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Made in us
Nurgle Veteran Marine with the Flu





Michigan

First things first, thanks for reading over this and giving me a quick hand

I was wondering about a Big Mek with power armour and if it would be worth adding on a second power klaw or a burna? I know the burna count as a power weapon in assault, but does it count as a second close combat weapon?

My next question for you folks, Is it worth putting Grot Riggers on a squad of Killa kan, I mean do they still get destroy if they get immobilized with the riggers in place?

Let me know what you think

later
Alaster

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Combat Jumping Ragik






Yes it is destroyed. Here's why in a step by step "stack" if you will.

Enemy shooting:
Kan becomes imbolized
Kan is a squad
Kan is a wreck because of that
Enemy assault - Nothing
Your move - Nothing
Your shooting:
Grot oiler is eligible for use
Grot oiler can repair imobilized results
Kan is no longer imbolized, grot can't fix it.

As for the big mek I don't know what you're asking. A big mek can't take power armor but as for the burna no it does not count as an additional CCW.

This message was edited 1 time. Last update was at 2010/07/10 20:24:11


Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

sorry, I mean mega armour and it is a option for them to take it. I guess I am asking about the general feeling on if a second power klaw is better then a 1 burna power weapon & 1 power klaw.

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Frightnening Fiend of Slaanesh





When a Big Mek is given Mega Armor he cannot then be given another power claw or burna. The power claw and burna are upgrades for the Big Mek's choppa. Giving the Big Mek mega-armor removes the Big Mek's choppa for the mega armor's power claw so you may not give the Big Mek another power claw or a burna because the choppa is no longer there to be replaced by them.

At least that is what i get from the codex, i guess i may be wrong.

This message was edited 1 time. Last update was at 2010/07/10 23:07:25


Of all the mistakes you have made, the best are yet to come.
 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

From what I was reading from the codex, It only replaces the slugga, not the choppa, the choppa can still be used for a different upgrade, unless there is something I am not seeing directly

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

From what I was reading from the codex, It only replaces the slugga, not the choppa, the choppa can still be used for a different upgrade, unless there is something I am not seeing directly

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Frightnening Fiend of Slaanesh





I could be interpreting this wrong, but this is the way i see it. The Mega-Armor upgrade replaces the slugga but in the process of giving him Mega-Armor he is given a power claw so he no longer has a chopper to replace with a power claw or burna. There is no upgrade to replace his shooting weapon(now a big shoota) with a power claw, so 2 power claws makes no sense at all. I can maby see justifying replacing the power claw given by the mega armor with the burna upgrade though. But as far as i see it, 2 melee weapons seems completely out of the question.

Of all the mistakes you have made, the best are yet to come.
 
   
Made in gb
Lord of the Fleet






Big Mek has slugga and choppa.
Replaces slugga with mega armour
Now has choppa, power klaw, twin-linked shoota.
May replace choppa with burna or second power klaw.

I think that having custom mega armour with two klaws and two shootas or klaw, shootas, burna is 100% appropriate for a big mek!

On the other hand, I would say that the KFF is better than mega armour in nearly all ork armies.

Automatically Appended Next Post:
KevlarPaperclips wrote:the process of giving him Mega-Armor he is given a power claw so he no longer has a chopper


This is not what the army list says. Look at the mega armour option for the warboss for contrast.

You seem to be hung up on the idea that he can only have a fixed number of weapons. In 5th a model can carry any number of weapons.

This message was edited 3 times. Last update was at 2010/07/11 09:17:23


 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

thanks scott, that is kinda of what I thought myself, the only reason I am running a Mega Armour big mek is because I only have two big mek, one is a mega armour and the other is a KFF, I am going to be picking up a Shokk Attack gun mek for the fun of it. I will be posting photos of my completed and painted army hopefully by weeks end. I will let ya know how it gos.

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in gb
Lord of the Fleet






If you like meks then you may want to take a look at Imperial Armour 8 - the Dread Mob list has loads of cool mekky stuff. How about giving him a Mekboy Junka with turret mounted shokk attack gun as a dedicated transport?
   
Made in us
Feral Wildboy with Simple Club






Scott-S6 wrote:Big Mek has slugga and choppa.
Replaces slugga with mega armour
Now has choppa, power klaw, twin-linked shoota.
May replace choppa with burna or second power klaw.

I think that having custom mega armour with two klaws and two shootas or klaw, shootas, burna is 100% appropriate for a big mek!

On the other hand, I would say that the KFF is better than mega armour in nearly all ork armies.

Automatically Appended Next Post:
KevlarPaperclips wrote:the process of giving him Mega-Armor he is given a power claw so he no longer has a chopper


This is not what the army list says. Look at the mega armour option for the warboss for contrast.

You seem to be hung up on the idea that he can only have a fixed number of weapons. In 5th a model can carry any number of weapons.


Yeah, the way I read this was that you could replace the Choppa with a PK or a Burna, and then replace the Shoota with Mega Armor. I like the idea of a Big Mek with a suit of Mega Armor, Power Klaw and Burna. I imagine it would be more up to what your opponent agrees to. There is nothing in the rules that says you have to replace everything the character has with the weapons added on the Mega Armor. This is all really up to interpretation. My way of looking at it is, just say yes. Someone wants to try something, and can make a valid reason why, then say yes.

"We're jumping feet first into hell, let's make sure we're knee deep in enemies when we land."

"I only have one question CAN I HAS SOME OF THAT CHEESEBURGER?!"

When Zaggstuck enters play, pull down pants, 'ere we go!

"If all animals looked like Cheetarah, I don't know that I'd have a problem with beastiality."
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea its valid on a bigmek. The warboss sections says "replace both choppa and slugga for mega armor"
Where as the BigMek section under options has "may replace choppa for" and "may replace slugga for"


Its more fluffy for a BigMek IMO to have more crazy options. A warboss is all about getting in there and killing stuff. A BigMek is a multi role type
   
Made in us
Stabbin' Skarboy






You're much better off running a warboss in mega armour than a big mek unless you're running so many heavy support choices that you need a slot for an extra deff dread, at which points your big mek should probably have a KFF. If you want to run the character as a mek, I'd still recommend using the warboss' stats and just model it up like a mek.

When you compare a big mek in mega armour with an extra klaw and a warboss in mega armour the warboss is better in every way. Same points, same number of attacks, warboss is stronger, tougher, has more wounds, better initiative (for characteristic tests), better weapon skill, and better leadership.

   
Made in us
Feral Wildboy with Simple Club






Culler wrote:You're much better off running a warboss in mega armour than a big mek unless you're running so many heavy support choices that you need a slot for an extra deff dread, at which points your big mek should probably have a KFF. If you want to run the character as a mek, I'd still recommend using the warboss' stats and just model it up like a mek.

When you compare a big mek in mega armour with an extra klaw and a warboss in mega armour the warboss is better in every way. Same points, same number of attacks, warboss is stronger, tougher, has more wounds, better initiative (for characteristic tests), better weapon skill, and better leadership.


I don't know, I don't wanna sound like a tool or anything, I just play to have fun, not to win. I enjoy winning like everyone else, but I like some variety in my games. I wanna do a Big Mek with Mek Tools, a Burna, Mega Armor with Power Klaw and Twin Linked Shoota solely for the modelling purposes. Yeah it may not be the typical Big Mek with Burna, KFF, attack squig that most people use. But I think it would be fun to kit this guy out. Either that or make him a moving vehicle repair shop and model him on a warbike with a KFF and a burna. He can rapidly redeploy as needed and can fix vehicles. He get s a cover save from the Smoke Screen, all the bonuses from a bike, and can also has the KFF bonus. Seems like a good choice to me.

"We're jumping feet first into hell, let's make sure we're knee deep in enemies when we land."

"I only have one question CAN I HAS SOME OF THAT CHEESEBURGER?!"

When Zaggstuck enters play, pull down pants, 'ere we go!

"If all animals looked like Cheetarah, I don't know that I'd have a problem with beastiality."
 
   
Made in us
Charing Cold One Knight




Lafayette, IN

Well, a mega big mech is cheaper than a warboss, even with the rather expensive burna option, so that is a consideration.

All the warboss is is a beat stick that unlocks nobs as troops. The big mek has decent combat power, can unlock a Dred as a troop, and can repair things.

It is a utility vs needs of the list issue. So comes down to personal taste.

 
   
Made in us
Nasty Nob






Gardner, MA

Because the Big Mek is an IC with a low initiative - I wouldnt upgrade with more than a KFF. If you were putting him in a BW AND had the points Id give hime the Burna for drive-by templating. Adding Grots or plates to Kan squadrons isnt a good idea as explained above.

A man's character is his fate.
 
   
 
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