I'll C&C this with the purpose of 'for fun' ... your bud is in a similar situation to where I started
40k. Lotsa termies, little else. Thing is, the 3rd codex
DW was far better than what can be dished up now (one less
AC per squad and considerably nerfed Rending).
nickthewise wrote:Chaplain; terminator armor, storm bolter–
*If* your bud has a power armored chap, run that one instead. My T-Chap has been parked since the latest 'dex.
nickthewise wrote:10 Tactical; missile launcher, plasma gun – 180
10 Tactical; missile launcher, plasma gun – 180
Rhino; extra armour - 50
10 Tactical; missile launcher, plasma gun – 180
Rhino; extra armour -
No melatgun models? PFist sgt. models?
nickthewise wrote:Land Speeder; multi-melta, assault cannon – 100
Land Speeder; multi-melta, assault cannon
The
HF makes more sense than the
AC for anti-I, simply as it'll gain more hits and wounds, with the same great
AP.
nickthewise wrote:*Land Speeders deepstrike in, providing an extra tool for contesting
I would dismiss the
DS idea. Bad Reserve roles will keep that valuable
MM off the table, when it is likely to be used Turn 1.
nickthewise wrote:**I can make this a Tri-Raider list by dropping a
If it's a godhammer, then I would not bother. Not enough firepower for what you'd lose. An
LRC or
LRR ... and high tolerance to shouts of "Raider SPAM!" then okay.
nickthewise wrote:Would like advise on tactics, weapon loadouts, and any upgrades / changes I should make... I feel like I should include a named character for an extra punch, but not sure if it's necessary or not.
Libbies and meltas. With new codexes for
SW, 'nids and
BA, psychic hoods are much needed. A stripped down lib is okay. Meltaguns for the "pop a transport and assault the contents" game mechanic in 5e. Plasmaguns, not so much because you can't assault after firing them. And there are a lot more transports in 5e; remind your buddy of this.
Automatically Appended Next Post: nickthewise wrote:you need something meatier to put into the heavy support slot land raider.
What would be the suggestion here? I do have more Terminators that I could convert to Assault Terminators...
If you replace the godhammer, talking your buddy out of more than one
LR, then go with Sternguard (8 to 10, maybe 3 combi meltas) or 8 to 10 Jumper marines.
SG are probably a more forgiving unit to learn on (getting *back* into
40k, anyway) with their ammo options, and more favored than Jumpers.