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![[Post New]](/s/i/i.gif) 2010/07/11 21:26:15
Subject: 1000 pts guard, infantry
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Ambitious Space Wolves Initiate
Guildford, UK
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 Hey y'all,
wondering if someone would give me some tips on this army, trying to go for hoard guard if there is such a thing, do you think that you could give some C-nd-C
cheers guys
company command squad,
melta, melta, plasma, standard, two bodyguards
veterans
melta X3
veterans
melta X3 demolitions
Veterans
plasma X3
platoon 1
platoon comand
flamersX4
crack grenades
infantry blob, 30 strong with a commisar and 3 grenade launchers
heavy weapon squad
las cannons X3
Ratlings X8
Psyker battle squad (7 psykers, 1 overseer)
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Space wolf theemed marines marines 3000+ W5 L18
Homebru deathwing 2000+ W,1 L,1
so what If I am crap! |
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![[Post New]](/s/i/i.gif) 2010/07/11 22:13:30
Subject: 1000 pts guard, infantry
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Decrepit Dakkanaut
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Could work.
I'd get rid of the bodyguards (expensive meltamen defending a worthless officer?), and homogenize your CCSs weapons.
I'd also lose 1 of the flamers from the PCS, and the krak grenades and a grenade launcher and give power weaopns to your blob.
Finally, I'm not a big fan of demolitions. A lot of points for what basically ammounts to a single demo charge. Those points could be used to make your psykers a full 10-strong unit (a must, in my opinion).
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![[Post New]](/s/i/i.gif) 2010/07/11 22:29:51
Subject: 1000 pts guard, infantry
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Napoleonics Obsesser
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Seems okay. I'd use more Iplatoons, personally.
Are you saying you want a "horde" army? I think that implies more infantry....
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/07/12 10:36:57
Subject: 1000 pts guard, infantry
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Ambitious Space Wolves Initiate
Guildford, UK
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Oh god I'm laughing
first I must apologise for my spelling, As we all find on the internet the pesky keyboard gremlins sometimes attack! horde indeed, cheers Samus_aran115
second right, the bodyguards in my CCS was to get some more wounds in the CCS for allocation, the officer wasn't the point, i was planning on originally using the CCS as sort of a roving special weapons squad, and as I usually face MEQ armies, using the special weapons. I get the homogonising the special weapons, but really it was a how can i fit more ap 1/2 into my army with the points and the models I own.
get rid of the flamer, crack and 1 gl, awesome will do, is that power weapons to the commisar or the sargents? or am i being dense, and not have to codex to hand?
no demolitions? ok, I'll try, though I went for the 7 psykers, for the reason that it would wound bikers on a 2+ still ID t3 characters and have a nice shot on monstrous creatures. S9 (which i think is max though correct me if I'm wrong) is a little overkill, and the oneshot demo charge for the Veterans that hides in the unit is usually quite nice in melta range of a tank hunting/heavy infantry /pie-plating helpness to gain points cost or more. so I don't know, though can see the validity of the upgrade to 9/10 psykers
but cheers!
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This message was edited 2 times. Last update was at 2010/07/12 10:43:05
Space wolf theemed marines marines 3000+ W5 L18
Homebru deathwing 2000+ W,1 L,1
so what If I am crap! |
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![[Post New]](/s/i/i.gif) 2010/07/12 11:35:03
Subject: 1000 pts guard, infantry
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Preacher of the Emperor
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ozzzy wrote:
get rid of the flamer, crack and 1 gl, awesome will do, is that power weapons to the commisar or the sargents? or am i being dense, and not have to codex to hand?
no demolitions? ok, I'll try, though I went for the 7 psykers, for the reason that it would wound bikers on a 2+ still ID t3 characters and have a nice shot on monstrous creatures. S9 (which i think is max though correct me if I'm wrong) is a little overkill, and the oneshot demo charge for the Veterans that hides in the unit is usually quite nice in melta range of a tank hunting/heavy infantry /pie-plating helpness to gain points cost or more. so I don't know, though can see the validity of the upgrade to 9/10 psykers
but cheers!
- first your commissar and then your sargents, because if you fail your ld-test he will execute your pw. and thats not fun
- i think 9 psykers are a must. insta kils, and drops enemy ld fast. And if you roll perils of the warp, you still would have enough psykers left to do some damage.
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![[Post New]](/s/i/i.gif) 2010/07/13 15:16:34
Subject: Re:1000 pts guard, infantry
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Fresh-Faced New User
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Your list seems like a very, very strange list for a horde, because it isn't a horde at all. A horde would look something like:
CCS 90
4 meltas
Platoons 1-3 735
PCS 50
4 flamers
2 * Squad 130
grenade launcher, autocannon
Special Weapons Squad 65
3 meltas
Platoon 4 175
PCS 45
3 flamers
2 * Squad 130
grenade launcher, autocannon
One hundred and twenty-three bodies, 13 meltas, 15 flamers, 8 grenade launchers and 8 autocannons.
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![[Post New]](/s/i/i.gif) 2010/07/13 15:24:43
Subject: Re:1000 pts guard, infantry
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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maeglin - Why all the platoons? Why not max out the ones you've got first? I assume its to get more flamers in.
Ozzy - you thought about al'rahem?
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This message was edited 1 time. Last update was at 2010/07/13 15:36:50
PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2010/07/13 15:42:54
Subject: 1000 pts guard, infantry
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Fighter Pilot
PELVIC THRUSTING at your six.
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The only upside to having multiple platoons is that you get multiple officers able to issue orders. That and the fact they count as seperate troops choices for deployment.
I'm in favour of maxing out the platoons, saves points for more guardsmen in an infantry horde army.
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Death From Above. Elysians T.I.D.
Prophecy foretells of a warlord who will destroy all opposition. He will make the websites run red with the pixels of the non-believers! If you support the pelvic thrusting movement, copy and paste this into your sig.
DR:90--S++G++M+B+I--Pw40k02/re#+D+A++/areWD100R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/13 15:50:26
Subject: Re:1000 pts guard, infantry
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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Ok how about something like this, sorry someone might want to check my math (i'm at work) think it comes to about 965 CCS Melta x 4 (might want to change these) Astropath PCS 4 flamers Inf Squad x 3 Autocannon x 3 Commisar Inf Squad x 2 Lasc x 2 3 mortars PCS Al'rahem Melta x 4 Inf Squad x 3 Grenade Launcher x 3 Power Sword x 3 Melta Bomb x 3 Commissar w Power Sword you form a gunline with the first platoon and CCS and then Al'rahem ouflanks. Sorry this is kid off the top of my head and based on a list I was working on using my own models so probably isn't ultimate but gives you an idea of what i'm driving at.
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This message was edited 3 times. Last update was at 2010/07/13 15:58:06
PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2010/07/13 20:36:22
Subject: 1000 pts guard, infantry
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Ambitious Space Wolves Initiate
Guildford, UK
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Al'rahem seems from advice I have been given is a waste of points, though open to ideas, outflanking seems to help and would be quite usefull. i like the list, though would have fun finding the models. I'm sure i can kit-bash something up.
well to the idea of taking so many platoons, I like, didn't think about that, but i thought taking meltas in veterans, made it slightly more effective, as have ablative wounds, and bs4 rather than, at bs 3, though i like the idea of 13 of the things! as to taking auto cannons in infantry squads, doesn't it limit movement majorly?
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Space wolf theemed marines marines 3000+ W5 L18
Homebru deathwing 2000+ W,1 L,1
so what If I am crap! |
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![[Post New]](/s/i/i.gif) 2010/07/13 23:01:37
Subject: 1000 pts guard, infantry
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Decrepit Dakkanaut
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Oh, see, now that list looks just saucy.
Personally, I'd break down the lascannon team and turn the points into power weapons and meltabombs for everyone, as I don't see the lascannons doing ALL that much unless your opponent is only bringing a single vehicle or MC, or something, but that's just me.
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![[Post New]](/s/i/i.gif) 2010/07/14 09:48:53
Subject: Re:1000 pts guard, infantry
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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Al'rahem seems from advice I have been given is a waste of points, though open to ideas, outflanking seems to help and would be quite usefull. i like the list, though would have fun finding the models. I'm sure i can kit-bash something up. I've not used him yet personally so can't give you first hand experience of his awesomeness, but i've seen him used a few times and have been planning all infantry lists around him for awhile he seems almost essential. Al'rahem for the win, seriously though he is expensive but a waste of points he has a uber power sword which instant deaths regardless of toughness he has like the wind or whatever its called which is a special order allowing you to move after you shoot and he can turn the entire game board sideways. In a lot of lists I would probably agree that he is a little extravagant but in an all infantry list you need to get those melta close to the enemy or get HWS hitting on side armor he seems like the best way of doing it. I'm in the middle of kit bashing one myself, ain't going to look like Al'rahem but who cares. well to the idea of taking so many platoons, I like, didn't think about that, but i thought taking meltas in veterans, made it slightly more effective, as have ablative wounds, and bs4 rather than, at bs 3, though i like the idea of 13 of the things! as to taking auto cannons in infantry squads, doesn't it limit movement majorly? If you want to go the vet route maybe harker & astropath would work. Although Al'rahem wouldn't really have to worry about ablative wounds too much becasue he turns up with at least 20 other guys. The BS3 is a draw back but in the list above alrahem has 4 melta so two hits on side/back armor plus there are 3 sergeants with melta bombs, if you want you could also switch the GL's for extra melta. Not goig to lie HWS are going to limit your movement, to be honest the list I suggested is probably best suited for 2 out of the 3 standard game types. I Personally I like HWT in Inf squad as direct fire HWS always seemed a little bit too easy to kill, but the list is just an idea mess with it as much as you like. I'm interested to see what other people come up with because like I said I have been planning to do an all inf list at this point level for awhile now. @ ailaros - thanks, can't take all the credit though its loosley based on a list at 1500 you helped me on (more HWT though, I know how you feel about them  ). You've used Al'rahem, his tiger claw ( PW) do you still have to wound using his strength? or is it just a case of hitting?
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This message was edited 2 times. Last update was at 2010/07/14 09:50:43
PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2010/07/14 14:14:49
Subject: 1000 pts guard, infantry
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Wicked Warp Spider
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I don't have any practical experience with this sort of list, but I'm building such an army, and so I've thought about it a lot. Seems to me that the army needs to be built around 2 sorts of blobs: "Heavy weapons, vox, specials and a commissar optional" (a regimental standard should keep a squad in place despite shooting casualties; you can rely on good deployment to keep them out of assault against most enemies) And "special weapons, power weapons, commissar, vox, heavy weapons optional and not advised."
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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