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Made in us
Regular Dakkanaut






The 8th ed. magic item list finally allows a chaos lord to take a 4+ ward save. Before that, fighty chaos lords were pretty useless. Just too easy to kill and you can get more punch from other sources.

My chaos lord now has a 3+ ward save (Mark of Tzeentch), chaos runesword (+1A, +1WS, +1S), and rides a demonic mount. If I could make it stubborn, it would pretty much be perfect. The model has fared pretty well and probably averaged about four dead models a turn.

Honestly, most chaos armies should be using a level 4 sorcerer lord instead, but I think chaos is all about hulking close combat characters so that's how I run mine.
Made in us
Regular Dakkanaut






RiTides wrote:I've been curious about this, too... I wonder if some people will take minimum characters now and just go for numbers? However, the bonuses from a general and BSB in a combat unit are probably too good to pass up for many...


A lot of people have been talking about the exact opposite. Goblin units with 10 characters in it, fielding half a dozen empire mages, etc. One of the biggest complaints about 8th ed. is that people are calling it "hero hammer" because they think games will get character heavy. Will this trend actually come to pass? We'll have to wait and see.

I do know that most armies will be very weak without a BSB. A high Ld general is also a serious advantage. Putting him on a monster gives him 18" Ld range, but it also makes him a target so it'll be interesting if people do this.
Made in us
Regular Dakkanaut






I run a combat lord with the chaos runesword. Probably the best magic weapon in the chaos list. When he's in combat with grunts, he's probably killing 3-4 models a turn.
 
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