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Total Points: 2240 out of 2250
Shooting: 32 shots at 24 inches
Teclis: Lore of Light
Mage A: Lore of Life
-Level 2
-Seer Staff of Saphery
Mage B: Lore of Life
-Level 2
-Obsidian Amulet
-Dispel Scroll
Mage C: Lore of Metal
-Level 2
-Silver Wand
Sea Guard x 20 (Wizard A goes here)
-Shields
-Full Command
Sea Guard x 20 (Wizard C goes here)
-Shields
-Full Command
Phoenix Guard x 14 (Wizard B goes here)
-Full Command
-Banner of Swiftness
-Stein Silver
Phoenix Guard x 14 (Teclis goes here)
-Full Command
-Banner of Arcane Protection
Great Eagle x 3
This list is similar to another 8th edition list, however this one is for a slightly larger point value. The idea for the list is pretty simple, on my first turn, I have the Phoenix Guard & the Great Eagles March then Teclis throws 6 dice at casting Biora's Time Warp, affecting both units of Phoenix Guard. This nearly guarantees a 2nd turn charge vs any large blocks, and hopefully ties up 3 of his war machines or other good targets for the Eagles.
While that is going on my Sea Guard are holding my area's, and shooting the crap out of anything that tries to get brave. The Seer Staff Wizard will be casting Throne of Vines, and Regrowth as necessary, while the other will be boosting with whatever spells he got.
The reason for the Lore of metal wizard is to deal with stuff like the Steam Tank, and provide boosts to the Armor save of any units, I feel need boosted.
Issues:
Hochlands can kill off Teclis pretty easily since I can't hide him in the back ranks, unless were in combat, there isn't much I can do about this besides Pha's Protection, get "Stuck In" as quick as possible and cast Lore of Life spells to heal him.
Giant horde units like Skaven Slaves, I will always beat but being stubborn could be an issue, but as usual High Elf magic is the solution to this with stuff like the Shield of Thorns which I could cast twice per turn on the engaged unit.
The DE Death Star unit with ASF, This unlike in 7th edition doesn't pose a problem at all, since my Initiative is equal, and my magic should do well with this unit, with stuff like the Net of Amyntok, or Dwellers Below.
Units with Incredible saves: This I can't do much about besides strike first and just pile on the saves till it dies, or I can cast Final Transformation, or the Dwellers Below on said unit. With units like this in their army, I probably should just have Teclis take the lore of Metal. (Of course this depends on whether he can switch out lores every game.)
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