That must be a first, someone calling Empire of all things OP. They'll keel over and die when you have 10 models left, zeekill. All that shooting is wasted points against Skaven. Or you just cast that Stormbanner spell everone can have. I also wonder who will take an onjective with hundreds of warmachines...
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"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens
All hail Ollanius Pius! |
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![[Post New]](/s/i/i.gif) 2010/07/09 18:02:19
Subject: The FAQ's are up!
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Longtime Dakkanaut
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Don't forget the engineers with look out sir on a 2+ just hanging out near war machines allowing you to re-roll a misfire once on anything within 3".
And the mortar having a strength 6 armor piercing d3 wound hole and keeping the large blast.
And the steam tank randomly going up to T10 haha. Cannon needs a 4 to wound it now
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![[Post New]](/s/i/i.gif) 2010/07/09 18:07:15
Subject: Re:The FAQ's are up!
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Stalwart Veteran Guard Sergeant
Essen, Ruhr
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The Stank doesn't remove ranks, terror is nerfed and everyone can potentially wound it now, even S1. Of course it take s 720 S3 attacks to take it down but it is as useless as always when it loses a couple of wounds. Without some kind of boost, it would have been not so good for its huge price tag.
Not that I expected FAQ's to adress balance issues but I'm certainly not complaining. Heck, now I might even buy an ST!!!
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This message was edited 1 time. Last update was at 2010/07/09 18:07:55
"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens
All hail Ollanius Pius! |
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![[Post New]](/s/i/i.gif) 2010/07/09 18:14:15
Subject: Re:The FAQ's are up!
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Longtime Dakkanaut
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Lord Solar Plexus wrote:The Stank doesn't remove ranks, terror is nerfed and everyone can potentially wound it now, even S1. Of course it take s 720 S3 attacks to take it down but it is as useless as always when it loses a couple of wounds. Without some kind of boost, it would have been not so good for its huge price tag.
Not that I expected FAQ's to adress balance issues but I'm certainly not complaining. Heck, now I might even buy an ST!!!
Exactly. Under the new rules, everyone I talked to about empire was shelving their stank. A battery of 6 bolt throwers essentially took it out of the game before. Not to mentoin cannons putting D6 wounds on it on a 2+. There are WAY too many strength 6 magic spells. I should know, I've been using them over and over haha.
Now the stank is back to a real terror. It still fears cannons big time. but stone throwers, bolt throwers, and ALL magic is virtually useless against it. And woe betide anyone who is in CC with it. Sure you can auto-hit it, but you will need a LOT of attacks to get past the 1+ save. No strength 7 chaos exalted champions or saurus scar veterans turning it into powder in one or two phases.
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![[Post New]](/s/i/i.gif) 2010/07/09 20:07:07
Subject: The FAQ's are up!
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Fresh-Faced New User
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High Elves keep their ASF regardless of their weapon used. Awesome!!
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![[Post New]](/s/i/i.gif) 2010/07/09 21:17:52
Subject: The FAQ's are up!
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Dakka Veteran
Los Angeles, CA
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Yea, the empire priests, steam tanks, and tomb king incantations can really imbalance certain things.
I personally love the arguments over the dark elf ring o no magic. Technically it says that it only affects wizards standing within 12in of it. Worst wording ever.
The best is the war dancers. When do you chose which dance to use? The player whos turn it is decides. If I charge you Im gonna let you pick your dance...after the combat is over!
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![[Post New]](/s/i/i.gif) 2010/07/09 22:56:14
Subject: The FAQ's are up!
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Jervis Johnson
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I have to say the Skaven getting the rank bonus to stubborn will make them a wicked sick army. They will be unbreakable or stubborn LD9 all-around with massive amounts of models and still very killy too. Stormbanner limits the effectiveness of enemy firepower.
I'm not a Skaven player (atleast not yet) but the Giant Rats getting the extra attack means they attack in 3 ranks even on the charge, and in 4 ranks if they're 10 wide? They should be pretty good.
If I understood correctly in 8th edition enemies may only choose hold as a charge reaction against models with Random Movement special rule, meaning the Doomwheel and Hell Pit Abomination (both of which don't need LOS to charge), so no stand and shooting or fleeing against them.
The Empire Mortar not getting nerfed is a sigh of relief to Shep I guess. Like I said earlier the Steam Tank gaining T10 is appropriate because it simply isn't one of the best monsters in the game. Now atleast it's tough and will act as a very good tarpit. What's funny is that it's immune to the lore of metal, since the lore of metal doesn't have strength values on the spells. Of course again, if it wasn't immune, it would get crippled by a single blast of #1 spell from that lore.
I think most people are forgetting that the Steam Tank only has to suffer a couple wounds and generating Steam Points gets risky. It just takes a long time to get rid of it altogether.
I only checked the Empire and Skaven amendments so far.
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This message was edited 1 time. Last update was at 2010/07/09 22:58:41
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![[Post New]](/s/i/i.gif) 2010/07/12 16:08:29
Subject: Re:The FAQ's are up!
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Snord
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Everyone is going gaga over lots of warmachines, but I think the piece that has toned them down is how vulnerable they are to shooting attacks. Remember they can be poisoned now, and with no randomizing from shooting, all you need are 3 6's and byebye warmachine. Most armies have some kind of cheap missile unit and when you figure that High Elf seaguard or archers can shoot in a million ranks and get a couple 6s a turn, thats alot of warmachines dying. Plus taking 8 or 9+ warmachines doesn't leave you a whole lot for infantry support.
Using skaven as an example, I use night runners as almost a dedicated war machine killing units. Come in on any table edge, march, double tap with my poisoned slings - 16 shots almost guaranteed to get 2-3 poisoned shots and byebye war machines! Figure in the magic phase with so many of the ultra magic missile spells, those 6s will quickly add up.
I'm kind of torn on the empire magic phase though, because you still have to use power dice to get off warrior priest spells. These can burn off magic dice you were saving for other stuff, so I'm not convinced they became that much better.
Skaven stubborn though can be pretty nasty, but when you figure you have to use unmodified LD plus ranks, your looking at LD 5 for slaves and LD 8 for big units of clanrats. Not insane, but can be pretty nasty.
You still get a normal charge reaction from units that have random movement.
The Steam tank is no longer immune to any magic - if you read it, it lost all of it's special rules that it had before and replaced them with what is in the update. So - lore of metal equals wounding steam tank on 2+ with no AS. The balancing act though for tournaments will be that you have to pick your lore at the beginning of the tournament before seeing your opponents and can't change in between games.
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![[Post New]](/s/i/i.gif) 2010/07/12 16:12:01
Subject: Re:The FAQ's are up!
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Stoic Grail Knight
Houston, Texas
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If you put a grey seer on a bell, pretty much everything on the board is going to be a ld10 with his 18" leadership bubble and SiN...
Yay 100 point stubborn ld10 rerollable(with bsb) slave tarpits!
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/12 16:23:48
Subject: Re:The FAQ's are up!
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Snord
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Unmodified leadership for stubborn, so you can't modify it with the general's leadership. The FAQ says though you can add your rank bonus for the steadfast rule. If I'm missing something let me know, but your slaves should be at best stubborn 5 (LD 2 plus 3 ranks).
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This message was edited 1 time. Last update was at 2010/07/12 16:24:34
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![[Post New]](/s/i/i.gif) 2010/07/12 16:27:06
Subject: Re:The FAQ's are up!
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Stoic Grail Knight
Houston, Texas
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Mattbranb wrote:Unmodified leadership for stubborn, so you can't modify it with the general's leadership. The FAQ says though you can add your rank bonus for the steadfast rule. If I'm missing something let me know, but your slaves should be at best stubborn 5 (LD 2 plus 3 ranks).
You can use your generals leadership for steadfast tests according to the BRB. The PDF then states that you can add the units SiN to this number. Making pretty much everything ld10
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/12 16:35:32
Subject: Re:The FAQ's are up!
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Snord
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You have a rulebook quote on that one for using the general's LD for steadfast tests? From what I read it says you can use the general's LD for break and LD tests, but the steadfast rule states "unmodified" pretty clearly.
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![[Post New]](/s/i/i.gif) 2010/07/12 16:38:47
Subject: Re:The FAQ's are up!
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Stoic Grail Knight
Houston, Texas
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I states under the steadfast rule that they take break tests on their unmodified leadership, or their generals unmodified leadership if he is in range. Page 54 BRB
The skaven PDF clearly states you may add your rank bonus to steadfast leaderships tests.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/12 16:41:52
Subject: Re:The FAQ's are up!
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Snord
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Huh thats weird I didn't see the general's leadership in there. Have to reread it when I get home. The piece that threw me was:
Q. How does the ‘Strength in numbers’ rule interact with the
‘Steadfast’ rule? (p33)
A. The Strength in Numbers rule is applied after the Steadfast
rule (i.e. ranks are added to the unmodified Leadership).
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![[Post New]](/s/i/i.gif) 2010/07/12 16:44:05
Subject: Re:The FAQ's are up!
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Stoic Grail Knight
Houston, Texas
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Yup you take the generals unmodified, which makes the unit ld7, then add the rank bonus, making it, best case scenario, Ld 10!
Was a hug boost for skaven seeing that on the pdf, stubborn 7 is good, stubborn 10 is just godly.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/12 17:01:04
Subject: The FAQ's are up!
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Deadly Tomb Guard
South Carolina
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Skaven, wil and doe eat empire for breakfest.
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![[Post New]](/s/i/i.gif) 2010/07/12 17:02:57
Subject: The FAQ's are up!
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Stoic Grail Knight
Houston, Texas
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nieto666 wrote:Skaven, wil and doe eat empire for breakfest.
nom nom nom
oh look 1000 points in war machines....
I raise you, A 50 POINTS STORMBANNER
/cackle!
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/12 17:33:45
Subject: Re:The FAQ's are up!
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Longtime Dakkanaut
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ShivanAngel wrote:If you put a grey seer on a bell, pretty much everything on the board is going to be a ld10 with his 18" leadership bubble and SiN...
Yay 100 point stubborn ld10 rerollable(with bsb) slave tarpits!
Much like you aren't afraid of a steam tank, I'm not afraid of a bell rider. Now that 'templates' including cannons hit both monster and rider, you can have your free bell ring, but your grey seer just took a cannon to the chest.
I think a grey seer with 'look out sir' is a lot more sinister. Then you truly will have leadership 10 for a LONG time.
I don't think we will see too many BSBs for skaven. I mean, how much insurance do you need to buy for a 150 point unit to fail leadership 10 test? I think i'd just rather have another leadership 10 slave unit.
Not that this fact makes skaven any harder to break.
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![[Post New]](/s/i/i.gif) 2010/07/12 17:35:45
Subject: Re:The FAQ's are up!
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Stoic Grail Knight
Houston, Texas
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for a measely 70 points, ill take a bsb...
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/12 18:04:13
Subject: Re:The FAQ's are up!
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Snord
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yes I second the BSB - the few times that 11 or 12 comes across - wish you had the BSB.
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![[Post New]](/s/i/i.gif) 2010/07/12 18:20:11
Subject: The FAQ's are up!
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Longtime Dakkanaut
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You guys seem pretty conservative for skaven players.
That book has a level of wackiness that I can't really abide for myself.
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![[Post New]](/s/i/i.gif) 2010/07/12 18:23:12
Subject: The FAQ's are up!
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Stoic Grail Knight
Houston, Texas
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Shep wrote:You guys seem pretty conservative for skaven players.
That book has a level of wackiness that I can't really abide for myself.
Not conservative really, just the right move.
70 points to reroll leadership tests in a 12 inch bubble makes its points back in one rerolled break test normally.
Considering the power of tarpits and sticking around with big blocks in this edition, ill take it.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/12 18:31:51
Subject: The FAQ's are up!
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Longtime Dakkanaut
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I suppose it'll really come in to its own when your tarpit has been knocked down to 10-14 guys and you are looking for an 8.
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