Switch Theme:

1000 pts guard, infantry  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Ambitious Space Wolves Initiate



Guildford, UK

Hey y'all,
wondering if someone would give me some tips on this army, trying to go for hoard guard if there is such a thing, do you think that you could give some C-nd-C
cheers guys

company command squad,
melta, melta, plasma, standard, two bodyguards

veterans
melta X3

veterans
melta X3 demolitions

Veterans
plasma X3

platoon 1
platoon comand
flamersX4
crack grenades

infantry blob, 30 strong with a commisar and 3 grenade launchers

heavy weapon squad
las cannons X3

Ratlings X8

Psyker battle squad (7 psykers, 1 overseer)

Space wolf theemed marines marines 3000+ W5 L18

Homebru deathwing 2000+ W,1 L,1

so what If I am crap!  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Could work.

I'd get rid of the bodyguards (expensive meltamen defending a worthless officer?), and homogenize your CCSs weapons.

I'd also lose 1 of the flamers from the PCS, and the krak grenades and a grenade launcher and give power weaopns to your blob.

Finally, I'm not a big fan of demolitions. A lot of points for what basically ammounts to a single demo charge. Those points could be used to make your psykers a full 10-strong unit (a must, in my opinion).

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Napoleonics Obsesser






Seems okay. I'd use more Iplatoons, personally.
Are you saying you want a "horde" army? I think that implies more infantry....


If only ZUN!bar were here... 
   
Made in gb
Ambitious Space Wolves Initiate



Guildford, UK

Oh god I'm laughing

first I must apologise for my spelling, As we all find on the internet the pesky keyboard gremlins sometimes attack! horde indeed, cheers Samus_aran115

second right, the bodyguards in my CCS was to get some more wounds in the CCS for allocation, the officer wasn't the point, i was planning on originally using the CCS as sort of a roving special weapons squad, and as I usually face MEQ armies, using the special weapons. I get the homogonising the special weapons, but really it was a how can i fit more ap 1/2 into my army with the points and the models I own.

get rid of the flamer, crack and 1 gl, awesome will do, is that power weapons to the commisar or the sargents? or am i being dense, and not have to codex to hand?

no demolitions? ok, I'll try, though I went for the 7 psykers, for the reason that it would wound bikers on a 2+ still ID t3 characters and have a nice shot on monstrous creatures. S9 (which i think is max though correct me if I'm wrong) is a little overkill, and the oneshot demo charge for the Veterans that hides in the unit is usually quite nice in melta range of a tank hunting/heavy infantry /pie-plating helpness to gain points cost or more. so I don't know, though can see the validity of the upgrade to 9/10 psykers
but cheers!

This message was edited 2 times. Last update was at 2010/07/12 10:43:05


Space wolf theemed marines marines 3000+ W5 L18

Homebru deathwing 2000+ W,1 L,1

so what If I am crap!  
   
Made in be
Preacher of the Emperor





A strange place

ozzzy wrote:

get rid of the flamer, crack and 1 gl, awesome will do, is that power weapons to the commisar or the sargents? or am i being dense, and not have to codex to hand?

no demolitions? ok, I'll try, though I went for the 7 psykers, for the reason that it would wound bikers on a 2+ still ID t3 characters and have a nice shot on monstrous creatures. S9 (which i think is max though correct me if I'm wrong) is a little overkill, and the oneshot demo charge for the Veterans that hides in the unit is usually quite nice in melta range of a tank hunting/heavy infantry /pie-plating helpness to gain points cost or more. so I don't know, though can see the validity of the upgrade to 9/10 psykers
but cheers!



- first your commissar and then your sargents, because if you fail your ld-test he will execute your pw. and thats not fun

- i think 9 psykers are a must. insta kils, and drops enemy ld fast. And if you roll perils of the warp, you still would have enough psykers left to do some damage.



 
   
Made in au
Fresh-Faced New User






Your list seems like a very, very strange list for a horde, because it isn't a horde at all. A horde would look something like:

CCS 90
4 meltas

Platoons 1-3 735

PCS 50
4 flamers

2 * Squad 130
grenade launcher, autocannon

Special Weapons Squad 65
3 meltas

Platoon 4 175

PCS 45
3 flamers

2 * Squad 130
grenade launcher, autocannon

One hundred and twenty-three bodies, 13 meltas, 15 flamers, 8 grenade launchers and 8 autocannons.
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

maeglin - Why all the platoons? Why not max out the ones you've got first? I assume its to get more flamers in.

Ozzy - you thought about al'rahem?

This message was edited 1 time. Last update was at 2010/07/13 15:36:50


PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Fighter Pilot






PELVIC THRUSTING at your six.

The only upside to having multiple platoons is that you get multiple officers able to issue orders. That and the fact they count as seperate troops choices for deployment.

I'm in favour of maxing out the platoons, saves points for more guardsmen in an infantry horde army.

Death From Above. Elysians T.I.D.

Prophecy foretells of a warlord who will destroy all opposition. He will make the websites run red with the pixels of the non-believers! If you support the pelvic thrusting movement, copy and paste this into your sig.

DR:90--S++G++M+B+I--Pw40k02/re#+D+A++/areWD100R++T(S)DM+ 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Ok how about something like this, sorry someone might want to check my math (i'm at work) think it comes to about 965

CCS
Melta x 4 (might want to change these)
Astropath

PCS
4 flamers

Inf Squad x 3
Autocannon x 3
Commisar

Inf Squad x 2
Lasc x 2

3 mortars

PCS
Al'rahem
Melta x 4

Inf Squad x 3
Grenade Launcher x 3
Power Sword x 3
Melta Bomb x 3
Commissar w Power Sword

you form a gunline with the first platoon and CCS and then Al'rahem ouflanks. Sorry this is kid off the top of my head and based on a list I was working on using my own models so probably isn't ultimate but gives you an idea of what i'm driving at.

This message was edited 3 times. Last update was at 2010/07/13 15:58:06


PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Ambitious Space Wolves Initiate



Guildford, UK

Al'rahem seems from advice I have been given is a waste of points, though open to ideas, outflanking seems to help and would be quite usefull. i like the list, though would have fun finding the models. I'm sure i can kit-bash something up.

well to the idea of taking so many platoons, I like, didn't think about that, but i thought taking meltas in veterans, made it slightly more effective, as have ablative wounds, and bs4 rather than, at bs 3, though i like the idea of 13 of the things! as to taking auto cannons in infantry squads, doesn't it limit movement majorly?



Space wolf theemed marines marines 3000+ W5 L18

Homebru deathwing 2000+ W,1 L,1

so what If I am crap!  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Oh, see, now that list looks just saucy.

Personally, I'd break down the lascannon team and turn the points into power weapons and meltabombs for everyone, as I don't see the lascannons doing ALL that much unless your opponent is only bringing a single vehicle or MC, or something, but that's just me.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Al'rahem seems from advice I have been given is a waste of points, though open to ideas, outflanking seems to help and would be quite usefull. i like the list, though would have fun finding the models. I'm sure i can kit-bash something up.


I've not used him yet personally so can't give you first hand experience of his awesomeness, but i've seen him used a few times and have been planning all infantry lists around him for awhile he seems almost essential.

Al'rahem for the win, seriously though he is expensive but a waste of points
he has a uber power sword which instant deaths regardless of toughness

he has like the wind or whatever its called which is a special order allowing you to move after you shoot

and he can turn the entire game board sideways. In a lot of lists I would probably agree that he is a little extravagant but in an all infantry list you need to get those melta close to the enemy or get HWS hitting on side armor he seems like the best way of doing it.

I'm in the middle of kit bashing one myself, ain't going to look like Al'rahem but who cares.

well to the idea of taking so many platoons, I like, didn't think about that, but i thought taking meltas in veterans, made it slightly more effective, as have ablative wounds, and bs4 rather than, at bs 3, though i like the idea of 13 of the things! as to taking auto cannons in infantry squads, doesn't it limit movement majorly?


If you want to go the vet route maybe harker & astropath would work. Although Al'rahem wouldn't really have to worry about ablative wounds too much becasue he turns up with at least 20 other guys. The BS3 is a draw back but in the list above alrahem has 4 melta so two hits on side/back armor plus there are 3 sergeants with melta bombs, if you want you could also switch the GL's for extra melta.

Not goig to lie HWS are going to limit your movement, to be honest the list I suggested is probably best suited for 2 out of the 3 standard game types. I Personally I like HWT in Inf squad as direct fire HWS always seemed a little bit too easy to kill, but the list is just an idea mess with it as much as you like. I'm interested to see what other people come up with because like I said I have been planning to do an all inf list at this point level for awhile now.



@ ailaros - thanks, can't take all the credit though its loosley based on a list at 1500 you helped me on (more HWT though, I know how you feel about them ). You've used Al'rahem, his tiger claw (PW) do you still have to wound using his strength? or is it just a case of hitting?



This message was edited 2 times. Last update was at 2010/07/14 09:50:43


PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in rw
Wicked Warp Spider






I don't have any practical experience with this sort of list, but I'm building such an army, and so I've thought about it a lot. Seems to me that the army needs to be built around 2 sorts of blobs: "Heavy weapons, vox, specials and a commissar optional" (a regimental standard should keep a squad in place despite shooting casualties; you can rely on good deployment to keep them out of assault against most enemies) And "special weapons, power weapons, commissar, vox, heavy weapons optional and not advised."

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
 
Forum Index » 40K Army Lists
Go to: