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Made in ca
Serious Squig Herder






So I've recently gotten into Warmachine, and I've picked Khador since I think the play style matches my 40k armies (Orks, Khorne CSM). I picked Karchev as my first caster since I wanted to play someone different from the rest of the Khador crowd, plus I like the whole concept of Karchev. I had a lot of fun playing him in my demo game.

So here is my first list. I may have made a mistake in the points as I'm not sure of the points cost of Warcasters (if they have any)!

Karchev (+5 WJ)

Kodiak 8
Juggernaut 7

Greylord Ternion 4

War Dog 1

Total: 15 (+5)


blarg 
   
Made in us
Master Tormentor





St. Louis

So here is my first list. I may have made a mistake in the points as I'm not sure of the points cost of Warcasters (if they have any)!

Warcasters are (technically) free, with the only cost differences being their WJ points.

Karchev is a bit... techy... at the 15 point level. He really prefers to run at least 3 jacks (in order to maximize Tow and UR, as well as GZ targets), which is difficult to say the least. Only real way to squeeze it is 2 Juggs and a Zerker, with nothing else, and I'm unsure as to how well that'd turn out (I don't play 15 pointers >.> ).

Barring the option laid out above, it doesn't seem a bad list. I'd personally replace the Ternion with, say, a unit of Widowmakers, to give a bit better ranged punch, but then I'm not a huge fan of the Ternions anyway. Since there's no glaring holes, should work reasonably well.

Not entirely sure how they'll meet your expectations after playing Khorne and Orks. While they excel at delivering axe to face with little support, your slow speed is going to be a vast difference from your 40k armies. Also, Khador has a wide variety of excellent ranged choices, especially the Widowmakers, Kommandos, and WG Riflemen. Make sure not to overlook such units, so as to prevent your melee list from being chewed up before they can reach the enemy gun line.
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

I'm hardly an expert on WM/Hordes but if you're going by playstyle alone I would have to say Skorne probably fits better. The name alone would make you think that, but in my experience with them (as in fighting against them, because I play Cryx ) they seem to be more strictly combat-oriented than any other army I've fought so far.

   
Made in ca
Serious Squig Herder






@Laughing- I thought about putting in Widowmakers instead of the Ternion, and I thought the Ternion could help out more in general. Both units cost the same points-wise so I could easily switch out.

@Master- Well, playstyle and I like the models. I've heard Skorne can be pretty tricky to play. I've also heard that it has vampires or something, and my LGS has a penchant for Twilight jokes

blarg 
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

Well I don't know either way about the vampire thing. The 'tricky to play' part I find interesting though, because according to a few different things I've read, Skorne was recommended as a starting army... *shrug*

Not that I want to dissuade you from playing Khador; they're my second favorite army so far. But their playstyle is quite different from the kind you're familiar with. A closer comparison would be an army of AV 14 deff-dreds. Khador's jacks are all slow, have massive guns but average RAT, high ARM, and demolish in combat.

   
Made in us
Dakka Veteran




CT

I have used this list against my cygnar playing friend:

Karchev
-Behemoth
-Berserker
-Wardog

Does extremely well. At such a low point cost, having three extremely hard hitting heavy jacks is very difficult to beat, not to mention having the most powerful jack(behemoth) and the most powerful combat oriented warcaster(karchev).

71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
Made in us
Master Tormentor





St. Louis

Kodo: I count two jacks. >.>

@Master- Well, playstyle and I like the models. I've heard Skorne can be pretty tricky to play. I've also heard that it has vampires or something, and my LGS has a penchant for Twilight jokes

Until the Nihilators come out, there's nothing resembling a vampire in the Skorne list (or the IK, for that matter), and if they're what I think they are, they're much closer to (D&D) ghouls than anything else.

Their reputation for being tricky mostly comes from their pre-Metamorphosis status as one of the weakest factions overall. However, with the Molik Meat Missile and the plethora of giggle-worthy changes in MkII, they're possibly the most competitive Hordes faction at the moment.
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

Laughing Man wrote:Kodo: I count two jacks. >.>

@Master- Well, playstyle and I like the models. I've heard Skorne can be pretty tricky to play. I've also heard that it has vampires or something, and my LGS has a penchant for Twilight jokes

Until the Nihilators come out, there's nothing resembling a vampire in the Skorne list (or the IK, for that matter) , and if they're what I think they are, they're much closer to (D&D) ghouls than anything else.

Their reputation for being tricky mostly comes from their pre-Metamorphosis status as one of the weakest factions overall. However, with the Molik Meat Missile and the plethora of giggle-worthy changes in MkII, they're possibly the most competitive Hordes faction at the moment.


Ahem...



But other than that there really isn't.

   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

It's a solid list, just be careful and remember that things that affect Warjacks may also affect Karchev.

Just as a suggestion, not that it would be any more effective or anything, but have you considered switching out the Ternion lord for Widowmakers?

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in ca
Serious Squig Herder






Cryonicleech wrote:It's a solid list, just be careful and remember that things that affect Warjacks may also affect Karchev.

Just as a suggestion, not that it would be any more effective or anything, but have you considered switching out the Ternion lord for Widowmakers?


Karchev doesn't count as a Warjack, so Warjack-specific effects won't work on him.

I have considered Widowmakers, but I like the Ternion for their utility. I find the defense debuff from Ice Cage really helps, and if infantry get close enough Ice Blast(?) really puts the hurt on them. But I know I'll need to get some eventually because I plan on running Zerkova later on.

blarg 
   
Made in us
Master Tormentor





St. Louis

Depends on the effect, actually. MITM only prevents attacks that target only warjacks. However, if it gets past the targeting part of the attack, any effects that would normally only work on 'Jacks effect Karchev just fine. For instance, while you can't target him with Meltdown, a unit with Dismantle will deal the extra die.
   
Made in us
Dakka Veteran




CT

The restriction is really only for spells that effect only a cortex, since karchev doesnt have one.

The reason I said there are three jacks is because Karchev is effectively an extremely powerful warjack, just alot better than any warjack. He is just as tough as a heavy jack but he has all the abilities of a caster so... in my book, hes a super-jack or a super-caster, however you want to look at it.

I would not use the ternion, simply because they are so easy to pickoff. Maybe I am bias since My primary opponent is a cygnar player = /

71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
Made in us
Regular Dakkanaut




KingKodo wrote:The restriction is really only for spells that effect only a cortex, since karchev doesnt have one.


That's... not actually true. The Cortex doesn't factor into it (although obviously Cortex specific abilities don't work on him, either). As Laughing Man said, MitM stops all effects that can target ONLY warjacks. The key phrases in the ability are as follows:

1) "is neither a Warjack or a Warrior model." This means that he cannot be properly targeted or affected by any abilities that specifically target Warjacks or Warrior models. Needless to say, this includes a rather lot.

2) "Effects modifying the amount of damage to of the manner in which damage is applied to a warjack also apply to him." Fairly simple, really. If an effect would deal increased (or reduced) damage to a Warjack, or do that damage in a different manner (such as picking the column damaged), it also applies to Karchev. Dismantle, Jack Hunter, Sniper, etc, will all work on Karchev just like they would on any other Warjack.

EDIT: Grabbed the wrong phrase on #2, going off an outdated understanding of the rule. The current information in this post is now correct.

This message was edited 2 times. Last update was at 2010/07/14 06:26:23


 
   
 
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