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Made in us
Dakka Veteran




HQ: Librarian - machine curse + avenger, w/ combi-melta - 115 pts
HQ: Librarian - null zone + avenger, w/ combi-melta - 115 pts

Elite: Dreadnought (2x TLAC) - 125 pts
Elite: Dreadnought (2x TLAC) - 125 pts
Elite: Dreadnought (2x TLAC) - 125 pts

Troops: 10 man tac squad (melta, combi-melta, missile launcher) in las/plas razorback - 260 pts
Troops: 10 man tac squad (melta, combi-melta, missile launcher) in las/plas razorback - 260 pts
Troops: 10 man tac squad (melta, combi-melta, missile launcher) in las/plas razorback - 260 pts

Fast: Land Speeder Typhoon squadron (2x typhoons) - 180 pts
Fast: Land Speeder Typhoon squadron (2x typhoons) - 180 pts

Heavy: Predator destructor - 85 pts
Heavy: Predator destructor - 85 pts
Heavy: Predator destructor - 85 pts



final weaponry load-out -

9 autocannons (6 twin linked)
11 missile launchers
10 heavy bolters
3 lascannons
3 tl-plasma guns
8 melta guns (combi and regular)
2 AP3 heavy flamer templates (avenger)

null zone if needed, also put in machine curse, against open topped battlewagon spam it has a fair chance of disabling one at range.

This message was edited 2 times. Last update was at 2010/07/12 19:49:31


After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in it
Infiltrating Broodlord





Italy

Well.. on paper looks very good, I love the Dreads Spam lists.
There's just one situation where you'll really fall down in winnin' opportunities balance.

In case of a Kill-Points games you'll start hugely unfavourite.

Of course unifying some of your troop choices in completed sq.s (that you'll can combat sq. when needed) means lose a lot of special weapons but this means also save some money for, why not, some fast choice with OR even more long range fire OR AV10 Fast Skimmer with MM attacks fastly in 2D6 range.

This will even increase your AV saturation.

This message was edited 1 time. Last update was at 2010/07/12 14:28:58


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Dakka Veteran




sorry for the double post... but I think I made it even better!!!!

HQ: Captain on bike w/ relic blade + stormshield+ melta bombs - 185 pts
HQ: Librarian (null zone + avenger) - 100 pts

Elite - Dreadnought (2x TLAC) - 125 pts
Elite - Dreadnought (2x TLAC) - 125 pts
Elite - Dreadnought (2x TLAC) - 125 pts

Troops: 5 bike squad (2x melta + multimelta) - 185 pts
Troops: 5 bike squad (2x melta + multimelta) - 185 pts
Troops: 5 bike squad (2x melta + multimelta) - 185 pts
Troops: 5 man tac squad in razorback (TLHB) - 130 pts
Troops: 5 man tac squad in razorback (TLHB) - 130 pts

Fast: land speeder typhoon - 90 pts
Fast: land speeder typhoon - 90 pts
Fast: land speeder typhoon - 90 pts

Heavy: Predator (2x HB+AC) - 85 pts
Heavy: Predator (2x HB+AC) - 85 pts
Heavy: Predator (2x HB+AC) - 85 pts


buwahaha, its slowed crazy good looking.

After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in it
Infiltrating Broodlord





Italy

mmmmm Not really honestly.

The 2 poor HBs Razorback aren't at all scaring imho.

The Preds, even if of course effective, have anything TL, must stay stationary to shoot with everything when Drads can do it walking where necessary all the times.

Ok you'll gain the Typhoon's missiles but you're less effective vs high AV.

Besides, 16 kill points.. that's damn a lot..

This message was edited 2 times. Last update was at 2010/07/12 14:36:34


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Dakka Veteran




ah, well then, the question becomes, is it worth dropping the librarian to give them assault cannons?

After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
Longtime Dakkanaut





I like the looks of it man. 18 AC dice, 33 HB dice, 9 melta/MM on bikes, 6 missiles.

I don't think you'll have trouble with armor. Meltas for the land raiders, 18 AC's and 6 missiles will be plenty for av10-13's.

If you're worried about KP's, squad the speeders.

Only thing that's light is CC units and the tac squads with only bolters.

LMK if you wanna test it on me this week.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in it
Infiltrating Broodlord





Italy

I love your original idea.

I'll try something like this:


HQ: Captain w/ relic blade + stormshield on bike - 180 pts
HQ: Master of the forge on bike w/ conversion beamer - 155 pts

Elite - Dreadnought (2x TLAC) - 125 pts
Elite - Dreadnought (2x TLAC) - 125 pts
Elite - Dreadnought (2x TLAC) - 125 pts

Troops: 8 bike squad (PF + 2x melta + multimelta) - 310 pts
Troops: 8 bike squad (PF + 2x melta + multimelta) - 310 pts
Troops: 5 bike squad (2x plasma + multimelta) - 195 pts

Fast: Attack bikes sq. (2x multimelta) - 100 pts

Heavy - Dreadnought (2x TLAC) - 125 pts
Heavy - Dreadnought (2x TLAC) - 125 pts
Heavy - Dreadnought (2x TLAC) - 125 pts

You'll can combat sq. the 10x units, if you want.
You'll have a Rifles line on your table side with 4 units turboin' ahead the first turn (gettin' cover). Just after you'll be easily in 2D6 melta range.

This message was edited 1 time. Last update was at 2010/07/12 15:39:31


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Well start with KP's don't matter as the Nova Open isn't using them for victory conditions so I think we can avoid worrying about those. I think my army has something like 19

As for the lists they look good. And they look fast enough to avoid most killer units. I think you'll have a major problem with well built IG. And also with oddly enough, Battlewagon Orks. But it's a solid list and if you've been practicing with it I can see it being downright nasty.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Rotting Sorcerer of Nurgle





@Latest Honerstodnt's list:

HQ choices are decent.
Dreads are a bit cookie cutter, I highly suggest at least one plasma cannon.

Bike: not a fan of MSU, and the other special weapons have places as well.
Tacticals...are a bit wierd...not saying it's bad as they can progress to trying to claim higher up objectives...but are pretty fragile.

Speeders: I do like them, but not too keen on the easy kill points... it is 2000 points after all.

Preds: what you want are AC/LC IMO, transport busting is the best points you will get out of them.
Bikers have the TL bolters to take on stuff that comes out.

In the end, the MM/Ms are 'defensive' weapons, because getting close is not always healthy for bikers...esp. if you are running MSU.

IMO, don't drop the libby for AssCannons... the libby adds far too much to be dropped at the 2000 points level.

@Toban:
I do not suggest the MoTF on a bike...his operational range and role does not match any bikers who would be escorting him. He ends up being a drain on the rest of the list.


Automatically Appended Next Post:
I have an issue with just [open nova] at the head of the title and expect everyone to know what that is and expect advice that is appropiate.

Not everyone on the internet is in your gaming group...and if you don't tell us changes or house rules to that tourney, then it is irksome when someone puts in time and effort only to be turned down of the advice given.

Anyway, I give advice for allcomers with the base rules in mind.

This message was edited 1 time. Last update was at 2010/07/12 15:48:25


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Dakka Veteran




hyv3... test it out tomorrow at millennium? Bring the nastiest nid list you can think of

if I drop a typhoon, I can upgrade the razors to TLLC. their primary purpose is to stay back and hold objectives, and to shelter the librarian... though i'm loosing 3 heavy bolters and 2 missile shots to gain 2 lascannon shots. Not exactly a great trade-off.

I could also drop a typhoon to swap 2 of the predators to LC+AC... again, i'm loosing 5 heavy bolters and 2 missile shots, and gaining 4 lascannon shots. I'm not sure if the lascannons would really offer much more over the missile shots (targetting mainly av11-12 with them), and then the question becomes is it worth loosing 5 heavy bolters for 2 lascannons? I don't think it is.

the bikers are defensive, exactly. The only scary av14 is the av14 that is right up in my face with terminators spewing out of it. A land raider in the back I can ignore until the rest of the army is dead.

sorry about the misleading title, sanctjud. Thanks for your comments. I think I will leave the librarian in.. which leaves me with 2 razors using heavy bolters. Not a bad thing, but not common.

edit - my main reason for combining these lists? My bikers will never be done before the nova open... I have about 15 regular bikes done, and with school and work... not happening.

This message was edited 1 time. Last update was at 2010/07/12 16:05:28


After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
Longtime Dakkanaut





I can be there about 7. I can bring the nastiest list I have the models for, but it's a far cry from the nastiest I can think of. If time's an issue we can play at my place.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Dakka Veteran




I have work until 6 anyway, so 7's fine for me.

After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
Napoleonics Obsesser






.....What? You can take bikes as a troops choice? And Dreadnoughts as heavy? What blasphemy is this? *Need to read the codex*


If only ZUN!bar were here... 
   
Made in gb
Aspirant Tech-Adept





Brizzle

ya if you have a captain on a bike bikes can count as troops
and master of the forge dreads can count as elites or heavy support

like this list by the way
   
Made in it
Infiltrating Broodlord





Italy

Captain on Bike allows bikers unit of at least 5 models as Troops choices.

MOTF allows Dreadnought to be taken as Elite AND Heavy Support (for a total of 6).

Everything on the codex.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Napoleonics Obsesser






Ah, okay. In that case, looks good ^.^

I need to read that codex beyond Marneus Calgar's entry,lol


If only ZUN!bar were here... 
   
Made in us
Dakka Veteran




alright... MORE thinking (i'm at work, what else am I going to do).

if i'm only taking so few bikers... why not just get rid of them completely and take tactical marines in razors, which can do pretty much the same thing. Edited first post with new list. check it out!

After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
Longtime Dakkanaut





Looks alot like the list we talked about the game last week. A lot of target saturarion, tons of shooting dice. Looks good to me.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I like the lists with bikes more. They'll help you dictate the pace of the game. By going to a more stand and shoot army your giving away the initiative. And you can get a lot more fire power out of SW's than out the regular SM list.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Dakka Veteran




whats the general opinion on command squads? if i'm going bikes, I have a captain, and thus the opportunity to take a command squad that can dish out the hurt.

I could cut one bike squad, one typhoon, and one dreadnought... and get in return, assault cannons for the two tac squads, and a biker command squad with 3x guys with LC+SS, and a bike for the librarian.

This message was edited 1 time. Last update was at 2010/07/13 00:03:31


After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in au
Sybarite Swinging an Agonizer



The Ministry of Love: Room 101

Correct me if I'm wrong, but the points for your captain look a bit off, youve got a Bike + Relic Blade + Storm Shield coming in at 180pts total, shouldnt that loadout be a bit closer to 200pts?
Im at work, so dont have my codex, but I coulda sworn a SS costs more than Arti Armor, and my loadout of Bike/Relic/Arti ended up at 180 IIRC
   
Made in ca
Member of the Malleus





Canada

You need more long range fire IMO. I run Guard, and at 2000 points, you are going to get hammered a lot comming in by battle cannon and lasscannon. Dreads and dakkapreds are great , but armour 12-13 is easy to crack for me, and bikes go down fast to blast weapons even with the flat out save, (I took a fortuned seer council on bikes out in 2 turns with my executioner plasma russ) You will have to get accross to make your melta's effective, and I don't think you have enough redundancy to come back against a heavy armoured list if your bikes go down. If getting yourself new models is no issue, I would say drop the tact squads, and get scouts in land speeder storms, the only use I really see with your Razorback squads is some anti-personal and to sit on objectives, scouts in storms can fill a similar role and you can jet around all game getting that cover save, then go for last turn 24 inch objective grabs. Just some thoughts, not trying to diss your list in anyways, just took my guard list and thought what would I be scared of.

 
   
Made in us
Longtime Dakkanaut





All depends who goes first. Against a guard army and going second, I guarantee Honerss would reserve everything.

Going first, each squad of two typhoons will shake a russ at minimum. 3 rifleman dreads will each shake or pop a chimera. Laserbacks can fill in where needed until meltas are close. Predators can also target chimeras or whatever is dumped out when the riflemen shoot them. I actually think with smart play and deployment, this list would take down leafblower.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

All reserves against guard is a bad idea if they are smart enough to bring a master of the fleet. Talk about coming in piecemeal....

It's a pretty solid list. I wouldn't take the command squad personally. It's not really gonna stand up against dedicated cc so you might as well keep the extra shots to hopefully drop them.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in ca
Member of the Malleus





Canada

hyv3mynd, I am not saying the list i described can't be beaten by space marines, I am just giving some weak points in the list he posted, he doesn't have any lascannons or long range anti armour in there.

 
   
 
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